Leatherface
Member
Are you all positive this is sub Xbox1 performance when zero specs have been released? We may be surprised to find this can be very comparable. I'm excited to know. Either way though, I'm pretty damn happy.
So with these inferior specs, how are they going to convince third parties to invest time optimizing a port for this platform with wonky controllers and unproven online infrastructure when their money and time are better off spent developing PS4/XB1/PC versions with larger proven installbases and more flexible hardware?
Again, Nintendo is caught in the awkward position of being unattractive to the development of AAA third party games.
I get they announced a list of supporting third parties. They do that every gen to compensate their insecurities. But last time, it just ended up being mostly inferior ports until support died out.
So with these inferior specs, how are they going to convince third parties to invest time optimizing a port for this platform with wonky controllers and unproven online infrastructure when their money and time are better off spent developing PS4/XB1/PC versions with larger proven installbases and more flexible hardware?
Again, Nintendo is caught in the awkward position of being unattractive to the development of AAA third party games.
I get they announced a list of supporting third parties. They do that every gen to compensate their insecurities. But last time, it just ended up being mostly inferior ports until support died out.
Are you all positive this is sub Xbox1 performance when zero specs have been released? We may be surprised to find this can be very comparable. I'm excited to know. Either way though, I'm pretty damn happy.
So if anyone knows the power levels are like this:
Wii U = Robin (Tim Drake)
Switch = Nightwing
Xone= Batman
Pascal?
Again, Nintendo is caught in the awkward position of being unattractive to the development of AAA third party games.
I get they announced a list of supporting third parties. They do that every gen to compensate their insecurities. But last time, it just ended up being mostly inferior ports until support died out.
.
Did you even watch the video
Are you all positive this is sub Xbox1 performance when zero specs have been released? We may be surprised to find this can be very comparable. I'm excited to know. Either way though, I'm pretty damn happy.
But PortableSo below the xbone?
So with these inferior specs, how are they going to convince third parties to invest time optimizing a port for this platform with wonky controllers and unproven online infrastructure when their money and time are better off spent developing PS4/XB1/PC versions with larger proven installbases and more flexible hardware?
Again, Nintendo is caught in the awkward position of being unattractive to the development of AAA third party games.
I get they announced a list of supporting third parties. They do that every gen to compensate their insecurities. But last time, it just ended up being mostly inferior ports until support died out.
Unless development costs on the platform are record low and accessible, I find it hard to imagine RDR2 or the next Battlefield coming to Switch.
SuperMetalDave64 and HappyNintendoFan.
Stay strong, you two. 'Cause it's gonna' be a rough week for you.
I wonder if this will make it difficult for third parties to port their x86(Ps4, Xbone) games to ARM.
You know NV hw runs OpenCL as well, right? And that both APIs are largely interchangeable? But sure, 'the API designed specifically for NV GPUs' - this is what happens when you actively downplay OpenCL on your hw for generations on, just to have your proprietary API lock-in in a couple of industries. Now they have a CUDA trojan in the console industry as well. Just because they're determined to fight OpenCL to the end.CUDA, the API developed specifically by Nvidia for Nvidia GPU architecture is the wrong API to use on NVidia hardware?
Come again?
Yes, positive. more is in a 16nm process and mobolie not possible at this point.
Rip Nvidia shield
So if anyone knows the power levels are like this:
Wii U = Robin (Tim Drake)
Switch = Nightwing
Xone= Batman
Are you all positive this is sub Xbox1 performance when zero specs have been released? We may be surprised to find this can be very comparable. I'm excited to know. Either way though, I'm pretty damn happy.
Did you even watch the video
What are man-years exactly?
Yeah, its definitely not possible at that size. Whats the screen resolution anyway?
Zelda did look kinda rough framerate-wise when in portable mode.
They still have some time though.
Weren't some of the rumors that it's easy to develop for? That and with the right pricing, this thing could be on fire. So I think 3rd parties could see the investment potential
It is eminently, entirely possible for an actively cooled 16nm Pascal-based Tegra device to outperform XBox One. Not that I personally expect it to, but it's entirely within the realm of technical feasibility.
Please, not here, not now.Tim Drake is way better than Nightwing.
Why do we have to have me too ports.
Here's an idea how about some original and new i.p being made?
Honestly I'm fine without watchdogs, assasins creed, fifa, call of duty, battlefield, need for speed etc
That's what confusing me..
Where's the chip(CPU and/or GPU) actually installed? Why is the performance seem different between portable and docked mode? Shouldn't the portable mode perform better as it render at a much lower resolution than the docked mode?
I dont think we are supposed to know that YET, its a costum chip after all.As someone thats completely clueless to what this all means, where does it stand compared to the Wii U or other consoles?
SuperMetalDave64 and HappyNintendoFan.
Stay strong, you two. 'Cause it's gonna' be a rough week for you.
Yeah, as good as deadWii U = Krillin
While in the dicking station, but not on the go with a reasonable batterylife
So I can't understand console power unless we compare it to DBZ power levels. Is my understanding of the switch about right in DBZ terms?
Scorpio = SSJ God Goku
PS Pro = SSJ God Vegeta
PS4 = SSJ3 Goku
XBONE = SSJ2 Gohan
Switch = SSJ Goku
Wii U = Krillin
dicking station
While in the dicking station
That's what confusing me..
Where's the chip(CPU and/or GPU) actually installed? Why is the performance seem different between portable and docked mode? Shouldn't the portable mode perform better as it render at a much lower resolution than the docked mode?
So I can't understand console power unless we compare it to DBZ power levels. Is my understanding of the switch about right in DBZ terms?
Scorpio = SSJ God Goku
PS Pro = SSJ God Vegeta
PS4 = SSJ3 Goku
XBONE = SSJ2 Gohan
Switch = SSJ Goku
Wii U = Krillin
While in the dicking station, but not on the go with a reasonable batterylife