It's not really accurate though. For example:
- #1 has extremely soft shadows originating from the left side. The body creates a shadow, but the head doesn't.
- #2 does not have any shadow at all.
- Then #3 also has an incorrect shadow originating from a different direction altogether, as if there's another light source (which isn't the case). It confirms that these are not ray-traced shadows at least.
Apart from the shadow, I feel the lack of ambient occlusion also makes it look worse than it currently is.
But I once again want to reiterate that these are minor issues and not really worth discussing in this detail.