Like the hat?
Banned
What about an analog slider, instead of an analog stick? So it slides around, instead of tilting like a joystick.
PC version can be played in 3DDedication Through Light said:But how would you play it in 3D? would the touch screen be a 3D touch screens? (dual touch screens finally?
beelzebozo said:anything but that fucking nub
JodyAnthony said:What about an analog slider, instead of an analog stick? So it slides around, instead of tilting like a joystick.
JodyAnthony said:What about an analog slider, instead of an analog stick? So it slides around, instead of tilting like a joystick.
Finally an apt description of how horrible it is.MomoPufflet said:Agreed. I really hate the nub. It's like controlling games with a rubber band and a penny.
Naked Prime said:3DS should just rip off the Neo Geo Pocket Colors' D-pad
Dedication Through Light said:But how would you play it in 3D? would the touch screen be a 3D touch screens? (dual touch screens finally?
handofg0d said:Like on the NES MAX?
http://a33.idata.over-blog.com/1/27/40/16/joypad/Nes-max.jpg[/ig]
[B]That thing gives no feedback and does not self center.[/B] If it did, it would be as bad as the PSP nub :/[/QUOTE]
Yeah, I remember trying one a million years ago-- it felt really awkward and untactile. It sounds good on paper (like the nub) but just doesn't work.
you'd have to make sure not to move your head though so the camera doesn't tiltKevinCow said:You would use the buttons to move the character on screen, and then use your depth perception to perceive depth.
No, really, I don't get the issue. Why would playing in 3D be any different from playing in 2D?
Yeah, the easily missed part of the PR is where Nintendo announced that all games will only use 3D and will in fact feature nothing else.deadmuffin said:don't really care...3D is one of the lowest on my list of what needs to be in a game
AvidNobody said:So is it really possible for a handheld to have Gamecube graphics?
I'm not doubting it, I really just don't know.
pvpness said:I've been secretly hoping that they would put an ext. port on their next handheld so that we could plug the Wii remote (etc) into it. I don't know what for, or how, or why but I think it could be neat given the right software idea to accompany it.
Or they could use bluetooth.pvpness said:I've been secretly hoping that they would put an ext. port on their next handheld so that we could plug the Wii remote (etc) into it. I don't know what for, or how, or why but I think it could be neat given the right software idea to accompany it.
??? The NES Max was basically just a slider on a regular D-pad. If you got no feedback from pressing it down, nothing would happen because you wouldn't have pressed it down hard enough for it to register. It didn't need to recenter because you still needed to slide it over and actually press down in the requisite direction for it to work at all.handofg0d said:Like on the NES MAX?
http://a33.idata.over-blog.com/1/27/40/16/joypad/Nes-max.jpg
That thing gives no feedback and does not self center. If it did, it would be as bad as the PSP nub :/
Would it work backwards too? As in, could you replace say a nunchuck with the 3DS using bluetooth?civilstrife said:Why would it need a port?
The wii remote communicates by bluetooth.
AvidNobody said:So is it really possible for a handheld to have Gamecube graphics?
I'm not doubting it, I really just don't know.
Freshmaker said:??? The NES Max was basically just a slider on a regular D-pad. If you got no feedback from pressing it down, nothing would happen because you wouldn't have pressed it down hard enough for it to register. It didn't need to recenter because you still needed to slide it over and actually press down in the requisite direction for it to work at all.
No.pvpness said:Would it work backwards too? As in, could you replace say a nunchuck with the 3DS using bluetooth?
If they released a bluetooth nunchuk.pvpness said:Would it work backwards too? As in, could you replace say a nunchuck with the 3DS using bluetooth?
MadOdorMachine said:Would it be possible to make a temporary analog stick? What if the center of the d-pad had a hole and the back end of the stylus could unscrew. You could unscrew the back end of the stylus and screw it into the d-pad hole to act as an analog stick.
As far a the screen goes, what if they made one big screen that could swivel like some cell phones do. The screen could be set vertically for DS games and horizontally for new games.
Fourth Storm said:I'm gonna go on record and say that Nintendo is just gonna put in a plain old dpad. It's their trademark and very accessible to young, old, and everything in between. They have never released a console without it!
We had the same amount of speculation with the Wii and look at what happened. Analog sticks are overrated. I've said it before: many games nowadays still require you to hold a button to run, making the stick completely pointless.
beelzebozo said:i thought about this. i had an old pc gamepad that had an analog stick that popped out of the bottom and screwed into the d-pad. i'm not sure the analog movement would be very good for something like that, though--it's not just the stick that makes an analog stick useful, accurate, or cool for a game. it'd still just be clicky d-pad movement.
Fourth Storm said:I'm gonna go on record and say that Nintendo is just gonna put in a plain old dpad. It's their trademark and very accessible to young, old, and everything in between. They have never released a console without it!
We had the same amount of speculation with the Wii and look at what happened. Analog sticks are overrated. I've said it before: many games nowadays still require you to hold a button to run, making the stick completely pointless.
Vinterbird said:Nikkei (which should be fully trusted on this) says there will be a analog stick, so it will be there in some form.
This can also be accomplished with the stylus in a FPS-like setup. Nintendo already released Mario 64 without analog support and that game was the flagship title for the device.KevinCow said:But pretty much every game uses the full 360 degrees or movement, which I think is the more important feature of the analog stick.
Ever hear of a 49 direction stick? They're used in a few arcade games.Fourth Storm said:We had the same amount of speculation with the Wii and look at what happened. Analog sticks are overrated. I've said it before: many games nowadays still require you to hold a button to run, making the stick completely pointless.
KevinCow said:You would use the buttons to move the character on screen, and then use your depth perception to perceive depth.
No, really, I don't get the issue. Why would playing in 3D be any different from playing in 2D?
It's not a bad idea for practical purposes, but I have a hard time believing that Nintendo would go with implementing something even that complicated for playing any of their analog-control games. Plus then you run the risk of tiny stylus-nubs getting dropped or lost or other bad things. The fewer small removable parts they have to deal with, the better.MadOdorMachine said:Would it be possible to make a temporary analog stick? What if the center of the d-pad had a hole and the back end of the stylus could unscrew. You could unscrew the back end of the stylus and screw it into the d-pad hole to act as an analog stick.
That probably won't happen though, as it will break the illusion. Probably only the top screen will be 3D and the bottom will stay touch.Dedication Through Light said:Oh, I guess I find it odd, sticking an stylus on a screen thats supposed to be 3D (if there were depth perception type stuff).
bmf said:Ever hear of a 49 direction stick? They're used in a few arcade games.
Here's a Link:
http://urebelscum.speedhost.com/49waySticks.html
Analog itself is overrated, but may be the cheapest way of creating the desired effect.
Whatever it is, I hope that they include an 8-way shroud.
EDIT: A new type of digital stick might make sense. move from 8 to 16 directions, and have some sort of sensitivity built in. I just think that if it's going to be analog(ish) it should have a long throw. The analog face buttons on the PS2 did nothing for me, but the analog triggers on the 360 controller are kind of awesome. Didn't like the slider analog triggers on the GC controller.
This is exactly what I'm talking about except with rubber on the end and a little shorter.beelzebozo said:i thought about this. i had an old pc gamepad that had an analog stick that popped out of the bottom and screwed into the d-pad. i'm not sure the analog movement would be very good for something like that, though--it's not just the stick that makes an analog stick useful, accurate, or cool for a game. it'd still just be clicky d-pad movement.
MadOdorMachine said:Would it be possible to make a temporary analog stick? What if the center of the d-pad had a hole and the back end of the stylus could unscrew. You could unscrew the back end of the stylus and screw it into the d-pad hole to act as an analog stick.
As far a the screen goes, what if they made one big screen that could swivel like some cell phones do. The screen could be set vertically for DS games and horizontally for new games.
I had one of those! It even came with an episode of Commander Keen.MadOdorMachine said:This is exactly what I'm talking about except with rubber on the end and a little shorter.
beelzebozo said:yeah, i'm not sure, but i think that might be really bad.
I've played with similar controller years ago and yeah, it sucked.beelzebozo said:yeah, i'm not sure, but i think that might be really bad.
It would still have a traditional Nintendo style d-pad.beelzebozo said:yeah, i'm not sure, but i think that might be really bad.
What if the screw hole was recessed or concave? Would that make it more comfortable? Anyway, it's just an idea, they probably won't do this anyway, but aside from the PSP nub not controlling well, it's also in a bad spot comfort wise. The only place to put it and maintain comfort is where the d-pad is.Kulock said:With a shorter stick it might've been okay, but it still puts a screw well right where your thumb rests.
How hard can it be to have both an analog stick and a d-pad on top of each other, where you can choose which one to use through software? At the very least, through a button press it should be easy. You just shut off one of them and use the other like two separate buttons.Willy105 said:But it would not be an analog stick. It would be a digital pad with a stick.
Fourth Storm said:As others have also mentioned, if they include one analog stick, they would most likely have to include 2 in order to accommodate left-handed players. Then, you have a monstrosity of a configuration sure to scare away the casual audience Nintendo has worked so hard to entice.