Naughty_Doge
Member
Do you feel like a hero yet?
It's a mediocre shooter with and interesting plot twist. Just that.
I have other free things to play.
I understand where you're coming from, but I don't think it's intended to be baiting per se. I think OP is frustrated that he feels like the only person who does not care for this game and wants to know (a) who agrees, and (b) what people are seeing in the game that he's not. He seems reasonable to me, and open to opposing viewpoints. No different than me starting a thread saying Yoshi's New Island was great, why did people hate on it? (And I would gladly start that thread, and be interested in debating both sides.)
Do you feel like a hero yet?
Anyone here expected Konrad to be dead?
Well then. Dunno why complain about confirming but not really suspicions...
Yeah if your deepest points are made in loading screens maybe the game isn't so deep.
In my experience, it succeded in what it tried to acomplish and I never looked at millitary shooters the same again.
It was a fantastic game, I'm sorry you didn't appreciate it.
Yes it is, it's a good game with a particularly good story. That's pretty much as far as the game's fans, which I consider myself one of, would go when praising it. Nobody treats it like it was the second coming, I don't see the point of your post OP
You get more ammo for doing executions, but since I played on the lowest difficulty, ammo conservation was a non-issue.
I think the discussion in this thread, and deeper critical analysis pieces like Errant Signal, shows that the deepest points the game has to be made aren't just the loading screens. They are just there to really drive the point home for people that otherwise wouldn't "get it".Yeah if your deepest points are made in loading screens maybe the game isn't so deep.
You don't get it, it's deliberately bad. Thats what makes it good!
Just two posts above you someone said it changed the way they looked at games.
Just two posts above you someone said it changed the way they looked at games.
Just two posts above you someone said it changed the way they looked at games.
Okay, it still changed the way you look at something. That's obviously something that effected you enough to linger outside of the game.
"Never looking at something the same way" is a powerful statement.
You saw that ending coming ?
God damn.
Not "games" in general, but military shooters.
He said it changed the way he looked at military shooters, that's hardly calling it the best game ever.
I do find the whole, "It's not as good as you think it is." angle a bit odd though. Kinda presumptuous, to be honest.
- Nolan North, what could have been a standout performance eventually devolves into lots of angry shouting. Given the context of the story, this is fine except none of it is earned due to mediocre writing. The whole, they're supposed to be military stereotypes is a poor excuse. None of the characters are relatable or likeable. As in, because they're merely constructs, not because of their actions. There's Battle:LA levels of characterizations at times.
They're constructs because they're supposed to be. They and the scenarios they're in would be relatable if you've fought in combat before and had to make tough decisions. They're like the endless number of soldiers that end up with PTSD, not the glorified bro soldiers in CoD that would come home from war untouched. Do you relate to CoD soldiers? And likable? Who cares. I don't always have to like characters to appreciate the story.
- Broad, dopey grim stuff that's supposed to be evocative but really isn't. "How many Americans have you killed today?" Isnt Meta, its fucking dumb.
"Do you feel like a hero?" is probably the best one. After killing numerous people throughout the course of the game and all other shooters, how can you still feel like a hero? Spec Ops is basically the Letters from Iwo Jima of games. Even if you think you're on the "good" side you're supposed to feel bad for all of the killings, not glorify it ala CoD.
- Despite the praise it seems to get, I found it to be a fairly marginal looking game as well. Like they had a great evironmental art team and they really wanted to show that off, even though the city/geography doesnt make that much sense. Also, I know its shallow as hell, but I couldn't get over how dopey Walker's character model looked.
Technically speaking, the game isn't a looker. It's a simple UE3 game. What people like about the visual presentation is the unique setting, the more colorful levels then a lot of shooters and some of the psychedelic like qualities to some of the scenes.
- twists that you see coming from a mile away, including the conclusion.
Meh, it's easy to claim that once you finished the game and it's all been explained to you but I feel like most people didn't see that coming before they got to that point.
- Despite it suggesting that it might be trying otherwise, game ultimately sacrifices subtle for spectacle. And its spectacle moments are mediocre as well
There's definitely set piece scenes. Some work better then others. Set pieces are meant to be attention grabbers that the player remembers. The fact that people still talk about the phosphorous level proves it worked. There's several subtle touches throughout the game as well.
This is just what I was going to write, actually. the loading screens merely repeat the message the game is already giving otherwise, but in context where it's obvious that the game is trying to say something to the player too when it's confronting Captain Walker.I think the discussion in this thread, and deeper critical analysis pieces like Errant Signal, shows that the deepest points the game has to be made aren't just the loading screens. They are just there to really drive the point home for people that otherwise wouldn't "get it".
The twist is that nothing after the helicopter crash happened. It's a much more artful version of what Levine tried to do with Infinite.- twists that you see coming from a mile away, including the conclusion.
Critising Spec Ops gameplay but giving a game like Gears of War or Uncharted a pass is hypocritical.
I can certainly appreciate intent, and it has its moments.
The execution just wasnt good though, for reasons listed in my OP.
Is fine that you don't like the game, but is annoying that people come here and say;
"COD have better stories" "I'm going to complain about this game that I have not played but I got it for free just to confirm my suspicions" or "it was overhyped even if it was a Bomba".
- Despite the praise it seems to get, I found it to be a fairly marginal looking game as well. Like they had a great evironmental art team and they really wanted to show that off, even though the city/geography doesnt make that much sense. Also, I know its shallow as hell, but I couldn't get over how dopey Walker's character model looked.
Okay, it still changed the way you look at something. That's obviously something that effected you enough to linger outside of the game.
"Never looking at something the same way" is a powerful statement.
And you used hyperbolic language comparing a videogame to a heavenly figure descending on the Earth. Of course no one would say a videogame has that much influence on the world.
Is fine that you don't like the game, but is annoying that people come here and say;
"COD have better stories" "I'm going to complain about this game that I have not played but I got it for free just to confirm my suspicions" or "it was overhyped even if it was a Bomba".
I used hyperbolic phrasing to emphasise my point, which you got. You don't have to nitpick at my choice of words for no reason just because you don't agree with me.
Game made me laugh out loud in multiple occasions.
- The whole thing with thewas so choreographed that I just smirked and refused to use it. Those thermal white dots not moving was a dead giveaway. When I realized I can't advance the plot without it, I did it and rolled my eyes as the game pointed at me saying "You a bad person, you!"white phosphorus
I found Spec Ops: The Line to be an extremely mundane experience from a gameplay perspective.
On the other hand, The awful Arabic signage and writing and the whole "Dubai is separated from the whole world!" were just... dumb to say the least.
that they never showed Konrad's face tipped me off that there was something important to the plot related to his identity.
Whoa. Whoa. Who said that? I said COD was better gameplay wise. If you want to argue with that it will be hard to defend that.
It's really not, it plays awful.
Some people will actually argue that it plays awful on purpose. The story is all right, it has some effective emotional punches, but in the end, if I want to experience Apocalypse Now, I'll watch Apocalypse Now.