SargerusBR
I love Pokken!
Someone on reddit did an enhanced version:
Well then, no more base-SL runs for you. Or you'll have to do them with all the handicaps that come with being base-SL.
Those are already less viable now that elemental weapons scale off stats. I don't think there's any way traditional low level runs can exist if they're taking measures to prevent beefed up low level invaders. But all that means is you can do low gear runs or something, which will have a similar effect since wearing upgraded armor is like having base vitality anyway.
All they have to do is add in a ring early and boom you got your fast roll etc for SL1 runs. They're not stupid, they know people do speed runs etc.
If I made Souls I would get rid of leveling.
At character creation you'd have a fixed amount of points to distribute among the various stats dex/vit/end etc. Each attribute could have up to 12 points or something. Investing a lot in something like strength would make your character visibly more muscular or whatever. Also, the more you add to strength (for example) beyond a certain threshold would remove your ability to add to dexterity. Or even better, for every one point you add to STR, it's one less point available for DEX. You could have a character with average strength and dexterity, but you could not have a character high in both. It would lead to well defined classes. (and starting classes would actually matter!)
This would be the most fair way to do pvp. It would only be about player skill and equipment.
It's a pretty hefty, detailed article, so here's the rundown:
You'd better get ready to die.
- Possible to be invaded while hollow.
- Humanity scrapped, replaced with a single item like Stone of Ephemeral Eyes.
- Repeated deaths while hollow decrease max HP up to 50%.
- White phantoms now have a limited duration, may have to leave sooner if they do too much work for the host player.
- More visible blood stains and messages thanks to being server-based instead of P2P, messages no longer require an item to write.
- Way of Blue covenant summons a player phantom to help defend if you get invaded.
- 3 item slots per hand, 10 consumable item slots. UI is much denser and more detailed, less scrolling necessary.
- Agility stat that increases movement and dodge speed. Existing stats being retooled, such as Dexterity making bleeding/poison more effective.
Sounds like make it harder for the sake of it. it really didin't need to be harder.
Easy mode please? kthxbye
Does anyone know if server based means local servers like Demon's?
YES!!! I will be able to coop with friends easily!Yep. It will be glorious.
Also backstabs no longer have invincibility frames and can be fumbled if approached from the wrong angle. Making it tougher for fishers.
Personally, I think it was a stupid design idea to even allow SL 1 to beat the game. It's an RPG, character progression is part of the core gameplay. If SL1 runs are no longer possible, who cares? You aren't entitled to that. Games should not be made with speed runs and challenge runs in mind. If a minority of players like to gimp themselves for fun, so be it (no problem, I've done this as well), but I won't cry if that's no longer possible because it's not what the game is about.It's still a stupid design idea after the first two Souls and allowing any leveled char to proceed with enough skill.
Another terribad idea. So glad you people aren't on the creative team.If I made Souls I would get rid of leveling.
At character creation you'd have a fixed amount of points to distribute among the various stats dex/vit/end etc. Each attribute could have up to 12 points or something. Investing a lot in something like strength would make your character visibly more muscular or whatever. Also, the more you add to strength (for example) beyond a certain threshold would remove your ability to add to dexterity. Or even better, for every one point you add to STR, it's one less point available for DEX. You could have a character with average strength and dexterity, but you could not have a character high in both. It would lead to well defined classes. (and starting classes would actually matter!)
This would be the most fair way to do pvp. It would only be about player skill and equipment.
Personally, I think it was a stupid design idea to even allow SL 1 to beat the game. It's an RPG, character progression is part of the core gameplay. If SL1 runs are no longer possible, who cares? You aren't entitled to that. Games should not be made with speed runs and challenge runs in mind. If a minority of players like to gimp themselves for fun, so be it (no problem, I've done this as well), but I won't cry if that's no longer possible because it's not what the game is about.
No mention of the level design or structure lately. I hope every area is still interconnected like the Metroid series.
Yeah, I'm the one who wants less longevity and less depth and less balance because... clearly, the possibility of doing SL1 runs is the only way to do that? Facepalm indeed............................WHAT?
SL1 (more accurately base-SL) runs increase the longevity of the game and the options for players to take on their own rule sets. The previous two Souls were designed with this mind and balanced around it for NG. So effectively you're voting on the side on less options, less depth, less balance and engineering the non-linear game for ANY SL...and after a playthrough or two unless MP is your thing it's over?
I really wish there was a facepalm Miyazaki stare gif....
Not quite, and I fail to see how that's remotely relevant, but thanks for trying to change the subject I guess.Aren't you the guy always whining about "dickwraiths" lol?
Yeah, I'm the one who wants less longevity and less depth and less balance because... clearly, the possibility of doing SL1 runs is the only way to do that? Facepalm indeed.
Hilarious you would say such bollocks considering I have two PSNs with all 10 slots filled with various builds, many of them challenge (but not SL1) runs, and I double-dipped on the PC version when it was on sale on Steam. But nevermind that, I'm against the game's longevity because uh... reasons?
All I said is that it's not a big deal if SL1 runs are not possible, what the hell is so outrageous? How you go from that to thinking I'm saying "the game should only be played once and never again" is really anyone's guess. You can still do all manners of challenge runs without staying at base SL even in Demon's and Dark Souls. Hell, I'm sure you can in DkS2, it just might (might! you don't even know that yet) be harder, and isn't that what you challenge runners would want anyway?
Also, I fail to see why an RPG being beatable at level 1 is a sign that it's balanced. Maybe it's intentional, maybe not, and if they decide in DkS2 that they won't do that anymore and want people to build their characters to progress (and there can be an immense variety of builds and playstyles and this would absolutely not remove variety and longevity and balance), why is that a design flaw? Most RPGs are like that, after all.
Not quite, and I fail to see how that's remotely relevant, but thanks for trying to change the subject I guess.
please include easy difficulty thank you.
This isn't happening. Deal with it.please include easy difficulty thank you.
I love SL1 runs. They're a fun challenge and made me appreciate the boss design in Dark Souls even more when I had to beat them with an extra handicap. I can tell you how to dodge basically every single one of Ornstein and Smough's attacks 100% of the time because I've played that fight so many times for the ENB challenge run. I'm glad Fromsoft added things like the Valley of Drakes shortcut and the Calamity Ring to enhance speed runs and challenge runs, because they give me another way to play Dark Souls.Personally, I think it was a stupid design idea to even allow SL 1 to beat the game. It's an RPG, character progression is part of the core gameplay. If SL1 runs are no longer possible, who cares? You aren't entitled to that. Games should not be made with speed runs and challenge runs in mind. If a minority of players like to gimp themselves for fun, so be it (no problem, I've done this as well), but I won't cry if that's no longer possible because it's not what the game is about.
please include easy difficulty thank you.
This isn't happening. Deal with it.
I don't even know how people want it easier - do you want the ability to take more damage? Enemies doing less damage etc? Put points into HP, use better armour. That's your easy mode right there. Get some white phantoms in, boom you got super-duper easy mode for babies.
Okay. Maybe it won't be in DkS2, or maybe it'll still be possible. I honestly don't care and I don't get why this is such a big deal. You can do challenge/gimped runs without specifically being SL1.It was intentional, read the interviews with Miyazaki and his team. It was absolutely intentional on both Souls games.
Been there, done that.And plugging your PSN builds gets you nowhere, and on this issue real Souls vets will strongly disagree I assure you. Please, as a little test of that, take that original "I don't think anyone should be able to do SL1 runs" to the Official Dark Souls OT and see what actual accomplished players have to say about it.
About what?In any case, you're wrong.
Hahahahaha what? We're into dick-waving territory now? Holy shit, grow up.I actually have accomplished challenges in the game and am a proven vet. All you can do is plug your "two PSNs with all 10 slots filled with various builds" and act as though that fits any criteria to being a accomplished and tested Dark Souls player. Leveled up "challenges" aren't really challenges unless you specify the rule set. So what were yours?
Ha! That is part I liked the most. ^_^NO i pretty much want dark souls 2 without the annoying shit that made demon souls really unapproachable, reducing health to 50 % and being invaded all the time will just be really fucking frustrating
I expect some degree of that for sure, though they have said that the world is even bigger than Dark Souls, so maybe we're looking at more large standalone areas like Demon's Souls as opposed to highly intertwined areas like the early parts of Dark Souls.
It's still a stupid design idea after the first two Souls and allowing any leveled char to proceed with enough skill. That still might be the case with this handicap, but probably not if the game retains it's timing-based dodges and difficulty. And I think during the beta (already spoke with MartyrsBrigrade99 about this briefly on 360 and PC) during a couple fight clubs. The community backlash to it will almost definitely force From to take a different position on the fast roll stat and eliminate it entirely or swap it for poise for ability to move more freely in heavier armor without needing to pump endurance. And again, just simply bring back the Demon's Souls roll with a weightier feel as in audio to it and force feedback.
Okay. Maybe it won't be in DkS2, or maybe it'll still be possible. I honestly don't care and I don't get why this is such a big deal. You can do challenge/gimped runs without specifically being SL1.
Been there, done that.
About what?
Hahahahaha what? We're into dick-waving territory now? Holy shit, grow up.
By the way, I have an SL1 toon too. It's fun. But I won't give two shits if it's not possible in DkS2 because it's honestly not important except to a tiny minority of players.
Bingo. Thank you for saying it so succinctly and precisely.I really don't get the big problem. If the community determines that doing a base-stats challenge run in DS2 is too difficult due to rolling being based on the Agility stat, then they can do a challenge that is "base stats + 20 Agility" or whatever seems reasonable.
Ultimately, the developer provides you with a set of tools in the game, be they leveling, equipment, items, and movesets. How you want to restrict those tools to add challenge is arbitrary. You can come up with many different interesting challenge scenarios that do not all rely on being base SL, and you can also come up with scenarios that are going to be infeasible in any of the previous games (like No items, always Toxic status). I understand that a lot of people had fun doing SL1 runs in Dark Souls (I did one myself), but there is no reason to hold it up as the be-all-end-all of challenges when there is so much other variety available.
Why does it matter?Okay, so what were your limitations on these "leveled up challenges"?
That doesn't explain what I was wrong about. I might have been wrong about these runs being deliberately made possible by the devs (though I simply said I wasn't sure, not that I was 100% convinced they were unintentional), but what else was I "wrong" about, besides simply having a different opinion than yours?Base-SL runs, and the "Agility" stat's potential to ruin it.
Uhhhh no. LOL. Is that what you think it was? Oh dear. Let's backtrack a bit shall we? You said (emphasis mine):You're the one who plugged your "creds" by mentioning your irrelevant PSN builds. I wasn't the one "dick-waving".
... I have no words. XD Un-fucking-believable.But here's a wave for you, here's some of my recorded Dark Souls (and SMB) Base-SL footage (unlike you I actually have what we call "proof"): http://www.youtube.com/user/bethannpoptart/videos
Alt acc: http://www.youtube.com/channel/UCuY_...91MCdwg/videos
Now where's your proof of being able to speak to the relevance of challenge runs? Don't have any? Then I guess we'll just have to take your word for it chief. So yeah, I've got video documented proof to speak on these runs, all you have is a forum opinion, and that's fine. But don't plug a "2 PSN's with 10 builds" and no video backup and act as though you have any higher knowledge of this stuff.
Bingo. Thank you for saying it so succinctly and precisely.
Why does it matter?
That doesn't explain what I was wrong about. I might have been wrong about these runs being deliberately made possible by the devs (though I simply said I wasn't sure, not that I was 100% convinced they were unintentional), but what else was I "wrong" about, besides simply having a different opinion than yours?
Uhhhh no. LOL. Is that what you think it was? Oh dear. Let's backtrack a bit shall we? You said (emphasis mine):
So effectively you're voting on the side on less options, less depth, less balance and engineering the non-linear game for ANY SL...and after a playthrough or two unless MP is your thing it's over?
So I replied that, since I have tons and tons of different characters and different builds and so on, I obviously don't stop forever after 1 playthrough. I was countering your inane assumption that I stop after 1 playthrough, not "bragging" about anything. That you chose to read some form of "plugging" (WTF?) into that is your own projection.
... I have no words. XD Un-fucking-believable.
I'm seriously dying here.....and I think I rest my case. I guess we have to take his word for it. lol
Tokkun dear, that's all fine and dandy but WHERE ARE YOUR VIDEOS, your opinion is invalid unless you have a video of you playing, we also must see you in person in the video (please hold a card saying "I'm tokkun on NeoGAF") so we know it's really you playing. Kthxbai.I really don't get the big problem. If the community determines that doing a base-stats challenge run in DS2 is too difficult due to rolling being based on the Agility stat, then they can do a challenge that is "base stats + 20 Agility" or whatever seems reasonable.
Ultimately, the developer provides you with a set of tools in the game, be they leveling, equipment, items, and movesets. How you want to restrict those tools to add challenge is arbitrary. You can come up with many different interesting challenge scenarios that do not all rely on being base SL, and you can also come up with scenarios that are going to be infeasible in any of the previous games (like No items, always Toxic status). I understand that a lot of people had fun doing SL1 runs in Dark Souls (I did one myself), but there is no reason to hold it up as the be-all-end-all of challenges when there is so much other variety available.
I'm seriously dying here.
Yeah, I was about to post something similar. I don't see the particular meaning of SL1 runs. When you get into the territory of player-set challenges, you could just as well be doing a "SL20" run (or whatever is appropriate).I really don't get the big problem. If the community determines that doing a base-stats challenge run in DS2 is too difficult due to rolling being based on the Agility stat, then they can do a challenge that is "base stats + 20 Agility" or whatever seems reasonable.
Ultimately, the developer provides you with a set of tools in the game, be they leveling, equipment, items, and movesets. How you want to restrict those tools to add challenge is arbitrary. You can come up with many different interesting challenge scenarios that do not all rely on being base SL, and you can also come up with scenarios that are going to be infeasible in any of the previous games (like No items, always Toxic status). I understand that a lot of people had fun doing SL1 runs in Dark Souls (I did one myself), but there is no reason to hold it up as the be-all-end-all of challenges when there is so much other variety available.
Or maybe the players who would've just stayed hollow will go offline instead and there will be less players doing coop to invade and the invaders will just end up invading each other
Possible to be invaded while hollow
Repeated deaths while hollow decrease max HP up to 50%.
The one and only thing I disliked about the entire Souls franchise was invasions... and they just made it worse. Wow. I think I my be done with this franchise if it's as bad as I think it is going to be and they don't do something about players getting OP equipment. It sucks that it had to come to this, but I just can't deal with the invaders and their OP bullshit equipment. It's not fun.
Personally, I think it was a stupid design idea to even allow SL 1 to beat the game. It's an RPG, character progression is part of the core gameplay. If SL1 runs are no longer possible, who cares? You aren't entitled to that. Games should not be made with speed runs and challenge runs in mind. If a minority of players like to gimp themselves for fun, so be it (no problem, I've done this as well), but I won't cry if that's no longer possible because it's not what the game is about.
Playing offline is a possibility for those who don't like getting invaded.