Red Blaster
Member
way too much shooting in tomb raider 2 for my liking
and that venice level wooo man, the cathedral is brutal
and that venice level wooo man, the cathedral is brutal
way too much shooting in tomb raider 2 for my liking
and that venice level wooo man, the cathedral is brutal
Wait what's infamous about Oil Rig? Is it the flamethrower dudes?You all were not kidding about the human enemies. I must have saved 40 times at least in this level. I am legit shook by the difficulty of this game, especially since I'm not using a walkthrough and only using 2 save slots.
It was satisfying gibbing a gangster at the end with the grenade launcher though. But now time for the infamous oil rig...I don't know if I can do it...
Are they on Steam? If so you should play the original Tomb Raider on whatever computer you are using, and forget the sequels and PS1 ports.
You all were not kidding about the human enemies. I must have saved 40 times at least in this level. I am legit shook by the difficulty of this game, especially since I'm not using a walkthrough and only using 2 save slots.
It was satisfying gibbing a gangster at the end with the grenade launcher though. But now time for the infamous oil rig...I don't know if I can do it...
Wait what's infamous about Oil Rig? Is it the flamethrower dudes?
I dunno, havent played it yet. But its a level I have heard mentioned a lot. If its relatively easy then that is good, I need a break after Opera House!
Mostly sound advice all around, but if it's the widescreen patch I saw when I was looking into the matter myself earlier, I wouldn't recommend it. Strictly vert-; you're not gaining info to the sides, you're losing it off the top and bottom. Might as well stick with 4:3.Available on Steam, however they're cheaper on gog.com ($9.99 for the first 3). Highly advise playing it on the PC as the graphics are much better. Also, there is a great widescreen patch available at this site for 2-4 allowing you to play in HD resolutions without stretching it out. Hopefully somebody will create such a patch for TR1 as well.
I don't know why so many people are down on tank controls. Once you get used to them it's very playable.
Agreed. They added too many human enemies in 2. It just wasn't designed for that kind of combat. TR1 is probably best one thanks to not having many human encounters. Its a purer adventure game.
I feel the first game had some of the best level design in the series. While the sequels significantly improved the visuals, they didn't reach a level of design quality close to the first game until Tomb Raider: The Last Revelation. If you can stomach the dated aesthetic of the first game, I'd still recommend trying it, if not, then The Last Revelation is where I'd start.
Haha this thread has got me nostalgiaing to some YouTube let's-plays.
Man, these games are so good and control so well in their own way. It's hard to comprehend people struggling. You hold up to run forward, and lean the d-pad left or right to adjust your forward motion accordingly. Apart from that there are buttons for kneeling and strafing etc. -- you know, controls.
Wait what's infamous about Oil Rig? Is it the flamethrower dudes?
Oh I actually just remembered why people hate the Oil Rig: your weapons get taken off you (including infinite ammo pistols) at the start and you have to find them all, I can't remember whether they're all in one pickup or split up into seperate ones.
Nothing on PS1 is worth checking. Heck nothing 3D pre-Dreamcast in that generation is worth checking out
amen to thatShout out to the Gold level packs, especially TR3 Gold (The Lost Artifact), which was so well-designed that the manual for the Level Editor (released with TR5) used this particular game's design principles as a basis for its suggestions and advice.
Two key principles I still remember to this day are (1) gradually add possibility after possibility so the player's experience in a level unfolds with a nice arc of straight-forward -> confusion -> solution (or words to that effect); and (2) tantalise the player with out-of-reach areas that, when later reached from a totally unexpected path, educe a satisfying "ah-hah!" moment.
This sort of strong game design I feel is lacking in general, these days.
Nothing on PS1 is worth checking. Heck nothing 3D pre-Dreamcast in that generation is worth checking out
Holy hell at 40 Fathoms. The atmosphere is superb. It's not just a sense of dread, of course, because the dread is backed up by dreadful challenges the game throws at you. The game has both bark and bite where a lotta games nowadays only have bark.
Diving Area was a bad level. Not due to challenge, pretty easy actually, but so little platforming. Just a buncha combat. Gotta love sassy Lara though. Too bad her character is completely different now in the new games.
You all were not kidding about the human enemies. I must have saved 40 times at least in this level. I am legit shook by the difficulty of this game, especially since I'm not using a walkthrough and only using 2 save slots.
It was satisfying gibbing a gangster at the end with the grenade launcher though. But now time for the infamous oil rig...I don't know if I can do it...
Yes they are. At least the first one.
I barely played it for the first time in 2012. This is not nostalgia talking. The sense of isolation, vulnerability, and exploration is excellent. Graphics are absolute vomit but if you can get past that its still really good.
If you cant handle it then try Anniversary. The gymnastics in that game are fun, but it turns the difficulty down to baby easy.
You all were not kidding about the human enemies. I must have saved 40 times at least in this level. I am legit shook by the difficulty of this game, especially since I'm not using a walkthrough and only using 2 save slots.
It was satisfying gibbing a gangster at the end with the grenade launcher though. But now time for the infamous oil rig...I don't know if I can do it...
Awww. I love Opera House.That's the worst level in TR2 in my opinion. Aside from the Great Wall, all the good ones come towards the end, or at least in the second half of the game. The Deck is by far my favourite.
Also, I hate how they put the last secret in Diving Area in a spot where you might accidentally trigger the end of the level. Ugh.
WRISTS DO NOT WORK THAT WAY
This is just reminding me that I need to redo Venice. I deliberately stopped playing it, despite making good progress, because I missed a secret in the area before the waterfall drop, and it didn't appear you could backtrack to that part (boooo).
Yup I am stuck in Venice and the level skip cheat is not working for me.I don't tomb raider 2 quite as much as I like 1. Venice is just such a momentum killer. Still that first level is badass.
I don't tomb raider 2 quite as much as I like 1. Venice is just such a momentum killer. Still that first level is badass.
Yup I am stuck in Venice and the level skip cheat is not working for me.
Yup I am stuck in Venice and the level skip cheat is not working for me.
It is, but it gets better.
Those cheats can be finicky, keep trying.
If you want to get past Venice that bad you could always exploit the level design bug that lets you skip the whole main area:
Press the button that activates the timed door, then swim out under the door rather than going out the window, the timer doesn't activate and you have as much time as you want to swim to the exit (you don't even need a boat)