Ceebs said:There is a PC port of Bully: Scholarship edition, so emulating it is a bit of a waste. It is a shame about Xbox emulation never picking up any steam though.
Not finished, but playable. Info can be found athttp://www.romhacking.net/forum/index.php/topic,9572.0.htmlSOLDIER said:Is there a link? Is it finished?
Although in theory it should be about a hundred times easier to emulate since it was actual PC hardware instead of a completely different architecture like the PS2 (or Cube in a sense that it wasn't x86).Ceebs said:There is a PC port of Bully: Scholarship edition, so emulating it is a bit of a waste. It is a shame about Xbox emulation never picking up any steam though.
Obsolete Observation said:So how many import games have english patches available? Are there any games with gamefaq translations that can be converted to patches?
The only complete ones i know of are Front Mission 5 and Namco x Capcom.Obsolete Observation said:So how many import games have english patches available? Are there any games with gamefaq translations that can be converted to patches?
spons said:Although in theory it should be about a hundred times easier to emulate since it was actual PC hardware instead of a completely different architecture like the PS2 (or Cube in a sense that it wasn't x86).
SundaySounds said:Similar question: Has there ben any english patch for the kingdom hearts final mix games?
luka said:Okay, so Ar Tonelico 2 runs pretty well in general. On certain spots of field maps I get a LOT of slowdown. CPU usage shoots from 2% to 99% when there is a town screen that has a moderate number of sprites on it. The overworld map is visually bugged to hell and slow. If I turn on "allow 8-bit textures" it fixes the speed issue but replaces it with graphical errors involving large white boxes around sprites in several scenes. This is on latest public 1888 beta.
AT1 had a few issues with slowdown but I was able to finish it quite comfortably. AT2 the slowdown is more prevalent and severe and looks like it may become an issue. Has anyone else played this recently?
(it certainly doesn't help that the combat system in at2 is a complete mindfuck that literally requires your eyes to be everywhere at once :lol )
Borman said:Then again, Xbox, or not? (Hint : Yes, sort of, like I mentioned )
Doesn't change the fact that the any PC CPU can run Xbox code natively and that Shader Model 3.0 can make up for whatever feature the Xbox GPU had beyond a vanilla GF3.brain_stew said:What GPU did those things pack? A standard off the shelf Geforce 3 Ti? How was the RAM setup as well if you don't mind me asking?
Alpha development kits for the 360 were G5 towers w/ an X800 and dual G5s iirc. Something along those lines anyway.
M3d10n said:Doesn't change the fact that the any PC CPU can run Xbox code natively and that Shader Model 3.0 can make up for whatever feature the Xbox GPU had beyond a vanilla GF3.
The most drastic difference is the unified memory, but every other emulator that uses HLE need to deal with the fact the original hardware could access VRAM in ways a PC cannot.
brain_stew said:What GPU did those things pack? A standard off the shelf Geforce 3 Ti? How was the RAM setup as well if you don't mind me asking?
Alpha development kits for the 360 were G5 towers w/ an X800 and dual G5s iirc. Something along those lines anyway.
I had no idea it was that bad. That is terrible.brain_stew said:Yeah, and its a disaster, won't even boot up if you have more than 2GB of RAM apparently! :lol I wouldn't be surprised if an emualted PS2 version ran better. Fucking Rockstar.
Very few ps2 games on pcsx2 are heavy on the gpu. Your issues will come with the cpu. My internal resolution on my ati 4850 is at 2048x2048 and when I get slowdown lowering that resolution doesn't help at all because it's the cpu that's the problem(e5200@3.3GHz).Barkley's Justice said:can i get a card that does ps2 emulation at peak performance with hdmi output for sub $100?
vazel said:Very few ps2 games on pcsx2 are heavy on the gpu. You're issues will come with the cpu. My internal resolution is at 2048x2048 and when I get slowdown lowering that resolution doesn't help at all because it's the cpu that's the problem(e5200@3.3GHz).
Gyoru said:
B.K. said:I'm trying to get this running on my computer, but I'm having problems. Half the time, it says it can't load ZeroGS.dll. When I don't get that error, I get an error that says it can't load the memory cards.
B.K. said:I'm trying to get this running on my computer, but I'm having problems. Half the time, it says it can't load ZeroGS.dll. When I don't get that error, I get an error that says it can't load the memory cards.
AdawgDaFAB said:If you have Vista or W7 don't install the program in the Program Files folder. Put it somewhere else. That will prob fix your mem card error.
B.K. said:I'm having some problems. No matter what I do, PCSX2 refuses to be installed in Program Files. It keeps installing in Program Files(x86). Even when I tell it to install in the Program Files directory, it keeps going to the other one.
RS4- said:Damn, the Front Mission 5 graphical glitches are brutal
Actually how are you guys taking screenshots? Fraps? or just using print screen and cropping them?
EGM92 said:Anyone able to post the best video plugin revision to get FFXII to run without graphical glitches and what would be the best settings?
Also is it at all possible to convert saves from a PS2 memory card and transfer it to this emu? I'm a couple of hours away from finishing Phantom Brave (which is 100% perfect on this emu) and I don't want to start over.
Thanks!
Fox the Sly said:I use mymc and uLaunchELF on PS2 to convert saves back and forth, but here's a guide.
http://www.emuxhaven.net/forums/showthread.php?t=6850
Also, who is the chick in your avatar?
EGM92 said:I got the latest revision of the emulator, but everytime I load a game I get a "GS OUTPUT IS DISABLED!" Message before the game starts up. Is this normal?
And are there any good pre configured controller plugins for a 360 pad? Everytime I try to map it the analog sticks are always off center making everything spin.
Do savestates/memcards die again if I use this?Gyoru said:
MNC said:Do savestates/memcards die again if I use this?
EGM92 said:And are there any good pre configured controller plugins for a 360 pad? Everytime I try to map it the analog sticks are always off center making everything spin.
Gyoru said:Just compiled PCSX2-r2410
The full package should have most of the settings I use intact. Make a backup of your pcsx2.ini if you're upgrading from the legacy PCSX2 GUI.
Gyoru said:
SOLDIER said:Between this and r1888, which is the more stable build?