Playing Rise of the Tomb Raider now with the vision mode and glow highlights turned off and am absolutely loving it.
The argument about the game "not being designed" in such a ways to benefit those not using waypoints is utter nonsense. The environments are designed in such a way that pathing has constant clues to funnel you towards your intended goal without the need for obtrusive waymarkers(which truly just serve as idiot-proofing). Collectibles are actually rendered(unlike FFXV!) and exist in the world naturally such as gold coins scattered amid rucksacks or dead corpses. Written maps, audio recordings and journals are spread out across a table or next to abandoned camping gear. The gold overlay just gets in the way of the player noticing these details on their own.
That said, the map still highlights everything, so pausing the game will still show all the Ubi-esque icons that cannot be turned off seemingly. Once you find a 'secrets map' you still have all the exploration spoiled (in the pause menu, not in-game).
Not going to harp on those that prefer to just follow the shiny lights from beginning to end, but the arguments against citing the 'design' of the game being unable to support doing so is flat out misinformed (at least for RoTR).