travisbickle
Member
Do we really think with the amount of patches and glitches and shitty performance all round from Unity that Ubisoft coding is good enough to take advantage of the ~10% extra CPU?
Or more likely that what DF and NXGamer observed was different buggy performance in different areas on both consoles and neither assessment is wrong.
Or more likely that what DF and NXGamer observed was different buggy performance in different areas on both consoles and neither assessment is wrong.