Tenbatsu said:
Cross review summary :
8
- Each stage is separated into "areas" that you have to clear.
- Degree of freedom is thin
- Discovering clearing routes is fun
- Controls in Duel Mode are difficult to get a hang of
7
- emphasis on secrecy is strong, especially given the fact that you fail instantly if you're being discovered
- The "sandox" feeling inevitably fades away because of the way the stages are defined.
- Duel Mode controls are difficult
8
- The fact that being discovered = instant failure makes the game thrilling
- Difficulty level has been raised
- It's easy to have fun playing given the way the stages are defined.
6
- You can easily pull off killing blows
- Development is monotonous, "old school".
- movement is sluggish
- the fact that the 3rd person point of view doesn't give you much freedom is also annoying.