HeresSomeWeapons
Member
PC only? That's a shame. I almost gave them money.
Has there ever been a Kickstarter that promised console releases initially?PC only? That's a shame. I almost gave them money.
Has there ever been a Kickstarter that promised console releases initially?
This is the second ex-Irrational Kickstarter game with 0 ex-Irrational Programmers involved. Did all the programmers get real jobs after the studio collapsed or did no one at Irrational like their programmers? How do they plan on making a game without programmers anyhow?
The concept seems cool but the constant quips and corny remarks are grating and seriously detract from any potential tension or horror-like atmosphere. It's like P.T. starring Nathan Drake... no thanks.
It is nothing like that. At all.
Thanks for your needlessly condescending attempt to invalidate my opinion with no counter-argument or substance whatsoever. I'm not sure what you're trying to demonstrate other than an inexplicably defensive attitude.
Consoles aren't even a stretch goal. Shame
*skip*
I thought it was very well done in Alien Isolation and never at any point felt irritated by it. It was a great balance and always just enough, along with being nicely voiced to begin with. It felt like an addition and not something that would make things better had it been subtracted. Different strokes for this one though I guess. It's just a clip, and if it releases on console I'll snatch it up regardless.
Opinions etc, I guess.
They are planning it. It is probably one of the stretch goals in Braille. Believe me when I say that console development is expensive, which is why a lot of campaigns don't put them in the original goal.
Well, for starters, P.T. does not feature a blind person and it has a looping level.
As for the Nathan Drake comparison, you are talking about an action-adventure protagonist commenting about explosions sarcastically, while Cassie is a blind woman in an unknown and scary place.
I don't see any resemblance due to the reasons mentioned above.
You're being intentionally obtuse. This is like saying that there's no sense in comparing Silent HIll with Resident Evil, because Resident Evil takes place in a mansion and Silent Hill begins with the letter S.
This game, with its limited visibility and haunted house setting, is obviously going for the scary/horror angle, and all I am saying is that having a main character constantly quip about how totally spooked out they are and ohmygosh what was that noise as we saw in the trailer (and which is not unlike the constant stating-of-the-obvious quips in the Uncharted games), would do a lot to undermine my personal ability to settle into the atmosphere and be potentially scared by the rest of the game.
Sweet. That one thing is literally my only concern, as it looks like a genuinely fresh take on a genre I'm very fond of. My eyes are definitely on this. Also, nice avatar.This is just a gameplay demo made to show how the character will react to specific moments in the game. Also, a reminder that this is a narrative-driven game, not like Amnesia or anything like that.
It's all good! No offense takenI get what where you're coming from. I'm sorry for inflating your statement into an example of a greater trend it didn't adequately represent. I made scapegoat out of you and I apologize.
Hopefully, if the game gets funded, it will be more to your liking. I was getting ahead of myself.
Sweet. That one thing is literally my only concern, as it looks like a genuinely fresh take on a genre I'm very fond of. My eyes are definitely on this. Also, nice avatar.
Am I the only one that thinks the gameplay looks annoying?
Having to make a clicking noise to light up areas (see) seems really annoying to me... Also, why isn't her voice making sound echoes (lighting up areas)?
That's awesome. It's a great concept that has a lot of room for unique moments and gameplay viable visual ideas.Thank you! Although it wasn't made by me, so I don't deserve the credits, haha. Here is his blog. And if you contact him, he does commissions.
And to not post a full off-topic comment, hopefully we will get a longer demo in the future, either public or at an event!
Yes, I don't like to compare Resident Evil to Silent Hill (at least the first games in those series), because one is about zombies and the other is psychological horror. Both need different aspects of game design and story to be excellent in what they are trying to achieve. If you to a fan of Silent Hill and ask them if they want a sequel to be like the first Resident Evil games, the person would probably say no.
Cassie doesn't have her sight and, like I said in a previous post, I don't imagine a lot of people would be quiet in her situation.
The "haunted house being stalked by an unseen evil force" thing didn't happen until the end. She didn't know she was in such a place/situation at the beginning.So, if you were a blind person all alone in a haunted house being stalked by an unseen evil force, you'd think most peoples' first instinct would be to crack silly jokes and state the obvious to an imaginary audience? I don't think I can agree with you there either...
Looks really cool, hope this dont end with the same fate as The Black Glove. I was really excited for that game
Once again, you're being intentionally obtuse- I never came close to suggesting I'd want a SH game to be exactly like an RE game, so I don't know where that came from. You're latching onto extremes and cherry picking differences in the games in order to conveniently gloss over what should be the obvious common thread: they're both horror games. They both cultivate an atmosphere of tension and suspense (and yes-before you point it out- through different approaches). In the case of Perception, it's disappointing to see a unique approach to gameplay that could lend itself well to tension and atmosphere building, be paired with a wise-crackin' groaner-of-a-one-liner at every turn main character, which I personally find to be toxic to tension and atmosphere building.
So, if you were a blind person all alone in a haunted house being stalked by an unseen evil force, you'd think most peoples' first instinct would be to crack silly jokes and state the obvious to an imaginary audience? I don't think I can agree with you there either...
I like the narration/remarks. Probably because I also do the same thing heh. You silent people make me feel like a strange person. The only thing I found strange is that she might be a bit small, some doorknobs were at the height of her face so I dunno if she's small, or the world's too big.
I hope that they are successful, totally going to keep my eye on it.
Again, it's a natural thing to relieve tension when you're scared, like when people talk and joke around, while watching horror movies.
Unfortunately that's the effect you don't want in an horror game, someone constantly talking and relieving the tension.
Imagine if the PT protagonist was constantly commenting about things or joking about stuff.
Unless it has some major character development implications, it only pulls you out of that character, and for a first person game, that's a pretty big deal.
Just got an update: 375,000 is for PS4. Given the comments so far in this thread, an OP/title update might be in order.
Why is there no effect when Cassie speaks?
We toyed with this idea, but in our tests it conflicted with the tap mechanism and it wasn't best for gameplay. We want what's best for the game, and while it's a cool idea, it wasnt feeling right for a number of reasons. Not the least of which is that, with the exception of when Cassie yells, you couldnt really see her voice unless you were standing directly next to something. We will continue to build toward what feels right for the narrative and gameplay experience, so we may revisit this.
You're a good person.I backed on the concept, knowing full and well that if it doesn't come to consoles I'll never get to play it.
I really hope this game gets made, and is good, and comes to PlayStation. But even if it doesn't, here's $20.
You're a good person.
Again, it's a natural thing to relieve tension when you're scared, like when people talk and joke around, while watching horror movies.
Unfortunately that's the effect you don't want in an horror game, someone constantly talking and relieving the tension.
Imagine if the PT protagonist was constantly commenting about things or joking about stuff.
Unless it has some major character development implications, it only pulls you out of that character, and for a first person game, that's a pretty big deal.
Again, it's a natural thing to relieve tension when you're scared, like when people talk and joke around, while watching horror movies.
Unfortunately that's the effect you don't want in an horror game, someone constantly talking and relieving the tension.
Imagine if the PT protagonist was constantly commenting about things or joking about stuff.
Unless it has some major character development implications, it only pulls you out of that character, and for a first person game, that's a pretty big deal.
Ken Levine
‏@IGLevine
Amazing kickstarter has raised $47,476 in just 24 hours. Get it to 50k by midnight PST and I will kick in $1000! http://ow.ly/Nwyvu