AltogetherAndrews said:
Uh, I still use mostly the d-pad for Wipeout. I could see it being useful for barrel rolls, but I don't see motion control working for Wipeout at all. And I certainly don't want them to redesign tracks for the single purpose of forcing this crud on us.
I understand and appreciate the traditionalism and all, but I think Wipeout is due for some major, major rework to make the game feel as new and fresh as it was back then when it was released for the first time. Do you remember how much of an impact first Wipeout had back then, how much of a breakthrough that thing was in terms of game culture (in Europe at least, I dunno how it fared in US)? Now it's just "oh, new wipeout, cool". Fine, Wipeout HD can be all traditional, but the next "real" PS3 iteration should really be something else. They should *at the very least* pay whatever they have to pay those guys who designed European Omega tracks for Wipeout Pure, to design the tracks and look for the whole game. Those were the most incredible looking tracks I've seen in any racer.
Lair, I don't expect it to be anything more than a very glorified tech demo/eye candy, and for all I know, it may be a horribly awful game to slog through - but at least it looks like something new and intriguing enough. Broken or not, it's something I want to try, just like I wanted Wii tennis back then, even though I probably won't like it, but if it had all analog stick controls, I probably wouldn't even bother with it other than using cheat to inspect every level to see the graphics.
theBishop said:
Do they say anything about the story, objectives, level design, pacing, etc?
One of the comments was that even though the levels are massive and promise epic battles, it never really delivers on that promise. Which to me was the most damning comment about the game, really.