Eteric Rice
Member
StevieP said:Oblivion is a much prettier version of Morrowind. I won't argue with you about Lair, though I haven't cared much for it so I haven't been paying much attention. Ditto with Forza 2.
What I can say is that AI is math, and entirely programmer-dependant, and if gcfan2k5 wasn't banned he'd give you a more specific breakdown of how almost any modern processor can pull sophisticated AI off (even if it's just extremely closely-approximated with fewer routines). I'm well-aversed to programming but not in the console gaming field - physics and AI (especially AI) aren't as processor-dependant as they are routine/programmer-dependant. Besides, the chips in the PS3/360 are in-order, which makes things even more difficult for coders to implement physics/AI as they would if they were out-of-order like regular PPC chips or x86 arch.
Point I'm trying to make is that for the majority of games out there (and I'm well aware that there are certainly exceptions to the rule) that have been released on the HD hardware are rooted in last-gen game design, and while the texture-resolution bump and effects increases are certainly welcomed, it's nothing that us PC gamers aren't already used to. I never had a problem going from this:
http://pcmedia.ign.com/pc/image/doomiii_trite.jpg
to this:
http://ps2media.ign.com/ps2/image/manhunt_111803_5.jpg
And if the fact that this RPG-house won't be doing HD-games bugs you, there are plenty of other smaller Japanese studios, like Sakaguchi's and Tri's, that won't be limiting their output to the market-leading Wii. I will say, however, that the Wii's less powerful hardware *IS* capable of less than the PS3 for instance (well, duh) but that most studios will likely only take advantage of it in ways that are easiest to take advantage of - and that's visual quality.
I was thinking about AI yesterday. I think AI was fine for the most part, last generation. If AI keeps getting pushed, wouldn't that mean that the NPC could actually become better than the player, and become a complete bitch to kill? I know for me, it'd run me off. If I can't get past a certain point in a game after so long, I get frustrated and quit.
It's the same with games that have giant lands. Couldn't a game get so big that it's tedius to travel around? And even if they introduce teleportation inside the game, that would just make the extra terrain meaningless.
I think there's a certain point in every aspect of video games that you shouldn't go past. I personally feel Dragon Quest VIII had a big enough world, and fighting games are already a pain with their current AI.
So yeah, for the most part I think you're right. These new games all originate from older games, and rarely do they ever truely surpass the original.
That's just my two cents. I think the Wii will be fine this generation. Your average person really won't be able to tell the difference.