So how do you properly anchor your hands for a clean shot without an actual table?
So how do you properly anchor your hands for a clean shot without an actual table?
If you press the left trigger the pool cue will lock in space. This allows for a back and forth movement which is just perfect to aim your ball. If you choose, you can then press your right trigger.
This will allow for movements that pivot around the first lock you placed on your cue. If done correctly, you should be able to spin the ball. The physics are so incredible that you can spin the ball and perform various trick shots.
So how do you properly anchor your hands for a clean shot without an actual table?
In order to play pool without a real pool table, developers Cherry Pop Games and Perilous Orbit required a system that would allow tactile feedback without haptic response. This has lead to a ‘lock’ system, in which one of the HTC Vive’s motion-controllers is used in the hand you rest your cue and held to lock in place, while your second hand lines-up the position on the ball and asserts force. It’s intuitive and feels like a very accurate representation of actually holding a cue.
http://www.vrfocus.com/2016/06/review-pool-nation-vr/
Press a button, freeze your "resting" hand's position in the virtual world. Then you only have to worry about your free hand's position in relation to it, much like the real world..
You can lock the cue by pressing the trigger. From one of the reviews:
Almost posted my review. Long story short. Its excellent pool in a VR game and probably the best real world skill to virtual world translation and then back again I have ever witnessed.
Cool, my sucking at it has been confirmed before I've even strapped on the headset!
Played it about 15 minutes, but I forgot to charge my controllers so I have to wait for that now. I tried just the free play, throwing some darts and going around the room. A lot of attention has gone into all the little details, like that domino or the fact that you can open the refrigerators and pick up bottles and so on. Really nice. And the locking mechanism and the physics seem spot on.
How is the dart throwing? Throwing has been one of those difficult areas in the games that have supported it. Getting it to feel natural and react the way you'd expect it to.
How is the dart throwing? Throwing has been one of those difficult areas in the games that have supported it. Getting it to feel natural and react the way you'd expect it to.
I threw just 3 darts and 2 of them went pretty well, but I don't have yet a full opinion on it. Maybe it's missing a bit of a feedback, like you don't feel the weight of the throw, but the physics of it seemed pretty nice.
I hated it. Spent about 4 hours with it and its not that its lacking precision its that something is a bit patchy with the physics and that is ok as its a pool game.
What it needs is a bit more oomph to to the output tracked to the wand. As my friends put it. It acts like they weighs 90 pounds.
Easily patched and you can get good but doesn't have near the real 1 for 1 feel that the pool has.
I'm not sure about this game to be honest, just had one match and my neck is aching. Not having anything to lean on, bending down to line up shots just feels awkward and weird.
Thinking of actually refunding it, but might try again some other time.
I'm not sure about this game to be honest, just had one match and my neck is aching. Not having anything to lean on, bending down to line up shots just feels awkward and weird.
Thinking of actually refunding it, but might try again some other time.
A stool works well too, with its large surface and stable legs. I opted to stand still next to the stool and teleport/ratchet myself into position for the next shot. Ratchet turns are a little nauseating though.Love it so far..but controls are abit weird.
I can't for the life of me figure out how to change my hand position on the Cue so i feel like i'm holding it in a kids grip. I want to grip the cue at the end about 2inches from the end of the stick. Thats how I hold it in real life and it feels like i'm bunting the way it is now.
Besides that..its awesome it looks great and plays great..darts is cool the only problem is I keep hitting the HMD with the Vive controller trying to shoot it properly..and the amount you have to pull the trigger to hold the dart is to much..if you could just lightly pull it to hold the dart the release would be more natural.(wheres the line for where your suppose to stand LOL.
BTW adjustable cane works fabulously for supporting your left hand on the table If i can figure out how to extend backhand grip I'll be able to play very close to real life
Love it so far..but controls are abit weird.
I can't for the life of me figure out how to change my hand position on the Cue so i feel like i'm holding it in a kids grip. I want to grip the cue at the end about 2inches from the end of the stick. Thats how I hold it in real life and it feels like i'm bunting the way it is now.
If you move the back controller (like drawing back the stick) before locking it you can get a cue grip closer to the end.
Either my floor needs to be calibrated or all of the human background people are like 5' tall max.
Well, it certainly feels like pool alright. Right down to the fact that the easy AI won 5/5 times. =P May I suggest a "hopelessly inept" AI level for a future update? Ya know, for us folk that play pool IRL every other decade (and have no desire to learn to play well).
Performance wise, things were smooth at medium, but for some odd reason partway through a match it would sometimes start dropping tons of frames until the game was exited and restarted. Didn't happen during any freeplay session, only against AI. I can only assume it wouldn't happen in online play and is some odd bug with the AI.
Oh, and the first time I used the reposition feature... instant queasiness. Once my mind adjusted to what was happening, I was fine, but damn that first time.
Either my floor needs to be calibrated or all of the human background people are like 5' tall max.
Oddly enough even though it's not compatible this will be a Games With Gold title for the months of July August and September.
VR doesn't go well with being drunk.
VR doesn't go well with being drunk. But this game would benefit so much from some kind of tracked sensor to put on the beer bottle. Would fit the atmosphere perfectly.
Chet Faliszek said:Awesome to see Pool Nation on the top 10 sellers list!
A new build has been uploaded today with several changes that should result in increased performance for everyone. Here's the list of changes:
- Temporarily removed capsule shadows on NPC characters
- Removed unneeded per-bone calculations on NPC characters
- Removed particle calculation from match win screen still being active when not shown.
- Blueprint optimizations for the balls.
- Fixed the light constraint on the table light.
- Stopped the user being able to grab the table light off the ceiling.
- Multiplayer replication improvements added, overall online experience should be more robust.
- Added lobby numbers to stop different builds finding each other.