TheCongressman1
Member
I thought dark souls was easy and I only died because of developers wanting to punish me by being cheap. Soured my experience a bit.
This isn't a joke post is it?
I thought dark souls was easy and I only died because of developers wanting to punish me by being cheap. Soured my experience a bit.
Existing stats being retooled, such as Dexterity
gif with a gigantic throbbing dick
This isn't a joke post is it?
Honestly 90% of the deaths for me playing dark souls were cheap. In Demons souls I died cause I sucked at something.This isn't a joke post is it?
It punishes people who experiment. I really don't like the sound of it at all.
It punishes people for dying.It punishes people who experiment. I really don't like the sound of it at all.
Another thing they said the server-based setup would help with, since everyone who plays online will be sharing their credentials directly with FROM Software instead of the more hands-off approach that comes with P2P. Should make cheat detection and banning much easier.
Pink Soapstone
Activate and no one can enter your world.
It punishes people for dying.
Sounds so goodIncoming crow buffet for everyone who predicted a casual game and the death of the series when the sequel was announced!
It's a pretty hefty, detailed article, so here's the rundown:
You'd better get ready to die.
- Possible to be invaded while hollow.
- Humanity scrapped, replaced with a single item like Stone of Ephemeral Eyes.
- Repeated deaths while hollow decrease max HP up to 50%.
- White phantoms now have a limited duration, may have to leave sooner if they do too much work for the host player.
- More visible blood stains and messages thanks to being server-based instead of P2P, messages no longer require an item to write.
- Way of Blue covenant summons a player phantom to help defend if you get invaded.
- 3 item slots per hand, 10 consumable item slots. UI is much denser and more detailed, less scrolling necessary.
- Agility stat that increases movement and dodge speed. Existing stats being retooled, such as Dexterity making bleeding/poison more effective.
Sounds all good to me except the hollow invasions.
Hopefully there will be some way to prevent them or the low-level dickwraiths who like to invade beginner areas with maxed out gear will make the game insufferable after a few weeks.
Even now you still can't risk going through any part of the Burg in human form without getting some asshole with +5 lightening weapons up your ass.
Honestly 90% of the deaths for me playing dark souls were cheap. In Demons souls I died cause I sucked at something.
What a great thoughtful post!
Humanity scrapped, replaced with a single item like Stone of Ephemeral Eyes.
Repeated deaths while hollow decrease max HP up to 50%.
More visible blood stains and messages thanks to being server-based instead of P2P, messages no longer require an item to write.
Possible to be invaded while hollow.
Way of Blue covenant summons a player phantom to help defend if you get invaded.
White phantoms now have a limited duration, may have to leave sooner if they do too much work for the host player.
3 item slots per hand, 10 consumable item slots. UI is much denser and more detailed, less scrolling necessary. (first part at least)
Agility stat that increases movement and dodge speed. Existing stats being retooled, such as Dexterity making bleeding/poison more effective.
Just don't die
I'll have some good quality off-screen footage from the TGS demo in an hour or so.
Not sure if I like most of those changes...
Being invaded while hollow is kinda meh tho. Being alive just needs to have a better benefit. I really liked the balance Demon Souls did here. 100% health as alive and 50% as hollow. (it was 25%, but everyone wore that ring and it should be 50% imo).
For the people that are complaining, have you ever played Demons Souls?
If you're someone who's adverse to PVP perhaps you should consider another franchise entirely. The Souls games have always been created with PVP in mind. It has also never marketed itself as casual-friendly or accessible. Either you nut up and accept it for what it is or play a watered-down offline version. The gear complaints are short-sighted as almost all equipment is viable in even endgame if upgraded. I find that these complaints come from people who spend their souls on levelling up without giving a second thought to spending it on their equipment.
If the developers were to change the game around your whims the result would be a game different in design (due to PVP not being a focus anymore). With that being said I'm almost certain there will be ways to avoid player contact without needing to disconnect.
My biggest concern is whether there is any cheat-detection. I seriously doubt this will be the case but if things like health bars during combat are handled server-side then they can cut down on cheaters.
New video from enb at around 9 min some more new stuff
http://www.youtube.com/watch?v=1CGvXh_pEWs
Invasions being allowed in both human and undead states doesn't necessarily mean there's nothing you can do to keep invasions at bay short of playing offline.
Perhaps there will certain items you can use or a covenant like a more impactful and effective version of Way of White, which will possibly make invasions something that happen quite rarely or perhaps never after upgrades. The Way of Blue covenant that summons a helpful Phantom as soon as you are invaded is something I was hoping the game would include. The Way of Blue Phantom may also have some specific buffs or spells in dealing with invaders that we don't know about yet, or maybe they'll be summoned from a higher level pool.
From's main purpose seems to be to remove some of the advantages to being undead - which is more of a state of punishment for dying - and presumably because they didn't consider it ideal that people mostly went around as some ghostly entity or hideous skeleton thing in the first two Souls games.
If they also want to emphasize more of a social covenant style of play this time around, this will be another way to encourage online players to band together and take advantage of the co-op features.
I will SOO enjoy the hell out of this game while unplugging the Ethernet cable from the 360. I do not need no PVP bullshit in my RPG.
You're really missing out, invasions are amazing fun.
Once I am finished with multiple playthroughs, I might try it. Never enjoyed attacking other people in WoW, I can count the number of times in my hand when I purposefully attacked someone who just minded his/her own business.... and I had plenty of horrible hours thanks to gankers.