AceBandage
Banned
loosus said:So will standard DS games look weird on the system?
Probably no more weird than GB games looked on the GBA.
loosus said:So will standard DS games look weird on the system?
He can do two at once.sprsk said:I bet this guy is super good at seeing these stereoscopic images http://www.youtube.com/watch?v=ymdBmM-ej9Y
AceBandage said:Rumored and not as likely but still possible:
GC level power
What is the Wall Street Journal's source? GAF?r.pad said:Why is that "not as likely"? The 3D tech used in the 3DS stems from features implemented in the GameCube, according to The Wall Street Journal.
r.pad said:Why is that "not as likely"? The 3D tech used in the 3DS stems from features implemented in the GameCube, according to The Wall Street Journal.
r.pad said:Why is that "not as likely"? The 3D tech used in the 3DS stems from features implemented in the GameCube, according to The Wall Street Journal.
What I'm getting at is, if there are multiple screens (in effect), will turning only one of them on to display an image make the screen look slightly smeary since you have to look through the other to see it?AceBandage said:Probably no more weird than GB games looked on the GBA.
loosus said:What I'm getting at is, if there are multiple screens (in effect), will turning only one of them on to display an image make the screen look slightly smeary since you have to look through the other to see it?
I ask because when you view only one image on those 3D movie covers that basically use the same technique, it looks a little weird.
I used those red/green paper glasses. Could only make the text out in 3D but didn't work so well for the clouds, still pretty coolSomnid said:
Seriously though I can't see the cross-eyed images at all.
This god damned. This whole thread is useless! Useless!Dragona Akehi said:seriously, jerkfaces: make jittergifs too.
AceBandage said:It's not AS likely, because it's not confirmed by any reliable source (and no, the WSJ isn't really all that reliable here).
It's still likely, though. It's been rumored for a while now.
r.pad said:WSJ's article was based on reports from Japan, no? I can't see the source now since it requires a subscription.
I reported that the dev kits were similar in power to GameCube in my GDC article.
Still...I'm confused. Is it "not AS likely" or "still likely"?
DSN2K said:just couldnt resist with game choice and you know its gonna happen :lol
http://premium1.uploadit.org/dsn2000//nd32.png
DSN2K said:just couldnt resist with game choice and you know its gonna happen :lol
http://premium1.uploadit.org/dsn2000//nd32.png[IMG][/QUOTE]
I thought of RE4 3D today and freaked out when I realized that it may happen.
Not that I doubt it, but where does this come from? All from that Nikei article? Because I fear that the wishful thinking of people gets repeated so much, that it becomes "fact" and that there will be lots of disappointed when the actual 3DS is shown. I'm for example talking about the Gamecube level graphics. Is this really all based on that one gaffer who stated in this thread that at GDC this year the GC level graphics were a rumor? Because I'd hardly call that reason enough to list it as a "possible".AceBandage said:Facts:
3D without glasses
Successor to DS line (IE, not just a new version of the DS that's out now)
Out before March 2011
Revealed at E3
Rumored but likely:
Analog stick
Rumble
Maybe tilt sensor
3D Stick
Better wireless connection
Better battery
3D Stick
Screen smaller than 4' (about the same as the XL)
Rumored and not as likely but still possible:
GC level power
Using the Tegra 2 chipset
Two analog sticks
3G connection
Screens closer together
Minus the top screen being a touch screen, yeah, probably.
Snakeyes said:You're back !
Souldriver said:Not that I doubt it, but where does this come from? All from that Nikei article? Because I fear that the wishful thinking of people gets repeated so much, that it becomes "fact" and that there will be lots of disappointed when the actual 3DS is shown. I'm for example talking about the Gamecube level graphics. Is this really all based on that one gaffer who stated in this thread that at GDC this year the GC level graphics were a rumor? Because I'd hardly call that reason enough to list it as a "possible".
Man, that is really nice. Are you still working on it or is this the final image?DSN2K said:just couldnt resist with game choice and you know its gonna happen :lol
http://premium1.uploadit.org/dsn2000//nd32.png
Actually I think you're pretty much there as far as the depth on the inside. Looks like the buttons will clear.DSN2K said:only just realised how big that image is :lol
yeah Im still work on it, I wiil do what your message said!
The effect isn't as pronounced as crossing your eyes, but:Dragona Akehi said:seriously, jerkfaces: make jittergifs too.
To do the crossed eyes thing, cross your eyes until you see 3 images, then relax and let your eyes autofocus. If you try to force it, you'll end up splitting the images back apart as you try to focus on the actual screen. I try to focus on one feature of the combined image and not move my eyes until the 3D image becomes crystal clear.Mashing said:I can't do the cross eye thing either, it just becomes a blurry mess. Also, I used to be able to do the ones where you look straight through them, but I'm not having much luck with that either.
.RagnarokX said:To do the crossed eyes thing, cross your eyes until you see 3 images, then relax and let your eyes autofocus. If you try to force it, you'll end up splitting the images back apart as you try to focus on the actual screen. I try to focus on one feature of the combined image and not move my eyes until the 3D image becomes crystal clear.
Huge understatement there.RagnarokX said:The effect isn't as pronounced as crossing your eyes, but:
abstract alien said:I have a question about how still images could possibly work and blend well in-game. Say we have a game such as, iono, Resident Evil 4, and its world is made up of all sorts of polygons, with the sky and other far distance items (and maybe some badly constructed close range objects), composed of textures on flat or curved surfaces. My question is this....does the ability to display things in 3D also have an effect on texture detail? Will clouds actually appear to be there, buttons on panels pop out, or usually flat aspects(fans in stadiums for example) have a 3D effect? Is it really possible, or does the effect only produce results on a polygon and not the actual texture?
I hope I explained that well, sorry if its a bit convoluted.
abstract alien said:I have a question about how still images could possibly work and blend well in-game. Say we have a game such as, iono, Resident Evil 4, and its world is made up of all sorts of polygons, with the sky and other far distance items (and maybe some badly constructed close range objects), composed of textures on flat or curved surfaces. My question is this....does the ability to display things in 3D also have an effect on texture detail? Will clouds actually appear to be there, buttons on panels pop out, or usually flat aspects(fans in stadiums for example) have a 3D effect? Is it really possible, or does the effect only produce results on a polygon and not the actual texture?
I hope I explained that well, sorry if its a bit convoluted.
A flat texture is a flat texture. It's what's underneath that matters. Depth will come from the underlying shapes. The complexity of those shapes will depend on developers. So yeah, in theory you could have buttons, rocks, individual tree branches at different depths... just depends on how deep the creators want to get, and whether the system can push the necessary polygons.abstract alien said:I have a question about how still images could possibly work and blend well in-game. Say we have a game such as, iono, Resident Evil 4, and its world is made up of all sorts of polygons, with the sky and other far distance items (and maybe some badly constructed close range objects), composed of textures on flat or curved surfaces. My question is this....does the ability to display things in 3D also have an effect on texture detail? Will clouds actually appear to be there, buttons on panels pop out, or usually flat aspects(fans in stadiums for example) have a 3D effect? Is it really possible, or does the effect only produce results on a polygon and not the actual texture?
I hope I explained that well, sorry if its a bit convoluted.
Starchasing said:i think that what the game does is to render 2 frames from two different coodinates, simulating the eyes. Then you see each frame with each eye giving the ilusion of 3d.
so whatever is on 3d will look 3d ... flat clouds on the background would look flat
so nothing is lost on the render... maybe there will be a loss of quality because of the screen
Ah, gotcha. I was hoping that some texture effects such as bump and normal mapping would have the ability to appear "exaggerated" so to speak, producing a better result.HAL_Laboratory said:A flat texture is a flat texture. It's what's underneath that matters. Depth will come from the underlying shapes. The complexity of those shapes will depend on developers. So yeah, in theory you could have buttons, rocks, individual tree branches at different depths... just depends on how deep the creators want to get, and whether the system can push the necessary polygons.
edit: Any developer care to back me up/correct me on that?
Yeah, I was hoping for some sort of efficiency increase due to it being able to display 3D content. I've done a bit of game development, and it really is something that would help greatly, but I guess we wont get it this go around. If anything, developers are going to have to be even more careful when it comes to 3D(z-axis movement) world creation.Graphics Horse said:This is actually a very good point, designers get away with a lot using flat objects to represent shapes. Viewing in 3D, these become a lot more obvious even when the camera isn't moving.
RagnarokX said:To do the crossed eyes thing, cross your eyes until you see 3 images, then relax and let your eyes autofocus. If you try to force it, you'll end up splitting the images back apart as you try to focus on the actual screen. I try to focus on one feature of the combined image and not move my eyes until the 3D image becomes crystal clear.
abstract alien said:My question is this....does the ability to display things in 3D also have an effect on texture detail? Will clouds actually appear to be there, buttons on panels pop out, or usually flat aspects(fans in stadiums for example) have a 3D effect? Is it really possible, or does the effect only produce results on a polygon and not the actual texture?
It may be possible with bump mapping or something but my knowledge about the actual development of games is pretty limited. I'll leave that to a professional.abstract alien said:Ah, gotcha. I was hoping that some texture effects such as bump and normal mapping would have the ability to appear "exaggerated" so to speak, producing a better result.
abstract alien said:Ah, gotcha. I was hoping that some texture effects such as bump and normal mapping would have the ability to appear "exaggerated" so to speak, producing a better result.
Starchasing said:i think that what the game does is to render 2 frames from two different coodinates, simulating the eyes. Then you see each frame with each eye giving the ilusion of 3d.
so whatever is on 3d will look 3d ... flat clouds on the background would look flat
so nothing is lost on the render... maybe there will be a loss of quality because of the screen
I really hope you are right, as we could get some seriously detailed visuals with this. I guess it would take up twice the amount of ram(and overall space) since you would need two different textures instead of just one though, which would put a limit on the design scope.swerve said:If it's using parallax barrier, then when the system renders the view from the two game angles, all the normal mapping and texture lighting effects will be rendered from those separate positions.
This should mean that yes, a well textured bump-mapped surface will appear to have 3D bumps (because each separate image will have different light calculations for the bumps, which when interpreted by your brain make them stand out). It'll seem a bit like magic, in practice.
SlipperySlope said:Rendering the same frame twice? That would be quite the performance hog.
Unless you mean render frame 1 from one position, then frame 2 from the 2nd position. That would look funny I would think, and would appear as a framerate drop I'd think.
abstract alien said:I really hope you are right, as we could get some seriously detailed visuals with this. I guess it would take up twice the amount of ram(and overall space) since you would need different visuals instead of just one though, which would put a limit on the design scope.
Honestly, even though Ocarina is older, it may be more feasible to do wind waker. The more simplistic design and straight forward texture art could not only make it more possible(and less frustrating for nintendo) but also have an even greater 3D effect due to the color palette and crisp lines.HAL_Laboratory said:Man, 3D textures would be awesome.
I'm wondering if we'll be seeing any older games re-rendered in 3D? Like Ocarina...
The smaller screen size and resolution is what I keep forgetting about, and what will take a huge load off of the resources.Starchasing said:yes it is, but it is a small screen, with low resolution so we hopefully still get GC graphics
in 3d ...
Hmmmm...how would this look(theoretically speaking)? Would the image just not "pop out" as much, or would it still pop the same, but look a bit fuzzed?Somnid said:This probably brings up a good point in that there will likely be games that for performance might use some sort of post-processing on a single rendering making the 3D effect not quite as strong.
Looking good.DSN2K said:http://premium1.uploadit.org/dsn2000//comparision.jpg
and Im done(for now) :lol
small image hides alot of details, looks quite next gen compared to the DSi
Yeah that's a good point and Wind Waker also blurs distant objects which would probably be a really nice effect in 3D.abstract alien said:Honestly, even though Ocarina is older, it may be more feasible to do wind waker. The more simplistic design and straight forward texture art could not only make it more possible(and less frustrating for nintendo) but also have an even greater 3D effect due to the color palette and crisp lines.
DSN2K said:and Im done(for now) :lol
small image hides alot of details, looks quite next gen compared to the DSi
abstract alien said:I really hope you are right, as we could get some seriously detailed visuals with this. I guess it would take up twice the amount of ram(and overall space) since you would need two different textures instead of just one though, which would put a limit on the design scope.