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Official Arc Rise Fantasia JP (Wii) topic/impressions.

cosmicblizzard said:
That world map...it's beautiful. Agh, why did such an awesome aspect of the genre have to die!? That alone has made this my most anticipated game just above FFXIII. Hopefully you get a flying machine at some point.
You do, In a very Chrono Triggery way; I guess the developer is called Image Epoch for a reason :D

I could spoil the look of it with screenshots for you but I don't think you'd want that; just know that it is there.


And here is the rest of the first batch:

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This represents the first hour of game up until the first boss, and yes, I actually lost :p not for long though and I loved such battle. More will come ;)

Also, the first images show the facial animation system going on in there (with nicol), they don't do it justice though, but suffices to say that it's pretty varied, natural and fluid, a lot of those screencaps are very close to each other and yes they're so different, regarding body language and facial animations... it really feels right. (I hope they keep the original voice-overs as an option)

*All the screeenshots were rehosted on flickr now*

And since we turned a new page here...

Previous screencap posts:

-> http://www.neogaf.com/forum/showpost.php?p=16813683 (#1)
-> http://www.neogaf.com/forum/showpost.php?p=16814296 (#2)
 
lostinblue said:
You do, In a very Chrono Triggery way; I guess the developer is called Image Epoch for a reason :D

I could spoil the look of it with screenshots for you but I don't think you'd want that; just know that it is there.

Great! Yeah I don't want it spoiled, but I'm glad to know it's there.

Thanks for the awesome pics :D
 
AceBandage said:
These latest batch of screens look really good. Better than the first two, for some reason.
Well, this one will look even better... probably.

Next batch: :)

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back to the first boss battle, except victorious.

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everyone levels up

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yup, he looks a lot like Sync from Tales of the Abyss... except he's called "the necromancer" (heard it before, tales fans?),
has purple hair and has a little more edge about him from the get go

3756029384_42dc33e29c_o.jpg

she looks a lot like Tear from Tales of the Abyss, from the "singing artes", down to how she's actually a klutz
and has no clue about boy-girl relationships

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it's a portal with a seal which is the same thing as saying *DO NOT ENTER*, but of course, why wouldn't we?

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Atmospheric.

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cutscene needs no comment, I think ;) check out the different expressions going on in here,
it's really a scene where the facial animation system and motion capture makes a difference.
And it looks even better in movement

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Final Fantasy'ish Summons meet Gundam.

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battle techs and stuff; you have to deplete half his HP before you can finish him

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Here comes the summon. Kinda like a falcon kick in the groin... if he has one.

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To be continued... and here's the next destination ;)
 
Looks at these images, it appears they concentrated all of their efforts into the particle effects and the spells and attacks, and leave so much to be desired in the "character cutscene models" and "overworld design"...I like it
 

VerTiGo

Banned
As a "Tales of" fan I can honestly say that at this moment in time I'm far more interested in Arc Rise Fantasia than Tales of Graces. These image caps have sealed the deal. It looks beautiful and from what we know, seems like its doing everything right.
 

Lucis

Member
lol dude you don't have to post so many pictures.
I spent another 4 hours on the game. It's starting to pick up a little. It's a PITA to level all the weapons though =(, that makes you have to use every single character =(
 

Diablos54

Member
Kirashi said:
lol dude you don't have to post so many pictures.
I spent another 4 hours on the game. It's starting to pick up a little. It's a PITA to level all the weapons though =(, that makes you have to use every single character =(
What does PITA mean?
 

wrowa

Member
If you want to post pictures of the first 15 minutes/ first hour/ the first two hours/... could you please stop to post the images directly and just post the links or the URL to your flickr account? In this thread are some people who are only interested in impressions and news about the game and not about images that spoil parts of the game. It's annoying.
 

Amir0x

Banned
lostinblue said:
Well, this one will look even better... probably.

3756029384_42dc33e29c_o.jpg

she looks a lot like Tear from Tales of the Abyss... down to how she's actually a klutz
and has no clue about boy-girl relationships

that actually means she is like every female character from a jRPG
 
Dedication Through Light said:
Looks at these images, it appears they concentrated all of their efforts into the particle effects and the spells and attacks, and leave so much to be desired in the "character cutscene models" and "overworld design"...I like it
I disagree, overworld design is pretty detailed for what it is, I've seen games like Tales of Vesperia sporting stuff like this (I've seen better geometry in PSone games, I can count the polygons in the city, and the tree's up the cliff and surrounding the town are all cardboard facing the camera... plus, it's too open, random and undetailed) Arc Rise Fantasia looks several times better than that, city representations in the overworld are way more detailed, the tree's differ and it's certainly more varied; I don't think I could expect much better from a overworld map (tbh I expected some crap engine running at 15/20 frames with Psone graphics like ToS/TotA). This worldmap has loads of detail, and we're comparing it to the entry of a mothership title of a established franchise in a HD platform (whereas the Wii usually gets mistreated when it comes to "pushing for graphics/appearance"). It's done with the appropriate effort, IMO.

And I just remembered a small detail I loved :D in this game there's no random battles and enemies roam the field... and there are groups of enemies that actually roam the field together (not just a loner enemy for that radius of terrain), such as migratory birds like flamingo's. It's not "OMG this makes the game 200% better!" but it is a nice small touch I enjoyed.

The character models... you have to remember this is coming from a team of Team Symphonia outcasts... last gen they did games that looked like this ingame:

6cnktao.jpg
tales-of-the-abyss-20050916062016394.jpg


These models are nowhere near that, and are certainly above average in my book, since the detail is there. This said I don't know against each standard are you pulling them, but I'll say that I think they invested a lot of polygons in the facial animation system and it paid off... the facial animation puts stuff like Star Ocean 4 to shame. That's not leaving to be desired IMO. I think it looks really good, while not pushing any boundaries for the system.

Plus it has motion capture and I believe it is lip synced in the japanese release... the way they move and talk is really believable, something lots of RPG's utter fail. (to the point sometimes I prefer the low profile with cut-in illustrations)

It's a really fine tuned game in that sense, if you look at the characters that are on a cutscene, they're all interacting in realistic ways, they move their eyes, they are not just there looking up front and breathing, in the back you can often see them chuckling, react to what's being said as well and stuff like that. feels really high end in a JRPG. Not everything is high end though, you enter a lot of houses were you're met by a illustration character and a illustrated background for instance... Those remind me how low budget it must be to do a JRPG from the ground without a established brand or a developer like Namco/Square-Enix behind it, but that just makes me want to embrace the effort more.

I mean, Tales of Symphonia Dawn of the New World did nothing of this and it had the obligation... these guys are setting a high standard here and it shows.
Kirashi said:
lol dude you don't have to post so many pictures.
but... but... I love images.

Plus, sadly this is a Wii topic, if it doesn't have some eye candy to attract people I feel they won't even look at it twice. This game deserves every attention it can gather and this is my way to do it.

I admit I go overboard with pictures, I could be doing a lot smaller posts, but I go with the flow, I guess.
Kirashi said:
I spent another 4 hours on the game. It's starting to pick up a little. It's a PITA to level all the weapons though =(, that makes you have to use every single character =(
I love the weapon system. It adds a whole extra layer of complexity to the game.

That said you just have to keep in mind that equipping a new weapon and going straight into a boss battle with it can be a pretty bad idea.

To the people reading, weapon system works like this, each weapon has a 1 to 5 star proficiency gamut (or something along those lines) so theoretically when you start using the weapon it's throughput isn't maxed, so his efficiency with the weapon will get better the more he uses it and while it levels up. Actually... Think Materia, from FFVII... except a little twisted, like with the equipment in FFVII the each weapon has "materia slots" and you have pieces you can fit in there. These "materia slots" thing differ though unlike FFVII where they were orbs here they are like... Tetris pieces you fit the ones you can and want in the space each weapon has for them.
VerTiGo said:
As a "Tales of" fan I can honestly say that at this moment in time I'm far more interested in Arc Rise Fantasia than Tales of Graces. These image caps have sealed the deal. It looks beautiful and from what we know, seems like its doing everything right.
Yup, I catch that drift, it's the same for me (I'm still pshyched for Tales of Graces though) :)
wrowa said:
If you want to post pictures of the first 15 minutes/ first hour/ the first two hours/... could you please stop to post the images directly and just post the links or the URL to your flickr account? In this thread are some people who are only interested in impressions and news about the game and not about images that spoil parts of the game. It's annoying.
I'm just screencapping the beginning of the game, and stuff that was already partially shown in pictures released by the developer (btw, the pictures released by the developer looked like ass, they clearly don't know how to take them, I was impressed when I popped in the game on my Wii, looked way better than I expected)

If I posted them on a flicker account I'd still post a lot of them in the thread and then leave a link for the account... up to this point I posted I have like +300 images in the hdd for example.

I won't post anything I'd consider spoiler; in fact... I'll even jump the second boss and cutscene that leads to it.
Amir0x said:
that actually means she is like every female character from a jRPG
I don't think she's meant to be any different (I prefer Adeel, she reminds me of Arche Klein from Tales of Phantasia).

But I liked Tear Grants a lot, the fact she ressembles her at some points is good.

The game is not groundbreaking when it comes to plot... boy finds mysterious girl and stuff... I mean, drawing from the same developer think Luminous Arc, certainly by the book but certainly entertaining. (at least for me)

The skits are kinda good at developing the characters though.
 
lostinblue said:
I disagree, overworld design is pretty detailed for what it is, I've seen games like Tales of Vesperia sporting stuff like this (I've seen better geometry in PSone games, I can count the polygons in the city, and the tree's up the cliff and surrounding the town are all cardboard facing the camera... plus, it's too open, random and undetailed) Arc Rise Fantasia looks several times better than that, city representations in the overworld are way more detailed, the tree's differ and it's certainly more varied; I don't think I could expect much better from a overworld map (tbh I expected some crap engine running at 15/20 frames with Psone graphics like ToS/TotA). This worldmap has loads of detail, and we're comparing it to the entry of a mothership title of a established franchise in a HD platform (whereas the Wii usually gets mistreated when it comes to "pushing for graphics/appearance"). It's done with the appropriate effort, IMO.

And I just remembered a small detail I loved :D in this game there's no random battles and enemies roam the field... and there are groups of enemies that actually roam the field together (not just a loner enemy for that radius of terrain), such as migratory birds like flamingo's. It's not "OMG this makes the game 200% better!" but it is a nice small touch I enjoyed.

The character models... you have to remember this is coming from a team of Team Symphonia outcasts... last gen they did games that looked like this ingame:

6cnktao.jpg
tales-of-the-abyss-20050916062016394.jpg


These models are nowhere near that, and are certainly above average in my book, since the detail is there. This said I don't know against each standard are you pulling them, but I'll say that I think they invested a lot of polygons in the facial animation system and it paid off... the facial animation puts stuff like Star Ocean 4 to shame. That's not leaving to be desired IMO. I think it looks really good, while not pushing any boundaries for the system.

Plus it has motion capture and I believe it is lip synced in the japanese release... the way they move and talk is really believable, something lots of RPG's utter fail. (to the point sometimes I prefer the low profile with cut-in illustrations)

It's a really fine tuned game in that sense, if you look at the characters that are on a cutscene, they're all interacting in realistic ways, they move their eyes, they are not just there looking up front and breathing, in the back you can often see them chuckling, react to what's being said as well and stuff like that. feels really high end in a JRPG. Not everything is high end though, you enter a lot of houses were you're met by a illustration character and a illustrated background for instance... Those remind me how low budget it must be to do a JRPG from the ground without a established brand or a developer like Namco/Square-Enix behind it, but that just makes me want to embrace the effort more.

I mean, Tales of Symphonia Dawn of the New World did nothing of this and it had the obligation... these guys are setting a high standard here and it shows.but... but... I love images.

Plus, sadly this is a Wii topic, if it doesn't have some eye candy to attract people I feel they won't even look at it twice. This game deserves every attention it can gather and this is my way to do it.

I admit I go overboard with pictures, I could be doing a lot smaller posts, but I go with the flow, I guess.I love the weapon system. It adds a whole extra layer of complexity to the game.

lol are we looking at the same images. I think I said a long time ago that some DS RPG's pulled off better Character designs than this game...Sure its no cell shadded "blurryness" but they could have upped the details. The overworld could look a bit better but at least the trees look better than they were in Symphonia. I do think they focused more attention to the attacks and particle effects it seems as they do look beautiful.

But of these other details you speak of, I guess I should be impressed at what they did do.
 
Dedication Through Light said:
lol are we looking at the same images. I think I said a long time ago that some DS RPG's pulled off better Character designs than this game...Sure its no cell shadded "blurryness" but they could have upped the details. The overworld could look a bit better but at least the trees look better than they were in Symphonia. I do think they focused more attention to the attacks and particle effects it seems as they do look beautiful.

But of these other details you speak of, I guess I should be impressed at what they did do.
I think the character design is a matter of opinion, I've seen a lot of people saying it reminds them of Eureka 7 and it bothers them; L'arc (the main character) clothing seems like a grown up Reiton (main character from Eureka 7) with swapped colors. I don't think it would be any different if people had grown up seeing Fujishima works (the dude that does most 3D Tales) and then being dropped into a game whose characters were by him.

Modeling-wise... certainly not as high poly as the FFX character models (who were so high poly they often had two high poly ones and then swapped the rest in the foreground for the low-poly ones) or not modeled as skillfully as FFXII models were (I believe they had 1500 polygons, that's godlike modeling)... but I do like them nonetheless.

The particle engine is certainly a highlight though, and a thing they clearly struggled with. A few months before release the game looked a little too flat at parts and it's clearly ways better now; not completely solved at all times, but it's something I can be lenient about.

Only thing that really can bother me, regarding how the game looks, is how outside of battle and cutscenes they don't apply detailed shadows... but that's because I'm quite a fanatic for those.
 

wrowa

Member
lostinblue said:
I'm just screencapping the beginning of the game, and stuff that was already partially shown in pictured released by the developer (btw, the pictured released by the developer looked like ass, they clearly don't know how to take them, I was impressed when I popped in the game on my Wii, looked way better than I expected)

If I posted them on a flicker account I'd still post a lot of them in the thread and then leave a link for the account... up to this point I posted I have like +300 images in the hdd for example.

I won't post anything I'd consider spoiler; in fact... I'll even jump the second boss and cutscene that leads to it.I'm just screencapping the beggining of the game, and stuff that was already partially shown in pictured released by the developer (btw, the pictured released by the developer looked like ass, they clearly don't know how to take them, I was impressed when I popped in the game on my Wii, looked way better than I expected)
You won't post anything you consider as a spoiler, great. There are people who already consider it as a spoiler if they see which town, which dungeon, which part of the map etc they are going to see next - just because you are of the opinion that things like that aren't spoilers it doesn't mean that everyone agrees with you in that regard. Really, it's no problem just to post a link instead of showing the pictures. Heck, in th DQIX thread people already "Kafrizzle yo ass" if you talk about the intro of the game.
 
wrowa said:
You won't post anything you consider as a spoiler, great. There are people who already consider it as a spoiler if they see which town, which dungeon, which part of the map etc they are going to see next - just because you are of the opinion that things like that aren't spoilers it doesn't mean that everyone agrees with you in that regard. Really, it's no problem just to post a link instead of showing the pictures. Heck, in th DQIX thread people already "Kafrizzle yo ass" if you talk about the intro of the game.
Fair enough. I'll post less pictures in the topic from now on, and try to make some galleries, it should be easier than what I was doing now, hosting them and then copy pasting them all one by one into a thread and into tags.

And that also means I'll probably have a lot of material done to hype the game when it finally comes out in America, hopefully.

I still think people get more drawn in by pictures than for text though, for instance, today after posting those images I've seen Nintendo specific sites linking here. :) (I understand it's not only a quantity problem, some people won't want to see much of what's coming, even if it's still the intro part of the game)
 

Geneijin

Member
lostinblue, you should consider spoiler tagging all those images. Didn't go in this thread wanting to get flooded with images although they were nice.

To anyone whose beaten Arc Rise Fantasia, is the final boss battle really that long? I skimmed youtube weeks ago and got reminded about it with this thread. I'm actually considering this as a day 1 purchase if it's that difficult and long :D
 

wrowa

Member
lostinblue said:
Fair enough. I'll post less pictures in the topic from now on, and try to make some galleries, it should be easier than what I was doing now, hosting them and then copy pasting them all one by one into a thread and into tags.

And that also means I'll probably have a lot of material done to hype the game when it finally comes out in America, hopefully.

I still think people get more drawn in by pictures than for text though, for instance, today after posting those images I've seen Nintendo specific sites linking here. :) (I understand it's not only a quantity problem, some people won't want to see much of what's coming, even if it's still the intro part of the game)[/QUOTE]
The difference between text and images is that you can hide the text ([spoiler]That's what the spoiler tag is for[/spoiler]) while there is no way to hide images (at least if you post them via an IMG-tag). I don't really care that much about these kinds of spoiler, but it's terribly unfair to people who don't want to see these things. They can't know that someone posts a bunch of images from the game when they click on this thread with the expactions of new written impressions or news regarding the US release or something.

God, it's 4am over here, I really have to go to sleep >_>
 
wrowa said:
The difference between text and images is that you can hide the text (
That's what the spoiler tag is for
) while there is no way to hide images (at least if you post them via an IMG-tag). I don't really care that much about these kinds of spoiler, but it's terribly unfair to people who don't want to see these things. They can't know that someone posts a bunch of images from the game when they click on this thread with the expactions of new written impressions or news regarding the US release or something.
I understand. I only posted them because I dodn't consider them to be spoilers, I had seen official pictures for all these prior, not as many of course (since I've screencapped them all) but I didn't think that, perhaps a lot of people had gone on a boycott before that. Or would have gone, if they had seen those images.
Geneijin said:
lostinblue, you should consider spoiler tagging all those images. Didn't go in this thread wanting to get flooded with images although they were nice.
I apologize, I won't take them out because I still haven't come to terms with flickr and they took a lot of work to post. but I won't post further in the thread with batchs of images, so once the page turns it'll be part of the past. Next time I will leave a link to a gallery
Geneijin said:
To anyone whose beaten Arc Rise Fantasia, is the final boss battle really that long? I skimmed youtube weeks ago and got reminded about it with this thread. I'm actually considering this as a day 1 purchase if it's that difficult and long :D
I haven't beat it yet, but if the final boss is in league with the standard boss for this game... it'll be HARD and certainly not a pushover, like lots of games these days tend to do.

Boss battles have been really satisfying so far because of that, not only is the battle system fast paced and with some strategy to it, but the bosses really demand you to be efficient in the way you're using your turns; I'd be disapointed if I could kill the final boss on the first try; certainly don't expect that to happen. (I still have no clue what the final boss might be though)
 

Geneijin

Member
wrowa said:
The difference between text and images is that you can hide the text (
That's what the spoiler tag is for
) while there is no way to hide images (at least if you post them via an IMG-tag).

I see. Learned something new.

lostinblue said:
I apologize, I won't take them out because I still haven't come to terms with flickr and they took a lot of work to post. but I won't post further in the thread with batchs of images, so once the page turns it'll be part of the past. Next time I will leave a link to a gallery

It's alright. I just felt surprised at being flooded with the images. While I don't mind, it was a bit much though. No hard feelings really. :D

lostinblue said:
Boss battles have been really satisfying so far because of that, not only is the battle system fast paced and with some strategy to it, but the bosses really demand you to be efficient in the way you're using your turns; I'd be disapointed if I could kill the final boss on the first try; certainly don't expect that to happen. (I still have no clue what the final boss might be though)

Great to hear. It's been quite some time since I played a satisfying final boss battle.
 

Lucis

Member
The normal battle of this game is way too easy. I guess that's a good thing, coz you'll have to do a lot of it.
All normal battle can be finished using the auto battle options.
 

NoitoraJirugajr

Neo Member
Lostinblue - I love the screens you posted! That along with the impressions from the OP and I went from "Meh this game looks boring" to "holy shit can it be out already?".
 
kiryogi had posted his, but since I took the photos (and I want to bump the thread), why not posting them? ;)

Packaging:

3762782411_bea0905aa2_o.jpg


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3763579556_3f8fe7ea80_o.jpg


Bonus goodies:

3762781683_f8e724169e_o.jpg

(front/back)

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(open, with artbook and special book in place)

3762781963_c4118fb56f_o.jpg

(without the special book, the OST resting place)

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3762781421_6ab6eaf1c2_o.jpg

(some of the artwork)

3762781221_aee0573531_o.jpg

(the end of the artbook, artbook is glued to the box where the OST is)


(a page from the special book, it has b&w drawings/artwork and a sidestory, click to enlarge)


Here's something to beg XSEED for :D
NoitoraJirugajr said:
Lostinblue - I love the screens you posted! That along with the impressions from the OP and I went from "Meh this game looks boring" to "holy shit can it be out already?".
I'm glad it had that effect on you :) truth to be told, Marvelous has been kinda flunking the way they hype their products, hopefully fans can make up for it.
 

John Harker

Definitely doesn't make things up as he goes along.
How was the game generally received from those that played it in Japan?

Did it sell well enough/did they mention it was going to become an on-going franchise?
I'd love for it to see ongoing success: we need new jrpg franchises that are birthing and not dying
 

farnham

Banned
John Harker said:
How was the game generally received from those that played it in Japan?

Did it sell well enough/did they mention it was going to become an on-going franchise?
I'd love for it to see ongoing success: we need new jrpg franchises that are birthing and not dying
it did under 50k in japan

but its a world wide release so who knows

the first luminous arc did not sell all that better
 
John Harker said:
How was the game generally received from those that played it in Japan?
Famitsu gave it 32/40. That's really good for a new IP.
John Harker said:
Did it sell well enough/did they mention it was going to become an on-going franchise?
I'd love for it to see ongoing success: we need new jrpg franchises that are birthing and not dying
They want to make a series out of them, like Final Fantasy or Tales of, and have gone as far as saying that:

We want to take it a step at a time to make something great each and every time. If one title sells you can kind of think we’re making two. If two sells than we’re working on four.

They also said that "We're not looking for a million-selling title" regarding this one, so we know it needs less than 1 million to be considered a success for them. (they've spoke specifically that they'd love to sell 500k worldwide)

Also, according to marvelous fiscal report, they expect Little King Story to sell 289k worldwide, so... I'd say Arc Rise Fantasia must be in the 300k range? perhaps. It deserves them and much more, at least.
farnham said:
it did under 50k in japan
Marvelous strangulated demand like they did with Muramasa. if they did 50k they should be in line with their expectations though, just like muramasa is getting there (for muramasa it was 56k in japan).

32.000 units released with 50% sellthrough in the first day, or so. Big launches sell like hell not only because they're good titles (they often aren't) but because of marketing and stock. when you arrive at a store and see a pile of reserved shelf space for a title like this, with banners and stuff over it... of course it'll sell a lot more than a quiet release that just goes straight to the wii shelf... for that they needed to have way more stock available.
farnham said:
but its a world wide release so who knows

the first luminous arc did not sell all that better
let's hope so :3

Luminous Arc was a flawed (but good game) but that was decisively somewhat broken, that's not the degree of polish this game shows. Luminous Arc needed a sequel to fix it's shortcomings, this game needs no sequel to fix any "fatal flaw" in gameplay/interface (it needs a sequel because I want moar :D)
 

Lucis

Member
I put this off 2 months ago, and got back to it this weekend. Man I am having so much fun with this. I leveled up every single weapon I get.
I feel the limitation of DP and magic growth is a bit =( but soon you'll realize that the game focuses and rewards mostly with SP moves instead of MP moves!

So any other jgaffer/importer playing this game and or finished it?
 
Kirashi said:
So any other jgaffer/importer playing this game and or finished it?
I'm actually keeping myself from playing at a higher pace. ^^' so I'm still playing it on short bursts and screencapping the whole game while I'm at it.

That's loads of images (thousands), but I'm most likely not posting them. First and foremost because I don't want to spoil people and the initial response to my previous screencap posts of locations the official screenshots had already shown was "Aghhhh, MY EYES, SPOILARZ" from some people (which I totally respect, btw) and also, because I want to maximize the "effect" some of them could have on potential buyers, the game is now officially slated for 2010 so it seems a little overkill to go all out right now, and leave no material to hype it when it's launch date approaches.

Not showing pretty environments, battles and enemies (wilst avoiding cutscenes like the plague) of course greatly reduces the material I have, so I could only show how detailed the NPC's really are and stuff. or how something in the menus works... simples stuff.



I hope to totally call dibs on the "official" US thread, though; I even have stuff like transparent logo's and stuff ready to go. :D



I also *could* easily make another post of images if requested and I'm all up for suggestions and cooperations in order to hype this game (it deserves it), I just don't have many ideas at this point to keep it going.
 

Lucis

Member
well.... to be honest, the graphics is not great, especially on big HDTV, jagged edge low texture resolution low polygon model.
But hey, the battle system is fun (fighting boss) and the story is pretty good so far.
 
Kirashi said:
well.... to be honest, the graphics is not great, especially on big HDTV, jagged edge low texture resolution low polygon model.
But hey, the battle system is fun (fighting boss) and the story is pretty good so far.
Well, I don't know what HDTV you have, but those can play a big part in how good the game looks.

I've seen Arc Rise Fantasia running on a friends 42" Plasma and I was actually surprised how the game looked, since I was expecting it to be way more jaggier; most of the official screenshots really looked like turd after all.

Of course, the tolerance for jaggies and original expectations could also differ between us (not just TV's we've seen running it), but I sure expected it to be way jaggier and "flatter" in colors than it ultimately was.


Still, it's a relatively simple game, from a technical standpoint... it's no Valkyrie Profile 2 and that was a PS2 game (less powerful platform); or a Monster Hunter 3/Super Mario Galaxy from a Wii standpoint (far from that), but I find the carefully tuned attention to detail in it to be really impressive; not to mention how much of a improvement it is from the Team's origins (Team Symphonia PS2 Tales of games). I really like how the game looks for the most part in all it's modesty.

But I always expected it (perhaps because I had small expectations I was actually surprised when it looked better than I envisioned? I dunno... but it looks good to me)
 
Dedication Through Light said:
OKay so has this slipped off the media and retail radar for the US?!
XSEED is currently somewhat hyping Fragile for the year end, so Arc Rise Fantasia would be competing against themselves (so there ain't images of the english build yet) and the gaming journalists? In the recent interviews with Marvelous they've been too busy bugging about "hypothetical" HD ports ad-nauseum 4-times in a row per interview to actually ask proper questions, so, yes it fell of the radar.

Hopefully it'll get back into it sooner than later.


All in all, expect the kind of coverage Little King Story had, it's from the same publishers and probably as important; it will probably not be a hit, but you're, hopefully, gonna hear about it.
 
Interview with XSEED:

Could you talk a bit about Arc Rise Fantasia?

Ken Berry:
There's not too much to be said right now, but you'll hear something very soon; I can't disclose anything more at this moment.
Source: http://www.nintendoworldreport.com/specialArt.cfm?artid=19928

Do I smell a English Trailer incoming? Bonus content confirmed? confirmation of Japanese voice-overs being kept? 2009 RELEASE? ARC RISE FANTASIA 2? (for those that didn't get it, this listing goes from "expected/possible" to happen and gradually goes into the realm of "not really expected but I freaking wish so!")
 
Volcynika said:
I think it was already confirmed that Fragile will only be coming over with subs and JP VA, like Muramasa.
Wait what? Frag... Fra... F... Why, this is Arc Rise Fantasia!


Nah, it wasn't confirmed, if anything we know that it'll have english voice-overs; the last we heard they said they'd try to keep the Japanese ones in place as well.


And Fragile will most likely have both, but they said today that the recording for english voice-overs is already wrapped up.

EDIT: I had transcribed the question wrong, corrected now.
 
lostinblue said:
Nah, it wasn't confirmed, if anything we know that it'll have english voice-overs; the last we heard they said they'd try to keep the Japanese ones in place as well.

Wait are you talking about Fragile or Arc Rise Fantasia? I mean I like Japanese VAs and all, but I do like to understand what the characters are saying in my 40 hour+ RPGs.
 
momolicious said:
Who does the artwork for this game? Is it same person who did Tales games?

The character designer is Kenichi Yoshida who also character designed Eureka Seven.

Now for who actually drew the flashy art, I don't know, it could've been Kenichi as well, I don't know. :(
 
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