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He really should have tested the forest. You can't just say the handeld is almost locked and not try this obvious place. It still dips in a specific part.
Now, i'm not saying there's not gonna be any dips in undocked mode now, as I can't test everything.
👌So now it's a 11/10 game?
Moblin ragdoll freezes of 1-2 seconds are a bug and separate issue (apparently).I noticed it runs better but it def still locks up on some moblin fights. Last night it froze for 2 secs when I killed one.
I noticed it runs better but it def still locks up on some moblin fights. Last night it froze for 2 secs when I killed one.
Any hits for the framerate performance though? Did shadow resolutions really get lower?
If you are just about to start playing the game for the first time now that this patch was released.
I'm fucking JELLY
You cant make frame rate suddenly better without downing some graphical details,so yes downgrade is real but its subtitle enough you wont notice compared to frame
So I should stop playing and wait for that?The Next patch will be glorious.
It depends. How do you know what's going on under the hood?You cant make frame rate suddenly better without downing some graphical details,so yes downgrade is real but its subtitle enough you wont notice compared to frame
Seems very solid now for Switch users, too bad the Wii U version has no improvements, at least from my experience.
You cant make frame rate suddenly better without downing some graphical details,so yes downgrade is real but its subtitle enough you wont notice compared to frame
You cant make frame rate suddenly better without downing some graphical details,so yes downgrade is real but its subtitle enough you wont notice compared to frame
https://www.youtube.com/watch?v=K5vhikphzLg
Several key points:
- No resolution changes between the post- and pre-patch versions;
- No LOD changes between the two versions;
- Handheld mode completely locked after patch, improvement from pre-patch;
- Docked mode improved over pre-patch, significantly so in some areas (like).Kakariko Village
Please note that NXGamer does these analyses as a hobby project, so he does not have the ability to test the whole game for the analysis. There may be drops he could not trace down, for example, so his statements about no drops carry this caveat. Still, the results are pretty good I'd say.
Edit: NXGamer does not own the Wii U version, so no word about that version sadly. Maybe a mod could include in the title that it is Switch-only?
Kind of funny that NX Gamer rarely covered anything related to "NX" while that was a thing. I think this is the first Nintendo post I've seen from them.
But yeah, the patch is good for something not teased in advanced. Helps with some random drops that felt like a lack of optimization rather than anything.
Some drops still exist but it's pretty good for a launch title of this scale.
Many reasons, response times, memory space, engine choices. Not a bad choice ever just that like pretty much everything it has a compromise and that is not hiding latency as well when issues arise.Looking at the framerate analysis why was this game even double buffered to begin with?
I like NXgamer but I feel he was being too kind to the game pre patch. The first two areas were an embarrassment pre patch with constant drop spikes to 20fps around trees and shadows in the sunshine. I don't mind drops from 30fps to 25-29 but those spikes were extreme and negatively effected the experience.
Anyway good video and good to see confirmation of the massive framerate improvements which some people were claiming were a placebo lol!
The docked Switch version is now the definitive version of Breath of the Wild on native hardware
I did try and keep it as spoiler free as possible but may look at a stress test as you say in docked mode.He really should have tested the forest. You can't just say the handeld is almost locked and not try this obvious place. It still dips in a specific part.
Breath of the Wild was never optimised for Switch. They dumped the the Wii U code onto it to hit launch..
The game can looks absolutely beautiful at times and always vital to match the output gamma range, I spend time with my captures setting then best for each device.Holy shit the image quality in that video. Is that what the game actually looks like if your Switch colorspace is setup properly?
They lowered the shadow resolution a bit, nothing more. All texture work, draw distance, effects and texture filtering is identical to before.
Breath of the Wild was never optimised for Switch. They dumped the the Wii U code onto it to hit launch. What you're seeing now is four weeks of optimisation work. If they keep optimising they could hit 1080p / locked 30fps when docked.
Switch when docked is several times more powerful than Wii U. This shouldn't surprise anyone that it's getting much better results when actually optimised even though the game was built around a completely different CPU, GPU and memory architecture.
The Wii U improvements will be far lower than Switch as the game was already optimised around its hardware and is pushing the console to its limits. It's a technical marvel that the game runs at all on Wii U.
The hell?
Yeah. I think they mentioned that in their GDC panel. Makes sense, though.
Docked didn't look good at all, didn't expect a patch though so this is good. Will play next month after P5.
No, they didn't mentioned that. It's bad interpretation of a slide taken out of context.
It doesn't even make sense anyway. You don't dump a code of a completely different machine into another.
It degrades to a 7/10 after several uses.
No, they didn't mentioned that. It's bad interpretation of a slide taken out of context.
It doesn't even make sense anyway. You don't dump a code of a completely different machine into another.
This doesn't seem like a very thorough analysis.
The WiiU version has improvements.runs significantly better. It's crazy to me no one could notice this.Kakariko
So... You think optimization is.. turn on and turn off settings until get that 30fps locked???? Lolololol.You cant make frame rate suddenly better without downing some graphical details,so yes downgrade is real but its subtitle enough you wont notice compared to frame
So... You think optimization is.. turn on and turn off settings until get that 30fps locked???? Lolololol.
You cant make frame rate suddenly better without downing some graphical details,so yes downgrade is real but its subtitle enough you wont notice compared to frame
It's got a LONG ways to good. Don't think that just because the game is great, doesn't mean there aren't issues. The Switch can't handle this game at all.
10.1.1 / 10So now it's a 11/10 game?
Waiting for the WiiU comparison.
Is there still areas in the game running as low as one digit on WiiU? or was that fixed?
You have no idea how game development worksYou cant make frame rate suddenly better without downing some graphical details,so yes downgrade is real but its subtitle enough you wont notice compared to frame
They wont touch code in such a short time. It is probably downing some effects instead
Holy shit the image quality in that video. Is that what the game actually looks like if your Switch colorspace is setup properly?
It's got a LONG ways to good. Don't think that just because the game is great, doesn't mean there aren't issues. The Switch can't handle this game at all.
Speaking of effects, the weather effects in BotW are so great. Any other recent games come close? Ever since STALKER it's always been one of the favorite things I like in immersive games.
It's pretty crazy how the rainstorms change the environment by adding huge puddles everywhere there is low grass, make mountains slippery, and windy storms can be seen over the whole landscape with bushes and trees swaying and gusts of wind appearing all over.