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Nintendo selling Rare: in hindsight it hurt more than we think

Revisionist history at best. Rare wasn't in any way "declining", and far, far, FAR from "dead weight". Star Fox Adventures sucked because Nintendo came in and demanded the game be rebranded as Zelda Lite Starring Star Fox.

No, that's revisionist history.

Starfox Adventures sucked because it fucking sucked. The Branding was nothing to do with it, and all you can blame the branding for is tricking a lot of people who like(d) starfox into buying a shitty game and increasing sales.
 
No, that's revisionist history.

Starfox Adventures sucked because it fucking sucked. The Branding was nothing to do with it, and all you can blame the branding for is tricking a lot of people who like(d) starfox into buying a shitty game and increasing sales.

This... As dinosaur planet, it would have still been a grindy collect-a-thon with uninteresting characters... Rare was in decline, like it or not and Nintendo wasn't willing to pay the bill for a sinking ship.
 

Celine

Member
Exactly. Why does Nintendo get to make a divisive title like Luigi's Mansion and have to have the quality of their company judged? Shit, until Galaxy, the only game that scored in line with Perfect Dark was Metroid Prime, which sold like 1 million fewer copies to boot.
Metroid Prime on GC outsold Perfect Dark on N64.
 
No, that's revisionist history.

Starfox Adventures sucked because it fucking sucked. The Branding was nothing to do with it, and all you can blame the branding for is tricking a lot of people who like(d) starfox into buying a shitty game and increasing sales.
Starfox Adventures probably suffered from the transition to Gamecube and the tight deadline set by sale of the company that was known for taking its sweet time. The rebranding of the game probably would not have changed a lot on its quality.
 
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