I'm about 16 hours in. Finished 7 missions just defeated
. Did 90% of the sub missions available so far.
I was hyped about this game more than usual especially after having good vibes with the alpha/beta/last chance demo. However so far I haven't really felt much of a "fuck yeah this game rocks!!" moment. Some of the concerns I had with the demo turned out to be true with the final product.
- lack of enemy variety. So far I have only seen 2 enemies that I haven't seen in the demos
.
- lackluster loot. Maybe b/c I've been pretty much smooth sailing in this game, I haven't really felt the difference in what my skills can make. Only exciting stats are life steal and elemental damage for me.
- twilight missions. I thought these were awesome back in the demo until I find out now that they're put on a daily rotation. The recommended levels are always too high or too low for me so I still haven't done a single one. I understand the idea is to allow them to tweak the mob levels on a daily basis to lengthen replayability, but I believe if you have an end game character this would become nothing but an annoyance.
- coop. My buddy and I had a fucking blast playing coop through the demos. Why the fuck did they put in that restriction? How is summoning only people who cleared the stage not easier than a blind play through with someone who hasn't? Makes zero sense. I bet it's a decision made by the same idiot who messed up the bow control in the Beta too ;p
The environments might be repetitive and drab but I think the level design in this game is pretty solid overall. IF ONLY it had more variety in enemy types. A lot of reviews said most of the bosses are only serviceable, but while they might not be as soul crushingly hard as some of the Soulsborne bosses, I think they're basically fair and varied enough that they are fun to fight.
I hope the game only gets better from here on out. I also hope they remove the coop restriction through a patch soon. Can't wait to get to NG+ without it!