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Next issue PC ZONE magazine reveals Deus Ex 3

Ventrue

Member
Prime crotch said:
No stats....Halo auto heal system....wha?

Well.

It can't be worse than the second game.

Anyway, DX2 had already cut out stats. Weapon customisation and Augs only could be okay, just better implemented than DX2.

20 augmentations is okay. DX and DX2 both had less than that, IIRC. And, honestly, the augmentations in both games were pretty worthless (as were the weapon upgrades in DX2). So if they handle things a little better, such as with these cool sounding augs (punching through walls), it could be okay.

On the positive side, more ammo types is smart, prequel is smart, art style sounds cool.

Oh, and lets hope the main character is good. Doubt they'll reach JC, but please be less obnoxious than spiky hair man.
 

Jenga

Banned
Actually, now that I think about it, Jensen will probably be a mech due to the fact nano-augmentation has yet to be perfected. That opens up a bit of interesting plot possibilities, anyone else remember the first DX3 teaser with all that mech-related protests and shit?
 

Frenck

Banned
I actually like that they got rid of stats based shooting. Guns that shoot bullets in 180° angles are a thing of the past. The forced health regen is a crime though. I hope they at least explain it unlike Rainbow Six, Splinter Cell and Call of Duty.
 

FirewalkR

Member
DEUS EX!!!!111!!!
angry.gif
 

Fuzz Rez

Banned
Espio said:
First details!!

The first details on Eidos Montreal's Deus Ex 3 have been revealed, in the pages of PC Zone's landmark 200th issue.

It's out in the shops on Thursday, but PC Zone subscribers are reporting that copies of PCZ number 200 have hit doormats this morning. The cover game? Deus Ex 3 - the long-awaited return of the world's favourite nano-augmented RPG-shooter.

In essence, it looks and sounds fantastic. The art direction is a beautiful meld of the renaissance and cyberpunk (tying into the game's Leonardo Da Vinci motif) and is going for a lot more stylised look than the sort of game that comes from the Unreal Engine cookie-cutter.

It sounds like Eidos Montreal isn't leaving anything to chance; a "powerful, layered" plot is promised for the third game - which has been confirmed as a prequel set in 2027- and the dev has even drafted in the consultative talents of original writer Sheldon Pacotti, while also gaining the blessing of both Harvey Smith and Warren Spector on the project.

You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins.

"Deus Ex 3's vision of the future sees holographic screens flicker atop ferries moving back and forth in front of the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below," says PCZ.

Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated.

This said, they are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.

What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal. There's probably going to be some debate over those two.

Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms.

Deus Ex 3 certainly sounds very, very promising - if a little controversial for die-hard PC fans. And just wait until you see the shots...

For more info and the first screenshots see the full ten-page preview in the 200th issue of PC Zone, out October 9 (and in subscribers' hands now). Happy 200th issue, by the way.

200sd20.gif


I don't like what I'm reading here :(((

EDIT: Fucking newcomers
 

JayDubya

Banned
They removed the RPG elements? Yeah, fuck this shit.

Deus Ex was a sci-fi / conspiracy first-person action RPG. And it was awesome.

If you make a sequel to that, the only plank that should be flexible there should be the perspective, and it wouldn't make much sense to change that unless it complemented the gameplay.
 

Draft

Member
So basically, it's a first person shooter where you can customize your guns, and bungee jump.

Fuck you.
 

Draft

Member
I don't dance with the generic troll. I troll specific, scalpel style.

Anyway, fuck this man. COD health regen? Cover? Exactly how much time are we spending getting shot at? No stats? Jesus. How do I build a character without stats. How do I determine my own path through a level without stats?

Laser sight or grenade launcher attachment is not a meaningful character choice.
 
Draft said:
I don't dance with the generic troll. I troll specific, scalpel style.

Anyway, fuck this man. COD health regen? Cover? Exactly how much time are we spending getting shot at? No stats? Jesus. How do I build a character without stats. How do I determine my own path through a level without stats?

Laser sight or grenade launcher attachment is not a meaningful character choice.
Don't worry I bet you'll be able to max them all out by the end of the game so that you won't miss a thing.
 
I'm not really very optimistic based on this. Maybe it's just badly described and it'll actually be awesome.


Yeaaahh, not going to happen.
 

Fuzz Rez

Banned
Draft said:
I don't dance with the generic troll. I troll specific, scalpel style.

Anyway, fuck this man. COD health regen? Cover? Exactly how much time are we spending getting shot at? No stats? Jesus. How do I build a character without stats. How do I determine my own path through a level without stats?

Laser sight or grenade launcher attachment is not a meaningful character choice.

2hdwopu.jpg


Won't somebody please think of the newcomers ?!

It's really starting to piss me off when they ruin good games just for sake of newcomers. S.T.A.L.K.E.R was fine example that hardcore gaming still exists.
 
Seriously. It's nothing to do with newcomers. Everyone was a newcomer to Deus Ex the first time round, and it was still fantastic. It's about bad gameplay mechanics, no matter who they're designed for.
 

Fuzz Rez

Banned
proposition said:
Seriously. It's nothing to do with newcomers. Everyone was a newcomer to Deus Ex the first time round, and it was still fantastic. It's about bad gameplay mechanics, no matter who they're designed for.

It has everything to do with newcomers (=mass markets). They are used to simple FPS games with tons of action. Watered down gameplay mechanics will make them feel comfortable. Oldschool deus ex -mechanics could easily alienate potential customers.

This game will be marketed as FPS-game and that's what todays mass markets want.
 

Frenck

Banned
They are just saying that combat isn't influenced by stats, not that stats were removed. That's a good thing. The least it resembles Deus Ex' combat the better.
 

FoeHammer

Member
Holy shit, I'm so excited for this.

Despite the hate, I really enjoyed Deus Ex 2 even if it wasn't as good as the original.
 
Instead stats will influence "a vast array of fully upgradeable and customisable weapons"

What the hell does this even mean?

No mention of skills means they're probably out too. So much for learning from the mistakes of DX2.
 
I can live without the stats and RPG elements. And the combat mechanics were irritating anyway. Gameplay was not Deus Ex's strong point, even with the ''depth''. The important thing is to craft a story, setting, world and characters that do justice to DX1.
 

Chairman Yang

if he talks about books, you better damn well listen
Fuzz Rez said:
It has everything to do with newcomers (=mass markets). They are used to simple FPS games with tons of action. Watered down gameplay mechanics will make them feel comfortable. Oldschool deus ex -mechanics could easily alienate potential customers.
BULLSHIT. The retail landscape is littered with the corpses of FPSes with watered down mechanics and simple gameplay. If developers or publishers think people want dumbed-down crap, they're condescending idiots.

Hey, guess what? Deus Ex 2 tried going for newcomers by using the dumbing-down approach, and it was a well-deserved failure. Bioshock was a mass-market FPS that had a decent amount of complexity, and it was a well-deserved success.

All Deus Ex 3 had to do was copy the original's mechanics exactly, tweak them and polish them, then add new abilities and content within that framework. That, by itself, would've been revolutionary considering the console gaming landscape today. Instead, we're getting this half-assed compromise between meaty, interesting gameplay mechanics and Deus Ex 2 idiocy, with the bonus of some mindless trendwhoring (particularly, a unique artstyle that makes no sense in the context of the game's setting, and regenerating health).
 

Chairman Yang

if he talks about books, you better damn well listen
revolverjgw said:
I can live without the stats and RPG elements. And the combat mechanics were irritating anyway. Gameplay was not Deus Ex's strong point, even with the ''depth''. The important thing is to craft a story, setting, world and characters that do justice to DX1.
That's so incredibly wrong. Deus Ex had a great story, sure, but it's the gameplay that was the core of the game. The mechanics were unpolished and janky, yes, but they fit together well and worked as a whole. Saying that Deus Ex could work if it had, say, Call of Duty 4's campaign, except with a different setting and story, ignores what made the game good in the first place.
 

Timber

Member
Frenck said:
They are just saying that combat isn't influenced by stats, not that stats were removed.
This can't be said enough, you damn illiterates. Deus Ex had shitty gunplay even for an FPSRPG. Who the hell likes firing a tranquilizer dart at an enemy's head only for him to turn and start shooting at you manically? Doesn't matter if you planted the damn thing right into his eye, your stats are too low so too bad! Or what about weapons with stats so high it nearly broke the game? You get the dragon's tooth sword halfway thru the game and when you do there's hardly any reason to use anything else.
I love Deus Ex as much as the next guy but I'm not holding any pretenses over it being a perfect game that can't be improved upon. Gunplay was one of Deus Ex' weakest aspects, and what it excelled in was its RPG aspects rather than the FPS ones. Stat-based weapon upgrades will hopefully make for a great amount of customisation (woo, RPG elements!) and variety in weapons as well as improved gunplay.
It's so god damn predictable that people are already crying foul over a few sentences without seeing anything about the game. Especially this knee-jerk shit of "stats are gone omg no rpg!". And don't get me started about stealth, that sucked ass in Deus Ex as well.

The only thing quite sceptical about is the regenerating health. In Deus Ex, playing on normal difficulty I'd always be carrying around shitload of health packs. It's pretty tough to die in that game, which isn't a good thing in the first place, but I prefer not dying because I've been hoarding items over not dying because I'm standing still in a vent for a few seconds.
 

epmode

Member
Chairman Yang said:
Hey, guess what? Deus Ex 2 tried going for newcomers by using the dumbing-down approach, and it was a well-deserved failure. Bioshock was a mass-market FPS that had a decent amount of complexity, and it was a well-deserved success.
I like Bioshock and everything, but it really was System Shock 2-lite.

The only thing that really worries me about this announcement is the regenerating health. Fuck that.

edit: And just once, I want to see a dev tell "newcomers" to eat a bag of hell.
 

Chairman Yang

if he talks about books, you better damn well listen
epmode said:
I like Bioshock and everything, but it really was System Shock 2-lite
Maybe in a few ways, but in general, it was far more complex than the usual console FPS.
 
Chairman Yang said:
Maybe in a few ways, but in general, it was far more complex than the usual console FPS.

But it was still a disapointment compared to SS2.

Timber said:
It's so god damn predictable that people are already crying foul over a few sentences without seeing anything about the game. Especially this knee-jerk shit of "stats are gone omg no rpg!". And don't get me started about stealth, that sucked ass in Deus Ex as well.
So what, the game sucks now? I love how apparently all the previous gameplay elements suddendly don't work anymore.
 
Chairman Yang said:
All Deus Ex 3 had to do was copy the original's mechanics exactly, tweak them and polish them, then add new abilities and content within that framework. That, by itself, would've been revolutionary considering the console gaming landscape today. Instead, we're getting this half-assed compromise between meaty, interesting gameplay mechanics and Deus Ex 2 idiocy, with the bonus of some mindless trendwhoring (particularly, a unique artstyle that makes no sense in the context of the game's setting, and regenerating health).
Man, that sounds like a fun game. ;_;

I like the trend away from health bars in FPS's, and I've accepted that that's the norm for modern games, but I think Deus Ex is an exception. Managing a supply of healing items/skills is part of what RPGs are about, and I think this will be a weaker game without it.
 
Fuzz Rez said:
It has everything to do with newcomers (=mass markets). They are used to simple FPS games with tons of action. Watered down gameplay mechanics will make them feel comfortable. Oldschool deus ex -mechanics could easily alienate potential customers.

This game will be marketed as FPS-game and that's what todays mass markets want.
So how do you explain Bioshock, that despite being 'watered down', was still awesome fun to play?

It's not about over-simplification. It's about gameplay, full stop.
 

HK-47

Oh, bitch bitch bitch.
proposition said:
So how do you explain Bioshock, that despite being 'watered down', was still awesome fun to play?

It's not about over-simplification. It's about gameplay, full stop.

Bioshock had a bare minimun of RPG elements. And they didnt even matter that much.
 

epmode

Member
proposition said:
So how do you explain Bioshock, that despite being 'watered down', was still awesome fun to play?
Yeah, it was fun to play but the dumbing down hurt its replay value. It doesn't make any sense to me that you can choose to NOT harvest every single Little Sister in the game and still manage to purchase every ability. You could max every single weapon, too.
 

Timber

Member
Prime crotch said:
So what, the game sucks now? I love how apparently all the previous gameplay elements suddendly don't work anymore.
What are you talking about? Gunplay and stealth have never 'worked' as well as they should have in Deus Ex. The game sucks now? Thanks for reading my post where I clearly stated it's a great game with some great flaws.
 
Oh boy, "an average Joe," "cover system," "auto healing," and no stats. I think I predicted these before as a joke. :'(
 
Timber said:
What are you talking about? Gunplay and stealth have never 'worked' as well as they should have in Deus Ex. The game sucks now? Thanks for reading my post where I clearly stated it's a great game with some great flaws.
The entire gameplay was stats gunplay and stealth (or the option for it), the two aspects you singled out, if they have never worked that well how can it still be a great game?
I'm not against improvements, Lord knows the AI needs an update, but from the preview this doesn't sound like it.
 

Ganondorfo

Junior Member
Don't they mean deus ex 2?
Because deus ex still hasn't got a sequel.


Deus ex is still one of the best games ever.
 

Zilch

Banned
MORE FROM THE ARTICLE:

- Stealth is more like MGS series with cone of vision available through augmentation
- Hacking is like an RTS minigame

YEP SOUNDS AWFUL THANKS A LOT EIDOES
 

Timber

Member
Prime crotch said:
The entire gameplay was stats gunplay and stealth (or the option for it), the two aspects you singled out, if they have never worked that well how can it still be a great game?
I'm not against improvements, Lord knows the AI needs an update, but from the preview this doesn't sound like it.
The entire gameplay? No. There are dialog trees, exploration, fetch quests, some simple puzzles, and all that other RPG good stuff.
But yeah, the gameplay does revolve mostly around shooting and sneaking. Still, neither of these things are implemented particularly well in Deus Ex. I don't think that's even been contested much and I don't know why you would deny that. The best thing about the gameplay, undeniably, is the choices it gave you in how to approach a level.

Deus Ex is the epitome of FPSRPG, that's what makes it so great. The only game that comes close is System Shock 2, and even that lacks so much of what Deus Ex has to offer. Character development (unless you count Shodan as a character), dialog trees!!!, towns, non-hostile NPCs...
A way to describe Deus Ex would be the ole' "jack of all trades, master of none". Those are often the kind of games I tend to enjoy the most, for some reason. It's a great game because it's unique in its kind, to this day that still is the case. It's large as hell and incorporates so many elements from so many genres and the music is awesome and the writing is sometimes awesome, the levels are awesome... it's awesome in how complete it is.
But let's not kid ourselves and say that it's a good game because of its shooting and stealth mechanics. Even for its time, neither of those held up to games in the FPS and stealth genres, and I don't recall ever seeing them touted as the best of what Deus Ex has to offer. That would be as much a lie as saying Deus Ex has pretty graphics.

And the AI? Yeah, extremely flawed as well. Sure needs improvement like so many other things. But the AI isn't even mentioned once in the preview!! How can you make claims that it doesn't seem 'updated'?

EDIT:
"As a result, they're... placing a renewed emphasis on experience points and the levelling up of your character"
Fucking hell... Yeah, totally got rid of all the RPG elements. Seriously, some people should just stop posting altogether.
 

Zilch

Banned
So basically stats from the original game aren't returning and a load of cool new shit is being added and you guys want to bitch about the only negative thing.
 
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