Eteric Rice
Member
Wait, whats going on now? What isn't ever going to get games again?
What the hell are you guys talking about. -_-
What the hell are you guys talking about. -_-
Hudson is abandoning VC support.Eteric Rice said:Wait, whats going on now? What isn't ever going to get games again?
What the hell are you guys talking about. -_-
That would be rather difficult, considering that they're basically just ROM dumps of completed games, and there's no material cost on publishing digital download games (just bandwidth). The only real costs are making the emulator and the ESRB fees.Metal Gear?! said:Was Hudson losing money on Turbografix/PC Engine VC releases?
ruby_onix said:Hey publishers! The voices in my head told me that Nintendo gave Square a 75/25 split! Demand it for yourself!
ShockingAlberto said:Hudson is abandoning VC support.
While I'm all for blaming NOA for most things, I'm not entirely sure this is their fault.
Yeh, specifically your anus.Cheesemeister said:That would be why such information is under NDA. Fortunately, you're just trolling with numbers pulled from your hindquarters.
Actually they have no idea what hardcore gamers want.Scenester said:funnily enough I dont think the reason why Earthbound isnt out on VC is the retro hippie song... Nintendo have been jerking off all over us for the past few years, they seem to have no clue as to what people actually want
They're probably trying to save your classic controller from certain death.SuperAndroid17 said:2 years and no Mario party 1?
Failure indeed
Wtf. :|ShockingAlberto said:Hudson is abandoning VC support.
Sonic Chaos for the SMS.Owensboro said:Sooo, did I miss it? What came out on Monday?
I think I've read it's free, but incomes are shared 2/3 and 1/3 between the publisher and Nintendo, like some Wiiware arrangments. I may be wrong, though.bmf said:Everyone seems to say that VC releases are free monies, but do we know that? Does Nintendo charge Hudson a fixed charge for releasing a game on virtual console? I have no way of knowing or not, but it seems like a very Nintendo-like thing to do....
Koren said:I think I've read it's free, but incomes are shared 2/3 and 1/3 between the publisher and Nintendo, like some Wiiware arrangments. I may be wrong, though.
I remember hearing on one of the 1up podcasts that one of the overlooked factors in releasing a game on the VC is that it has to be ESRB rated, which I believe was said to be about 15,000 bucks per game. This must be paid by the the company that made the game, so for a game to be viable, it needs to be able to sell above that.bmf said:Everyone seems to say that VC releases are free monies, but do we know that? Does Nintendo charge Hudson a fixed charge for releasing a game on virtual console? I have no way of knowing or not, but it seems like a very Nintendo-like thing to do....
Hey, mine were deliberately and very obviously made up. Evil is good. Good is evil.Cheesemeister said:Again with the made-up numbers.
It's because Nintendo has absolute control of the delivery system. It makes Nintendo essentially the publisher on every single VC title. It's not like past systems where Nintendo could charge a royalty for their blessing, maybe sell some materials, and then let them run off and distribute it by themselves. That would mean third parties hosting their own software which could somehow be delivered into your Wii and run through un-secure channels.bmf said:Everyone seems to say that VC releases are free monies, but do we know that? Does Nintendo charge Hudson a fixed charge for releasing a game on virtual console? I have no way of knowing or not, but it seems like a very Nintendo-like thing to do....
That's harsh. Who'd want to put out any VC games if they risk losing money because of it? If I were Nintendo, I'd share that burden and forfeit my share of the profits until that chunk is paid off, just to minimize it and make it go away faster.crowphoenix said:I remember hearing on one of the 1up podcasts that one of the overlooked factors in releasing a game on the VC is that it has to be ESRB rated, which I believe was said to be about 15,000 bucks per game. This must be paid by the the company that made the game, so for a game to be viable, it needs to be able to sell above that.
I'd link to the podcast, but I'm at work, and I listened to several that day. Sorry.
Everything I've seen has said significantly lower than that. I've heard as little as $800 for small-budget games. This particular link mentions $2 500.crowphoenix said:I remember hearing on one of the 1up podcasts that one of the overlooked factors in releasing a game on the VC is that it has to be ESRB rated, which I believe was said to be about 15,000 bucks per game. This must be paid by the the company that made the game, so for a game to be viable, it needs to be able to sell above that.
I'd link to the podcast, but I'm at work, and I listened to several that day. Sorry.
I would guess that for VC they would use the original development costs with inflation factored in. $250k seems like a lot considering how old the games can be, but even 4000 shouldn't be an issue for these kinds of companies.. come on.To obtain a rating for a game, a publisher sends the ESRB videotaped footage of the most graphic and extreme content found in the game. The publisher also fills out a questionnaire describing the game's content and pays a fee based on the game's development cost:[4]
* $800 fee for development costs under USD $250k
* $4,000 fee for development costs over $250k
Did 1up itself say this? Because looking back to March of last year...crowphoenix said:I remember hearing on one of the 1up podcasts that one of the overlooked factors in releasing a game on the VC is that it has to be ESRB rated, which I believe was said to be about 15,000 bucks per game. This must be paid by the the company that made the game, so for a game to be viable, it needs to be able to sell above that.
The wording does leave some room for interpretation, but I think it's pretty heavily implied that Nintendo was covering the costs of rating games for VC (and not for WiiWare).Satoru Iwata said:For your information, the business relationships between us and software manufacturers for Virtual Console and WiiWare are very different. As for Virtual Console, Nintendo manages the process to make third party software ready for the download sales at Nintendos own business risks. This is because when we started the service, the future prospect of download sales on Wii hardware was totally unknown. Since Nintendo is shouldering a large portion of the business risks, we are also receiving proportionally larger margins.
In case of WiiWare, all the development risks are absorbed by our software manufacturers. They shoulder the development risks for themselves, they submit the software to the rating board for the appropriate rating to be determined, and they handle their marketing. Accordingly, the software makers margins are bigger. We are not in a position to disclose the margins as part of the contracts, but I just wanted to bring up this clear difference between Virtual Console and WiiWare.
That's not what I've heard from a few publishers. But I can't cite sources since it was off the record, so it's all just hearsay.Jiggy said:The wording does leave some room for interpretation, but I think it's pretty heavily implied that Nintendo was covering the costs of rating games for VC (and not for WiiWare).
Eh, I don't think so, I think it would just be the costs of the port its self. Even if its the orignal cost, few games cost even $250k to make back in the NES and SNES days.Neomoto said:Don't know how accurate Wikipedia is about this, but for what it's worth it has this to say:
I would guess that for VC they would use the original development costs with inflation factored in. $250k seems like a lot considering how old the games can be, but even 4000 shouldn't be an issue for these kinds of companies.. come on.
Releasing Virtual Console games, to me, seems like next to no risk at all compared to a retail game for ANY console / handheld. Even with marketing, you can use the internet extensively and Nintendo's tools like the Eveybody's Nintendo Channel and whatnot which should be very cheap all things considered. I'm not saying it's free money and it doesn't take (lots?) of work. But it could be very profitable I think, especially for the bigger named classics that keep on trucking while Wii's audience expands with insane speeds. After the low return of investment has been reached, then it IS free money for the rest of Virtual Console's long, long life, no reprints, no shipping, no shelf space, no price drops, no hassle. Basicly just collecting revenue.
Ah, then I guess Iwata did word rather carefully on purpose...ToastyFrog said:That's not what I've heard from a few publishers. But I can't cite sources since it was off the record, so it's all just hearsay.
57 in NA: http://www.vc-reviews.com/games?sort=systemKasumi1970 said:How many games did Hudson bring out for the Virtual Console? Did they bring out all the US TurboGrafx-16 games? Can someone give me a list?
Did they bring out all the US TurboGrafx-16 games? Can someone give me a list?
Mega Man's Electric Sheep said:So I wonder if someone can help me decide between Dynastic Hero and Wonderboy in Monster World. I know they're basically the same game, but here are some differences I remember hearing about:
-Dynastic Hero has better audio quality, but worse musical composition
-Dynastic Hero lacks parallax scrolling
-Wonder Boy has an infuriatingly cheap version of the final boss
-Wonder Boy gives you a game over when you die, but Dynastic spawns you at an inn (really curious about this one. Someone on gamefaqs said this, and I'd like confirmation, as this is something that would matter to me)
-Dynastic Hero has a bizarre looking megaman beetle main character
Have I hit all the differences? Has anyone actually played both who can offer an opinion? Or does it really not make much difference as they are so similar?
I'd say that you can re-download them as long as you want... I fail to see why you couldn't redownload them in 5 years (and they usually have a good customer policy for this, they transfered saves for Animal Crossing GC, they bought back rewritable cartridges when they stopped distributing SNES/GB games with download stations IIRC, they offered support for Famicom for more than 20 years, etc.)Pyrokai said:For instance, if Nintendo, hopefully, obligates itself to continue to let people play and re-download the games they have purchased from the VC years from now, even on a newer console, would that also include third parties?
Koren said:I'd say that you can re-download them as long as you want... I fail to see why you couldn't redownload them in 5 years (and they usually have a good customer policy for this, they transfered saves for Animal Crossing GC, they bought back rewritable cartridges when they stopped distributing SNES/GB games with download stations IIRC, they offered support for Famicom for more than 20 years, etc.)
But you can redownload them... on the SAME console. If it breaks, and you buy a new Wii (after warranty expired), you have to buy everything again (and that's explained in legal text when you download sth). And that's a big problem for me, I'd like to see downloads tied to the Nintendo account so you can redownload games on another console if you need to. Same as PS3.
It's a BIG issue for me, I probably have bought three times more games on VC/WW if they had a better way for handling this.
Capcom doesn't have that sway--or if they do, then at the very least they've claimed otherwise.Pyrokai said:Here's a worry-wart kind of question: Should I worry about losing the ability to play my VC games, especially from third parties?
For instance, if Nintendo, hopefully, obligates itself to continue to let people play and re-download the games they have purchased from the VC years from now, even on a newer console, would that also include third parties? What I'm trying to figure out is if, 5 years from now, I can still play my VC Super Metroid but not my VC Super Ghouls n Ghosts, say if Capcom wants out.
And as for the publishers who don't have that sort of agreement (if there are any), I'm not sure why they would "want out" anyway since once a game is released there's no further spending on their part and only potential gain... Of course, all of this doesn't exactly do away with the primary concern of whether Nintendo will support VC at all in the far future, but I guess we'll see on that front. And even I wonder what would happen if a significant VC contributor like Konami (with Hudson) was bought out by Sony or Microsoft.Capcom does not control what appears on Virtual Console, Nintendo does, explained Kramer. Capcom licensed the rights to their games to Nintendo. Effectively, Nintendo has complete control over Capcoms librarys appearance on Virtual Console. Whenever a Capcom game appears on Virtual Console, Nintendos made that decision independent of Capcom.
Kramer said they arent the only publisher who has this agreement with Nintendo.
I would say that yes, you should worry.Pyrokai said:Here's a worry-wart kind of question: Should I worry about losing the ability to play my VC games, especially from third parties?
For instance, if Nintendo, hopefully, obligates itself to continue to let people play and re-download the games they have purchased from the VC years from now, even on a newer console, would that also include third parties? What I'm trying to figure out is if, 5 years from now, I can still play my VC Super Metroid but not my VC Super Ghouls n Ghosts, say if Capcom wants out.
Ack, this is why DLC/game(s) sucks.
markatisu said:Yeah someone needs to change the thread title because Hudson seems to have changed course
Although WiiWare has been very successful for Hudson we have every intention to continue supporting Virtual Console. We are very pleased with the service and are happy to make available products that have been fan favorites in the past. Creating new games on WiiWare and releasing past ones on VC are two separate initiatives that we intend to support. -Mike Pepe, Director of Marketing for Hudson
There are two threads, this one with the incorrect title, and another detailing WiiWare, VC, and DSiWareDeku said:Am I hallucinating or was this thread title changed to the 'Hudson abandons VC' and back several times in the past week.
Deku said:Am I hallucinating or was this thread title changed to the 'Hudson abandons VC' and back several times in the past week.
I sure hope the information they've been given is correct. Really do.Gunloc said:Apparently, Hudson is not dropping VC support. Siliconera with the story.
http://www.siliconera.com/2009/02/13/hudson-wants-to-know-which-virtual-console-games-you-want-here/
They're even asking Siliconera readers to send in suggestions for what games to release.