Tessellation wasn't part of the DX standard feature set before, but AMD GPUs supported it for years as a custom extension. Though the implementation AMD used is not DX11 compliant. The R700 tessellator is also a bit of a mystery in itself, as early AMD statements claimed it was quite different from the one used in previous GPUs, but I could never find any further details or specific information. Probably because it was quickly rendered obsolete by DX11, so AMD had no reason to explain it in-depth. If the DX11 implementation was better, they'd have nothing to brag about, and if it was worse, they'd basically blame Microsoft for going with an inferior implementation and piss off customers.isn't tesselation DX11? We know already that the WiiU does tesselation from a shinen interview
This kind of sounds like XNA done right.
Except XNA used a real programming language.
Except XNA used a real programming language.
I guess that proves that the AMD chip used on WiiU is a DX 10.1 equivalent chip.
Wow... I find that kinda funny
Except XNA used a real programming language.
That differentiation becomes more and more meaningless every day. The main difference between scripting languages and "real" programming languages used to be that one ran through an interpreter while the other was compiled, but these days, even scripting languages are often compiled. At the same time, a lot of the features typically found in scripting languages, like automatic garbage collection, made their way into modern "real" programming languages.It's a scripting language.
Unity is no programming language. It's an engine. It supports several different programming languages, including C# and JavaScript.Unity isn't a programming language?
If you are going to be a C# snob just say so, but don't trash on new and upcoming programming languages because you don't know them.
Unity isn't a programming language?
If you are going to be a C# snob just say so, but don't trash on new and upcoming programming languages because you don't know them.
Except XNA used a real programming language.
Although I do wonder if they truly know what they're letting themselves in for by reducing the barriers of entry so much. Is this an attempt to directly take on Android and iOS?
Sweet! Good luck with that!I applied although I surely wouldn't be able to afford a Dev Kit.
But I plan to go to Kickstarter once I get the game mostly done. Time to buckle down and finish this thing.
I've always dreamed of having something I made on a Nintendo console. The younger me would have gone batshit for this.
To me it clearly is. One of the slide says freemiums or something. I think it's the first time ever I heard Nintendo in some form speaking about free games.
The only con I have, and that's available for no more concept approval too, is the risk to see garbage flood just like on iOS.
But I guess the need for the SDK will be a real efficient barrier here. Can't wait to order this thing lol.
Very cool. I'll buy (or give money through kickstarter for) any game made by a gaffer for the Wii U.I applied although I surely wouldn't be able to afford a Dev Kit.
But I plan to go to Kickstarter once I get the game mostly done. Time to buckle down and finish this thing.
I've always dreamed of having something I made on a Nintendo console. The younger me would have gone batshit for this.
Nintendo, read my lips: W-e-b-G-L
I'm not dissing JavaScript, just explaining what he/she meant.That differentiation becomes more and more meaningless every day. The main difference between scripting languages and "real" programming languages used to be that one ran through an interpreter while the other was compiled, but these days, even scripting languages are often compiled. At the same time, a lot of the features typically found in scripting languages, like automatic garbage collection, made their way into modern "real" programming languages.
Cool, almost tempted! If you only could develop your private apps and run them on your Wii U, that would be pretty rad.
I was looking at that earlier today. On this note: http://mrdoob.github.com/three.js/... slightly related article... https://blog.mozilla.org/blog/2013/...he-power-of-the-web-as-a-platform-for-gaming/ .
Except XNA used a real programming language.
This should have been done a year before the console launched, get famous app developers, market angry birds/cut the rope/whatever -> profit.
Eh, they most likely only recently completed their web framework.This should have been done a year before the console launched, get famous app developers, market angry birds/cut the rope/whatever -> profit.
well angry birds is coming to the wii u anyway later this year
I cannot add to this.Nintendo is crazy if they don't cut some deal with Rovio to do Angry Birds: Mushroom Kingdom Edition.
Nintendo is crazy if they don't cut some deal with Rovio to do Angry Birds: Mushroom Kingdom Edition.
Nintendo is crazy if they don't cut some deal with Rovio to do Angry Birds: Mushroom Kingdom Edition.
Holy shit, one of the most fucking ignorant statements I've ever read in this forum. I'd fire you if you worked with me.Except XNA used a real programming language.
think activision have the console rights
Scirra says they want to bring Construct 2 engine exporter for Wii U if Nintendo will let them.
For those who don't know, Construct 2 allows you to make HTML5 games. And you don't need to know programming to make games. Super Ubi Land was made in Construct 2.
https://twitter.com/Scirra/status/317266051312279552
Scirra says they want to bring Construct 2 engine exporter for Wii U if Nintendo will let them.
For those who don't know, Construct 2 allows you to make HTML5 games. And you don't need to know programming to make games. Super Ubi Land was made in Construct 2.
https://twitter.com/Scirra/status/317266051312279552
Nintendo is crazy if they don't cut some deal with Rovio to do Angry Birds: Mushroom Kingdom Edition.
What does that even mean?
So JS and HTML5 aren't real programming languages? Because I was taught that all programming languages were real.
Oh boy ... Here we go . C# is as much of scripting language than anything else. It's a copy of java actually. He'll c++ is just a scripting language for assembly really.
Unless I missed something this framework isn't C# based, which is what XNA uses. This framework,just as the title says uses HTML5, Javascript, and CSS, which 2 of them aren't programming languages.Holy shit, one of the most fucking ignorant statements I've ever read in this forum. I'd fire you if you worked with me.
Wtf do you mean by "real programming language"? Read some books before throwing such outlandish remarks.
Nintendo is crazy if they don't cut some deal with Rovio to do Angry Birds: Mushroom Kingdom Edition.
I have the same idea. Imagine a rolled up Samus flinging into '?' boxes...
Except XNA used a real programming language.
CSS is just stylesheets. Technically, HTML + CSS both are Turing complete, but people who think they are programmers because they can make a webpage with HTML and CSS are kidding themselves.
Angry Koopas
Did you know that C# doesn't actually compile down to machine code and instead runs inside the .NET runtime? C# just tells the .NET runtime to do the work. Obviously not a "real" programming language.Unless I missed something this framework isn't C# based, which is what XNA uses. This framework,just as the title says uses HTML5, Javascript, and CSS, which 2 of them aren't programming languages.
C# is very similar to Java, a programming language, but Java isn't JavaScript, nor are they related. In fact, the syntax for JS more resembles C. Anyway JS IS a language but it's extremely high level language that runs within a web browser. It is used to tell different HTML elements what to do. I haven't worked with it in many years but last I used it, it wasn't used for much.
HTML5, M = Markup. Markup isn't programming.
CSS is just stylesheets. Technically, HTML + CSS both are Turing complete, but people who think they are programmers because they can make a webpage with HTML and CSS are kidding themselves.
EDIT: To further elaborate, JS tells the browser (or whatever it's embedded into) to do the work while programing languages while programming languages do the work itself.