Tom Nook Sawyer
Member
"The first thing we talked about was how do we think about Lara differently?" said Briggs. "We wanted to rebuild her as one of the most believable women in video games." They rebooted the character, making the game an origin story. This version of Lara had her voice involuntarily tremble when she was forced to kill. You felt her agony as she reached inside herself for the courage to save her kidnapped friend.
At the center was Camilla Luddingtons performance as Lara. Rather that the comical quips of the earlier Lara Croft, Luddington perfectly projected a young girl often unsure of herself. Rather than sex appeal, the essence of the new Lara Croft became the struggle she felt within herself.
John Stafford is the lead narrative designer at Crystal Dynamics, and when he talks about the new Lara, his reserve breaks and his voice bubbles with pride. "The Tomb Raider reboot had a universally relatable theme: survival," said Stafford. "For this one, shes pushing to become more. This time, shes making a choice to put herself in harms way."
Lots more at the article: http://www.polygon.com/2015/11/11/9712168/tomb-raider-lara-croft-sex-symbol-icon