Here's the problem: We're already getting uniformity of presentation FROM NINTENDO. Almost everything from them is cartoony looking. Mario, Kirby, Zelda went there but had to walk back a tiny bit, Metroid is going there and the fans have rioted because of it, DK, Yoshi, Splatoon. The list goes on. And the games that aren't cartoony-looking don't get the same kind of push or support.
I'm not asking for some Sexualized Gore Fest here, I'm asking for variety. People talk about Nintendo not having content variety, but they're lacking presentation variety as well, and that hurts them just as much, if not moreso because it feeds into the perception of 'lolkiddieNintendo.'
Agreed.
The only way you remove the "lolkiddieNintendo" is if, yes, you end up with Sexualized Gore Fest. Oh, and it's gotta be open world, too, can't forget that. And everything must be grey or brown or heavily muted colors, with the occasional bright explosions, shiny metal and lasers for that "blue and orange" everyone loves.
There are few gaming-related arguments that I dislike more than "there is no middle ground for more grounded content from Nintendo between Mario and Blood, Sweat N' Tits".
Mirror's Edge Catalyst has a colorful, yet mature presentation and is not a sexualized gore-fest.
ReCore has a more grounded artstyle with colorful characters and is not a sexualized gore-fest.
Street Fighter V is also pretty colorful compared to the likes of KI and MKX.
Horizons Zero Dawn is set in a colorful futuristic world that has been reclaimed by nature. It doesn't seem to be a sexualized gore-fest.
The jetski levels in Kinect Sports Rivals are quite colorful and somewhat realistic without being overly cartoony. A similar art style could be a very good fit for a new Wave Race.
All of these strike me as the type of games Nintendo could be investing in to broaden their portfolio of flagship IPs without going full dudebro.
The funny thing is that three out of four Nintendo-funded mature games for the Wii U fall smack dab in the "sexualized gore fest" description; Bayonetta 2, the new Fatal Frame and Devil's Third. Nintendo aren't against funding these types of games, but they always seem to pick the weird ones that have very limited appeal. This is where creative input from western first-party studios could come in handy.
Calling out an entry of Zelda on consoles for looking overtly cartoonish is cherry-picking and you know it. They stuck with that look on portables because they're cheaper games to make that way for the DS and 3DS owning audience, but have largely stuck to some variation of a more mature Zelda game on consoles. Even the recent one looks somewhat like it's going for a Miyazaki film/moving painting vibe that I can't quite put my finger on.
It's not that Zelda is overly cartoonish, but it's certainly more cartoonish than it needs to be. When you look at the series' sales throughout the years and see Ocarina of Time and Twilight Princess at the top, it becomes very clear that most people prefer Zelda games that, while still stylized, look darker and more realistic. In this case, Nintendo are forcing a more light-hearted artstyle on Zelda even though the market has already spoken loud and clear to the contrary.