nkarafo
Member
...is the precision of the shots and the extremely small hit-boxes.
One annoying thing in FPS games (and most other games with shooting mechanics really) is when the hit boxes are large or the collision detection doesn't cover objects correctly. One very common thing that still happens all the time for me is when i try to shoot through a very small gap or corner and my sights are clearly away from the walls or other obstacles, yet my bullet still hits an invisible wall that exists around them because collision detection isn't as precise. It's as if the bullet is so large that it needs to be several centimeters away from an object or else it hits said object.
In Goldeneye there is no such issue. It's so precise that the bullets can go through gaps as small as a single pixel wide. And it's not like walls lack collision detection. You still hit the wall if you are just one pixel off the gap. I would say it's unrealistically precise since in real life there would be no way for bullets to go through such narrow gaps without hitting somewhere (i assume, i'm not an expert).
Here's an example of this:
Through that hair-line gap there is the head of a soldier on the other side. It's exactly where i'm aiming. If my hands are steady enough and shoot without moving the sight, the bullet will go through that gap and kill him. If i move the sight just one or two pixels in the door or the wall on the other side, the bullet will be stopped accordingly.
I used to do these "precision shots" many times through the whole game as i was trying to go through levels undetected. I don't think i ever played another shooter where i could do something similar successfully.
One annoying thing in FPS games (and most other games with shooting mechanics really) is when the hit boxes are large or the collision detection doesn't cover objects correctly. One very common thing that still happens all the time for me is when i try to shoot through a very small gap or corner and my sights are clearly away from the walls or other obstacles, yet my bullet still hits an invisible wall that exists around them because collision detection isn't as precise. It's as if the bullet is so large that it needs to be several centimeters away from an object or else it hits said object.
In Goldeneye there is no such issue. It's so precise that the bullets can go through gaps as small as a single pixel wide. And it's not like walls lack collision detection. You still hit the wall if you are just one pixel off the gap. I would say it's unrealistically precise since in real life there would be no way for bullets to go through such narrow gaps without hitting somewhere (i assume, i'm not an expert).
Here's an example of this:
Through that hair-line gap there is the head of a soldier on the other side. It's exactly where i'm aiming. If my hands are steady enough and shoot without moving the sight, the bullet will go through that gap and kill him. If i move the sight just one or two pixels in the door or the wall on the other side, the bullet will be stopped accordingly.
I used to do these "precision shots" many times through the whole game as i was trying to go through levels undetected. I don't think i ever played another shooter where i could do something similar successfully.