nobody's going to play real cod on vita. and by nobody i mean "about as many people as play COD on Wii" and not absolute zero.
Handheld gaming probably is dead. Particularly in the U.S., but everywhere eventually. I know six year olds that got iPhones for Christmas. Do you honestly think that their parents are going to turn around, even a year or two from now, and buy them a 3DS or a Vita? Not going to happen. Not to mention that human psychology has been affected. People are being raised to want fast paced, short bursts of entertainment. Hardly no one has the patience for a five hour game anymore.
I'm not sure why Apple aren't more aggressive in the gaming space.
Because Apple already makes a shitload of money off of gaming the way they do things now, without having to spend almost any time, money, or effort to do so.
I honestly don't think Apple was able to foresee the impact they made on the gaming market. If they did they would have spent more time trying to foster its development and ensure the developers can make the best games they can.
Why on Earth would they do that? There's no return on it. And I don't just meant there's no monetary return on it (although there isn't); there's no real customer satisfaction return either, because their customers are broadly satisfied with the gaming library that exists on iOS.
I honestly don't think Apple was able to foresee the impact they made on the gaming market. If they did they would have spent more time trying to foster its development and ensure the developers can make the best games they can. Only now it seems like gaming is an afterthought. I don't see how anyone who respects the medium can respect that.
The same way they respect Microsoft for knowingly shipping Xbox 360s out the door with high failure rate chips and shitty cooling just to get a jump on Sony.
The same way they respect Sony despite the shitty PSN debacle.
The same way they respect Nintendo, despite the way they threatened third parties to keep them from releasing games on Sega's Master System.
And what rulebook says that can't be the case?
Why on Earth would they do that? There's no return on it. And I don't just meant there's no monetary return on it (although there isn't); there's no real customer satisfaction return either, because their customers are broadly satisfied with the gaming library that exists on iOS.
I honestly don't think Apple was able to foresee the impact they made on the gaming market. If they did they would have spent more time trying to foster its development and ensure the developers can make the best games they can. Only now it seems like gaming is an afterthought. I don't see how anyone who respects the medium can respect that.
not true
Platform is sound developers have yet to master marrying touch based interfaces and console type games
also have you seen the Texas hold em page? Apple listed the gameplay mechanics of the game, who states GAMEPLAY MECHANICS when describing a game they usually talk more features instead of industry terms
also referred phone games as a sub genre or section of casual gaming
which is spot on
Not sure why some people think COD on Vita would be some huge game changer.
With how some games are rendered below sub Quarter HD, HDMI-out would make vita games look ugly.
Especially if the HUD for most games maintain their proportions when blown up.
Even if handheld sales drop because of the increasing success of gaming on a phone, it doesnt mean it's dead, this is what I think most people are "missing". Will Nintendo be pissed? Sure, but they do so astronomically well that even with smaller sales and market share, they can live very comfortabily. Healthy 3ds sales also show the market is alive and well. Sony? Well, they'll probably converge their phone and gaming departments some more.
They can increase their market penetration? Entice "core" game players like myself, build relationships with content publishers and developers, and make more money than what they're already making.
there is return in it from consumers that feel confident they can buy high production value games like infinity blade without it crashing all the time or not even launching. They get a return from developers more willing to invest in games because the platform is more tuned for games, rather than treating games the same as a twitter or fart app.
All of those examples (sans Nintendo) are unforeseen circumstances that happen to any business. QUOTE]
Microsoft KNOWINGLY shipping 360 systems that contained chips with high failure rates is not an unforseen circumstance. Their shitty design that lacked adequate cooling was not an unforseen circumstance.
So to you answer your original question of how gamers can respect Apple, who supposedly doesn't respect the medium, it's real simple; gamers have been respecting companies that haven't respected consumers, third parties, or the medium for years. Why should Apple be treated different?
The interface of a hardware platform shouldn't dictate what developers can and cannot do. Like nintendo said, the games should dictate what types of controls are needed. Developers shouldn't have to master what types of game work with touch based interfaces.
That's why I commend Sony and Nintendo on their approach to the Vita and 3DS.
Nintendo didn't really HAVE to include a 3D, an analog nub, or even cameras, but they felt it would allow for more immersion.
With Sony they REALLY didn't have to add a second analog stick or back touch, cameras, or gyro either.
What do you mean "didn't have to include an analog nub"?
No one has to do anything. This is business, not charity. Nintendo and Sony do what they do to (hopefully) attract customers that value things like 3D screens and analog nubs.
Apple doesn't need to support gaming on its platform. People who own iOS devices want games; people who develop for iOS devices want to make games. Apple, the developers and the players end up satisfied: Apple gets revenue, developers get revenue, players get games. It's just economics.
The interface of a hardware platform shouldn't dictate what developers can and cannot do. Like nintendo said, the games should dictate what types of controls are needed. Developers shouldn't have to master what types of game work with touch based interfaces.
That's why I commend Sony and Nintendo on their approach to the Vita and 3DS.
Nintendo didn't really HAVE to include a 3D, an analog nub, or even cameras, but they felt it would allow for more immersion.
With Sony they REALLY didn't have to add a second analog stick or back touch, cameras, or gyro either.
I believe that one is called "The Dictionary".And what rulebook says that can't be the case?
I would personally prefer a slide-out attachment that has d-pad, face buttons and analog nubs) though that would never happen. All iOS games from now until eternity will only be subject to touch only controls.wait so whats the solution again? basically just mimic what they do on game consoles? this is the vita is doing bad thread right? a game console thats, doing what game consoles are currently doing lol
Does Apple actually support games? Or do they just have a platform for supporting apps, which games happen to fall under?
Yes, there will be ads.The PSVita will be released in the US and Europe!
The question. Will any of us really notice?
LOL At the rest of what he said, but Wii-U will have current gen guts, therefore it is a current gen console that will come out next gen, same as the Wii.
I don't care.
No it won't.LOL At the rest of what he said, but Wii-U will have current gen guts, therefore it is a current gen console that will come out next gen, same as the Wii.
I don't care.
LOL At the rest of what he said, but Wii-U will have current gen guts, therefore it is a current gen console that will come out next gen, same as the Wii.
I don't care.
I hope Apple never decides to try and make the iPhone more of a game system. Adding anything to it that destroys it's functionality and sleekness as a phone will destroy it's appeal to me.
Any kind of non touch control scheme, no es bueno.
I agree 100%, and frankly I'm kind of surprised that anyone would attempt to argue otherwise.Generations by definition are determined by time and predecessor. Wii U is the successor to Wii, a current-gen system. Therefore, it's next-gen. If Wii U didn't have a predecessor, its generation would be determined by which generation it launches closest to. Making up other definitions just kills the point, especially since in some cases those definitions are influenced by personal bias.
What about an official add-on for games that go beyond cutting ropes? Something you slide your iphone in, that has buttons and analogue sticks.
LOL At the rest of what he said, but Wii-U will have current gen guts, therefore it is a current gen console that will come out next gen, same as the Wii.
I don't care.
It will have next-gen graphics. However, the 720 and PS4 will probably be slightly more powerful due to coming out later.
The Wii U is more powerful than the PS3 and the 360.
... Except that it won't have "current-gen guts," and the "guts" don't determine the generation anyway.
This is Nintendo we're talking about. I'm expecting something slightly more powerful than what we have now, and it getting trounced by PS4 and the next Xbox graphically.
That's the one thing about this gen I haven't understood. Nintendo goes underpowered and all of a sudden that's what they are known for. Sony finally makes the "most" powerful console one time and that's what they are all of a sudden known for.
But trounced is pretty much guaranteed not to happen since I don't expect MS or Sony waiting till 2014.
the "guts" solely define a generation
hence 16bit
32bit era
etc.
Or the PS3 lost Sony a shitton of money, at a time of massive transition for the organization as a whole, to the point where it's undeniably behind in the boom markets of personal electronics and deeply invested in a television business that's suffering due to the glut of affordable alternatives.It seems like the NA media loves to smear Sony. They did the same shit with the PS3 by writing articles like "Will PS3 bury Sony?" and "Will the PS3 make it?" It's a bunch of bullshit.
Why would Apple be interested in facilitating the status quo, when they can disrupt price structures and significantly lower the barrier to entry for consumers in regards to accessibility, purchasing, discovery, et al through a unified App Store library?They can increase their market penetration? Entice "core" game players like myself, build relationships with content publishers and developers, and make more money than what they're already making. As new as this iOS gaming market is, at some point it's going to plateau and cease garnering the revenue it used to make. Publishers and content owners are going to want more return. If apple is looking out for their best interests, they would ensure that there is room for them to grow and expand.
People seem to have a VERY selective memory when it comes to Nintendo.That's the one thing about this gen I haven't understood. Nintendo goes underpowered and all of a sudden that's what they are known for. Sony finally makes the "most" powerful console one time and that's what they are all of a sudden known for.
But trounced is pretty much guaranteed not to happen since I don't expect MS or Sony waiting till 2014.
It's always a case of what have you done lately. There were plenty of people who thought Vita was going to launch at a price tag of at least $400 because the PS3 was $500 and $600 at launch. The PS3 being $500/$600 somehow eroded the fact that the PSP launched at $249, the PS2 at $299, and the PS1 at $299.
People seem to have a VERY selective memory when it comes to Nintendo.
Hence, the "LOL Wii!" justification for thinking Nintendo only makes weak systems.
Generations by definition are determined by time and predecessor. Wii U is the successor to Wii, a current-gen system. Therefore, it's next-gen. If Wii U didn't have a predecessor, its generation would be determined by which generation it launches closest to. Making up other definitions just kills the point, especially since in some cases those definitions are influenced by personal bias.