Sup people!
John here. I do all of the Q-Games social stuff and community shenanigans. I just wanted to jump in to clarify a few things.
As Dylan said, PixelJunk 1-6 isn't a referendum on PSN, or Sony, or anything like that. Developing 1-6 for the PC just offers us different opportunities than leading off on PSN would. I don't know if you guys follow us on Twitter (hint, hint - follow us on Twitter! @PixelJunkNews) but I've been addressing the same concerns you all are mentioning here through tweets today.
The PC, or Steam specifically, gives us flexibility to try different things during development. Like our dev blog, for example. We're essentially inviting the whole world into our weekly development meetings. It also gives us options such as early alpha or beta access, quickly updating the game, quick price changes, etc.
These are all things we could do on PSN, don't get me wrong. But with the nature of this project, it just feels like a better fit to go the PC route. We don't have a hard-line stance against the consoles, by any means. If 1-6 sells gangbusters on PC, we'll definitely have a lot of incentive to look at PSN.
We'd love to have all of the PixelJunk games on as many platforms as possible, honestly. But we're a small, independent studio, and the 1-6 team is only made up of four hardworking guys.
For all of the folks who are PixelJunk fans, we're just hoping that you cheer us on here, regardless of the platform. We want to continue making interesting games and not hop on the latest trend or start suffering from sequel/port-itis. Even if you aren't in love with all of our games, we hope you can respect that. With your help, I'm sure can help make PixelJunk 1-6 a huge hit and we can continue bringing awesome games to gamers.
Cuz it's about the games, right? ;-)
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credit to kassatsu:
http://pixeljunk.jp/1-6/
Main screen turn on
Posted on October 30, 2012 by Rowan
Hi everyone. We’ve been making PixelJunk 1-6. It’s super-fun. We thought you guys should see too!
Every week we’ll be collecting our ideas and concepts here on this blog as we continue development on PixelJunk 1-6. We’re not sure how long it will take but, now everyone can peer in the window at us while we work (creepy..). If you have any questions check out our FAQ or maybe you’re just wondering “what the hell is PixelJunk 1-6″?
It’s still a work in progress, so remember that many of the things you see here on the blog might not end up in the game. We’re only a small team of 4 and can’t do everything (even though we want to!). If you do see something you really want though, let us know by making your voice heard in the comments!
Video games yay!
FAQ
Q: What is this site?
That’s a good question!
Q: Are you going to sell this? Price?
When we get to a point where we think it’s worth selling, sure! We’ll think about the price then.
Q: What platformS will it release on?
PC on Steam.
Q: CONSOLE VERSION?
If we get enough demand following a successful Steam release, we might consider a console version.
Q: Hardware requirements?
We won’t know until later but, we want to keep the required specs as LOW as possible.
Q: Can i play with a controller if I want?
Please do! We’re designing the game controls and interface to be super-awesome with a gamepad and Steam’s Big Picture mode!
Q: Is this game co-op?
Yes!
Q: HOW MANY PLAYERS WILL It SUPPORT?
At least 4.
Q: HOW MANY PEOPLE ARE WORKING ON IT?
Just 4 of us. Most PixelJunk games start out this way.
Q: Will everything I see here be in the game?
Unfortunately no. But your favourite things could be! While we continue to develop and share our ideas, many of the concepts obviously won’t make it into the game. If you see something you really want though, make your voice heard in the comments!
Q: What languages will be available?
English and Japanese to start. We plan on supporting as many languages as possible though and are considering ways of translating.
Q: Just how co-op is this game?
Totally co-op.
Q: How many robots are in this game?
Probably like a gajillion.