There was no chance this wasn't gonna get funded. The original broke a million in a single day IIRC.
The big thing is how fast it's getting funded In this age when KS fatigue has hit in a big way.
There was no chance this wasn't gonna get funded. The original broke a million in a single day IIRC.
The big thing is how fast it's getting funded In this age when KS fatigue has hit in a big way.
I'm reading that the game will use a five man party instead of a six man party. It's not a deal breaker for me, but I would prefer if we have the same amount of characters to control in combat like we had in Pillars of Eternity.
I'm reading that the game will use a five man party instead of a six man party. It's not a deal breaker for me, but I would prefer if we have the same amount of characters to control in combat like we had in Pillars of Eternity.
I'm reading that the game will use a five man party instead of a six man party. It's not a deal breaker for me, but I would prefer if we have the same amount of characters to control in combat like we had in Pillars of Eternity.
The big thing is how fast it's getting funded In this age when KS fatigue has hit in a big way.
"Data streaming with little to no loading."
Thank. Fucking. God.
PSA - check your emails if you already backed a game via fig - you'll get $5 off
There was no mention of the combat which really needs a full overhaul. It was the worst part of the first game (along with the loot system). There's just too much stuff added to the combat system which makes normal fights way too easy and tough fights way too tough (like 3 fights in the whole game that can be considered tough), no middle ground ever. The loot was apparently made better in the dlc, but the main game burnt me due to the bad combat.
If it's a four-person party, I will probably back at the minimum to get the game. Five, and I'll swallow my doubts and give my biggest backing ever.
Yeah, I saw that, I'm gonna cancel and re-back it with the coupon when I get home.
Yeah, I saw that, I'm gonna cancel and re-back it with the coupon when I get home.
The premise for this game--giant statue emerges from earth and marches across the ocean, with you trailing and asking it questions--is hilarious and dumb. I guess I'll go with it.
I am going to give Obsidian the benefit of the doubt with respect to the plotline they're pursuing. The cosmological business at the end of PoE and in The WM2 was not terribly effective, and the Watcher's past and degrading sanity were total misfires. But I think it's possible to look at these as missed opportunities that PoE can correct* rather than hopeless ideas that should be abandoned. The first step is that PoE2 needs to do a much better job of developing the cycle of souls and how the characters around the Watcher (and the Watcher himself/herself) should think about it.
*Well, not the Watcher's past. I can't think of a single reason why I should care what my character's soul did when it was incorporated in a completely different person.
I just realized something: I am really into Josh Sawyer.
PSA - check your emails if you already backed a game via fig - you'll get $5 off
I agree with the Watcher-centric stuff never really coalescing into anything terribly compelling, but I thought the big picture god stuff was very cool.
I actually found the four person party of Tyranny far more manageable than the six person party of PoE.
I watched the ME:A trailer after this one, and I couldn't keep my attention on it. Just kept on thinking about Pillars
Hmm. I backed Psychonauts 2 and Consortium previously, but I don't have a code. Maybe I used it on Consortium last year.
I agree with the Watcher-centric stuff never really coalescing into anything terribly compelling, but I thought the big picture god stuff was very cool.
Oh, must've missed the part about combat then, only heard about the improved AI. Probably paid too much attention trying to visually see if there's anything made better.They talked about the new AI and focus on improved combat encounters in the video.
Also the PoE expansions had much better encounters as well.
I agree with you here. It is a very interesting twist from a personal perspective, of 'artificial gods', but ultimately I don't think it would really throw the whole world for a loop. Their personalities, powers and influence is very real and would not go away even if everyone knew they were constructs. If this secret is the main crux of the game, I will be disappointed.
However, judging by all the 'questions' you supposedly have, I imagine we're going to learn a lot more about the divine soul process that throws things for a bit more of a loop.
To spoil it a bit, you basically learn that something happened in the past and the gods were going to destroy the world. One of the gods stepped in and saved us, but was 'killed' in the process. He came back, but he lost some of his memory, power and portfolio. One of the other gods repaired him a bit, took some of his stuff, and is generally trying to look out for him because she may or may not have a thing for him. One of the endings has you restore the god to his old self (doesn't even say thanks)
I'm pretty curious where all we're going to go with this. I imagine as the watcher, we'll be learning more about our own soul personally since our previous self was pretty important back in the day. Maybe they'll be a party member/major NPC?
Yeah it's tough because I do think the actual theology of the gods and their personality/schemes is very interesting. And I think they integrate that lore really well with the world's history and culture, e.g. Waidwen/Eothas, Hollowborn, Winter Elves / Souls, etc. I would love a game where I interact with that world/culture as it is on a more personal level.
Unfortunately Obsidian games tend to start out pretty grounded before inevitably, and almost comically, escalating out of control to the point that your player character becomes the most important and powerful person to have ever lived. At a certain point my character stops making real decisions and instead I, as a player, am being offered meta-lore decisions that would normally be answered by the game's writers during development.
Deciding whether the entire world does X or Y is just too immersion-breaking for me personally. And what's worse is that they're usually meaningless choices because they're way too far-reaching for the designers to ever possibly incorporate them into the actual game, so they just manifest as vague one paragraph ending blurbs or the impacts are left entirely to your imagination.
For the second game's premise to literally be "one of the god's destroys your base and you gotta hunt him down" is just a bit too ridiculous for me.