But... but... those thorny bushes...
Because it is.
But to discuss why would only derail the thread.
Shame. Underworld had some rather good DLC.
so you would have rathered they held content back with payable unlocks?
I love single player/co-op DLC, when its quality and a good value for the price.
That said, 99% of the DLC out there is garbage, but the idea is still a good one in theory.
Premium multiplayer DLC needs to die in a fire though, or needs to be re-imagined from the ground up. Splitting the community and watering down playlists helps NOBODY. Multiplayer map packs should be free, and a cost of business for maintaining an engaged community.
Yeah, what the fuck was up with those?? Mutant fireproof thorn bushes...
I don't think this absolutely rules out single player DLC, this is just the standard 'we have no plans' crap that PR people pull all the time.
They were hiding something, for sure... Maybe it's just straight-up cut content.
Yeah, that would be amazing. The battle in the chasm made me drool for more potential shootouts like that.Aww. I wanted a Horde mode where Lara fought off waves of deer.
How about a Boar'ed Mode?Aww. I wanted a Horde mode where Lara fought off waves of deer.
Is this the alternative? Why not have fully fleshed out DLC created after the initial campaign was released to give me a reason to keep/turn on/play the game after I've finished it?
I think what's confusing people are the different kinds of DLC. Well, maybe not different kinds, but different situations.
- Day 1 DLC is shitty. Include it with the damn game and stop trying to nickel and dime me.
- DLC that's developed after the release of the game can be awesome for someone that truly enjoyed the game and is looking to spend some more time with it. I fall into this camp. I loved the single player portion. Would I have liked some DLC? Sure, but I don't need it to make me feel like I got the full experience. I'm just saying it would've been nice and I think that's what most people are getting at in this thread.
Wait, what? Who said anything about them doing nothing after the game went gold? That's when they would be working on the DLC, no? I imagine it would take them a few months to make a worth while DLC and at that time would serve as a good reason to boot up the game again.Sure, why not have an entire development team sitting around twiddling their fingers for the several months between when a game goes gold and when gamers feel it's OK to release DLC, and pay their salary and health insurance at the same time?
Wait, what? Who said anything about them doing nothing after the game went gold? That's when they would be working on the DLC, no? I imagine it would take them a few months to make a worth while DLC and at that time would serve as a good reason to boot up the game again.
I didn't clarify a set time that gamers would feel it's okay to release DLC. I don't think there is one. All I said was "after the release of the game". The only clarification I made was that day 1 DLC is bullshit.
Yeah, what the fuck was up with those?? Mutant fireproof thorn bushes...
They were hiding something, for sure... Maybe it's just straight-up cut content.
I think I see where you're coming from.
So is there really that much time between when a game goes gold and when it's in the hands of consumers? Even enough time to make some nice, solid DLC?
These are honest questions. I thought the game is able to be purchased pretty quickly after it goes gold. Maybe the examples that I'm remembering weren't necessarily the norm.