If you're just about winning, and the player who you feel is close behind you on the scoreboard has a guaranteed kills Level 3 (Parappa for instance,) can you keep them in a state that prevents them from getting a window to use their super while the clock winds down?
The names aren't even official, but they took the move list Tribal24 and I made as gospel or something. This is exactly why I wanted Superbot to give me the official names of the attacks.
Hahaha, games journalism.http://www.ign.com/wikis/playstation-all-stars-battle-royale/PaRappa_the_Rapper
HAHAHAAHAHAHA Seriously? Can anyone edit that IGN wiki or something?
*I guess so, every member can edit it, haha.
It just shows how subjective it ballencing is right now. Its completely situational lol.
PSY・S;40766601 said:You can attempt to juggle them in the air for as long as possible or drain their AP by continuously throwing and attacking them, giving them little room to retaliate and fill it back up. I did that to Parappa once, haha.
The private beta I spent the last couple days with is a very early, bare build of the game that lacks options of any kind. You can play offline and online but that's it.
From the Destructoid preview
http://www.destructoid.com/preview-playstation-all-stars-battle-royale-beta--232725.phtml#ext
Wha?
Cheers. Didn't even know AP could be drained
Is it drained in the way that you gain the AP they lose, or do they just lose it?
If you're just about winning, and the player who you feel is close behind you on the scoreboard has a guaranteed kills Level 3 (Parappa for instance,) can you keep them in a state that prevents them from getting a window to use their super while the clock winds down?
I think they base it upon which level 3's are the strongest because the way they made it sound when they were talking talking about Sly is like they wanted a stronger level 3 to go along with his strong ass Level 1 and 2. Or maybe they just don't block I could only see Kratos being hard for someone who doesn't block.
PSY・S;40767523 said:When a player is thrown some of their AP flies out of them as AP orbs which can be collected by anyone. Sly is capable of stealing the AP directly.
Haven't played the beta, but I assume you can just beat them up to prevent them from gaining AP.
This topic will be close soon!
PlayStation All-Stars: PaRappa Strategy Video
http://blog.us.playstation.com/2012/08/08/playstation-all-stars-parappa-strategy-video/
Damn again SSReborn this is too weird lol.
Level 3 supers are going to be really nasty in the dojo. There's nowhere to hide.
Destructoid preview seemed pretty spot on to me.
The dojo peels away after a while I believe. So you'd have to be really quick to pull that off.Level 3 supers are going to be really nasty in the dojo. There's nowhere to hide.
The dojo peels away after a while I believe. So you'd have to be really quick to pull that off.
Yeah, except for one paragraph. Talks about Radec's and Fat Princess' supers being too good then calls Sly's invisibility useless...Agree to disagree with them there haha
Yeah, except for one paragraph. Talks about Radec's and Fat Princess' supers being too good then calls Sly's invisibility useless...Agree to disagree with them there haha
Blocking for all characters that have the ability -- Sly Cooper actually goes invisible instead -- feels really laggy and useless as a result. Since blocking is a quintessential feature for any fighting game, it makes this beta feel incomplete in a big way. I hope the delayed block is something that will be addressed in the future.
No he said blocking feels useless because it feels laggy
No he said blocking feels useless because it feels laggy
No he said blocking feels useless because it feels laggy
Blocking should be instant. I hope they fix that.
Also I'm offended no one even said anything about the essay I wrote }
Ah my bad. Ignored the dashes haha. The super thing struck me as odd though. How could you say that about Fatty's but not Sly's?
From the Destructoid preview
http://www.destructoid.com/preview-playstation-all-stars-battle-royale-beta--232725.phtml#ext
Wha?
Because of the changes to the Smash Bros. formula, All-Stars is a much more complex and chaotic game (at first). For a concept with such mass appeal, this fighter has one of the steepest learning curves in recent memory, because it requires you to forget everything you know about the genre. Even when you wrap your head around the games controls and combat, youll need to relearn so much as you go from character to character since they each play differently. You can still jump into a match and have fun mashing buttons, but if you play to win, youll want to dedicate some time to learning the game.
From an outsider's perspective, it does seem weird that it takes too long to go from 1 to 2 and 2 to 3. You're just stalling yourself and people around you get kill points while you're still building and when you finally get a level 3, you might not even get enough kills to catch up.
Wait why don't people like Sandover? Haha
Wait why don't people like Sandover? Haha
From the destructoid preview. While I and most others here enjoy the complexity of the game, I think that what he says in the paragraph above is going to hurt the game in terms of sales to the more casual fans. I just think that adding the complexity sacrifices some of the intuitiveness that makes a game more approachable.
Aha! Thank you
Ya, it definitely feels like a waste of time while your commiting to the lvl3, and then when it actually ends up being a waste of time you just feel like an idiot.
If gauge building went faster after the lvl1 and 2 mark I just think it would be more fun more than anything.
It just has an odd environmental structure to it that is detrimental to combat in general, like landing in the water and having to make your way back up. I find it awkward.
^ Maybe another platform down-left would help? That place looks really empty.
Maybe it would be better if super building is a tad faster, but the supers themselves would be nerfed where necessary.
Another problem could be that the small platform would be used for campers. :x Maybe not really applicable to the current 6 characters, but the other 16-18 might have more benefit from secluded areas, even though the stages aren't huge.
-----------
Also, I wanted to do some opinion gauging. We have a new and updated discussion thread ready to be posted, but we are waiting for the right time before Gamescom.
http://gamescom.eu.playstation.com/ On Tuesday August 14 (5 days and 22 hours from now), the Sony event will be streamed live.
What do you guys think a good date would be to post the thread? Loud and I were thinking on Monday, but maybe some of you guys want to ditch this one earlier and start off fresh. Let us know and if many people say DO IT TODAY then we'll ask a mod to close this one down.
I think you should just wait until Monday. It's the day before Sony's event - the timing is right.