batbeg said:
Really? I liked the PS3 demo, but not enough to purchase it. But I figure it'll be a blast on the PSP, as it's much more suitable for portable play in comparison to something like Pixeljunk, which has looong levels.
What was so bad about it?
There's no time pressure. You can make your "placing units" phase infinitely long and pause at any time. So it's reduced to pure planning. I like TD more when there's a bit of an execution challenge as well.
I don't like the lack of self-upgrading units.
Levels are too long (too many waves), which they've apparently seen themselves as they added the fast-forward button. The game really is piss-easy usually up until ten waves or so before the end, and everything up until then feels like wasted time.
The graphics are poorly done, they would be poor for a DS game, let alone a Wiiware game, let alone a PSN game. There's like two frames of animation for every unit or creature for each of the four primary directions. Animations play at like 2 fps. It's choppy and ugly and cheap. All monster sprites are reused for "different" enemies which are just palette swaps with more HP. It was a bad choice to try and cram the whole Ivalice design book into the game when they obviosuly didn't have the budget to make it work.
Lack of sprite diversity may be an artifact of Wiiware download size restrictions, but there's no reason why this game can't run at 60fps to at least make the movement (!=animation) look somewhat smoother. It looks more like 20fps actually.
It's way too expensive for the cheap, quick cash-in it is.