Nintendo's Witch
Member
I didn't like any of the three so i guess i'm part of the problem. I loved Deux Ex HR tho
No, it wasn't (and it didn't).It was following in the steps of System Shock which had a very similar structure. .
Loved Human Revolution, but for some reason I ended up loving Prey far more than Mankind Divided (which I bought at a bargain bin price two weeks ago and dropped after few hours).Loved Mankind Divided. Was on the fence about Prey, but bought it anyways. Ending up loving it.
Mass Effect: Andromeda tried that and it blew up in their faces. RPG-ish games don't do well if they're made huge and bloated with busy work, especially if project management is not on point from the beginning and can't ensure everything is locked down early enough to ensure the writing's there to make a quest feel worthwhile.I think they just need to try a different angle. Instead of relying on hub worlds these action RPGs (I refuse to call them immersive sims) should sell themselves as open world action games like the latest Far Cries, the Arkham games or even Bethesda titles like Skyrim and Fallout 4. I think they'll be much more popular this way.
Mass Effect: Andromeda tried that and it blew up in their faces. RPG-ish games don't do well if they're made huge and bloated with busy work, especially if project management is not on point from the beginning and can't ensure everything is locked down early enough to ensure the writing's there to make a quest feel worthwhile.
I think they just need to try a different angle. Instead of relying on hub worlds these action RPGs (I refuse to call them immersive sims) should sell themselves as open world action games like the latest Far Cries, the Arkham games or even Bethesda titles like Skyrim and Fallout 4. I think they'll be much more popular this way.
Same on all fronts. Did buy Prey and have Dishonored Death if the Outsider pre-ordered. Supported all these games day one.Enjoyed deus ex.
Loved dishonored.
Haven't gotten to prey yet.
Sad these games aren't doing well.
I think they just need to try a different angle. Instead of relying on hub worlds these action RPGs (I refuse to call them immersive sims) should sell themselves as open world action games like the latest Far Cries, the Arkham games or even Bethesda titles like Skyrim and Fallout 4. I think they'll be much more popular this way.
Dishonored doesn't have a "good" ending. It has a high chaos or low chaos ending, and consequences for your actions. Leave death and chaos in your wake and you're only going to make things worst; it makes thematic sense for the story and atmosphere
Dishonored doesn't have a "good" ending. It has a high chaos or low chaos ending, and consequences for your actions. Leave death and chaos in your wake and you're only going to make things worst; it makes thematic sense for the story and atmosphere
I really don't understand this sentiment surrounding this game. Its hub world design is probably the best after the original.
Then they would be totally different games, of another genre.
They are game which core is the carefully designed maps. Here a secondary entrance that is opened with a hacking ability in this other computer, here a tunnel in the roof part that you get by exploring, here a series of boxes you can pile on to climb to this specific place, there there is a pair of gas canister I can use to lay a trap to this miniboss in the atrium, here a zone with radiation I can avoid using this maintenance tunnel or by deactivating first this machine using X resource... how would you do the same with huge, open maps?
Deus Ex already does this.One idea is by assembling the open world from building blocks made of various carefully designed mission hubs. Another idea is the Arkham system of an overworld that contains mission 'dungeons.' I'm sure other ways are possible too.
Deus Ex already does this.
God, not following up dishonored and Deus ex would be a crime.ans Prey was Such a gift... I love it so much. I don't know if it needs a sequel but I would love more new IP (I know prey isn't technically but if you know what I mean) immersive sims from Arkane. Insane level of talent on that teamAbsolutely loved all 3 of those games and it pains me that all failed to sell much. Hopefully all those games get sequels but I think the only one that really has a chance of getting one is Dishonored
It's not an open-world game though.
It's not an open-world game though.
Considering a lot of the "good/non-lethal" options for your victims are fates worse than death, I think that is absolutely what they were going forWhile it's true that the game doesn't have a "good" ending on paper, it does judge you on a moral scale. The last mission literally starts with Samuel admonishing you if you got too kill-happy. Azzanadra is right in saying that the game guilt-trip you in trying to play non-lethally, despite the majority of the player mechanics incentivizing you to kill. It leads to a morality system where being good is harder than being evil and creates the notion that goodness is only worth so much as the amount of efforts you're willing to put into achieving it.
The game is basically saying "being good is not dependent on your inner moral compass but on how long you're willing to play along before you crack". That's awfully cynical and I'm not sure that's what the writers were trying to convey.
Neither is Arkham then.
There is no overworld in the three Deus Ex games that I have played. Is Mankind Divided not hub based?
I don't understand the difference between the Arkham games overworld and Deus Ex's hubs.
Well, in the original Deus Ex when I finished the intro mission and wanted to leave the Statue of Liberty map I approached a helicopter which led to a loading screen after which I was teleported to the next map, the UNATCO headquarters. There was no other way to exit that map, it was walled off. I couldn't get in a car and drive to another hub in real time or be transported by the helicopter in real time.
This is all on you my man - hope you feel guiltyI didn't like any of the three so i guess i'm part of the problem. I loved Deux Ex HR tho
Well that's the tutorial/intro level. After that, the game consists of multiple hub words with level/dungeons accessible from different points. It's true that moving between hub worlds does not involve traversal by the player but that seems a tad superfluous. However Mankind Divided only has a single hub world with all levels accessed from there. It's essentially an overworld (well except moving between the two parts of the city via a train/loading screen).
Dishonored they said was still going. It's Prey that got the axe.