yummy
http://www.vg247.com/2011/01/24/portal-2-to-feature-two-end-credit-sequences-says-valve/
I actually tried some user-created levels in UT3 on PS3 and some of them lagged really bad because they featured some really crazy looking scenery + advanced physics.
http://www.vg247.com/2011/01/24/portal-2-to-feature-two-end-credit-sequences-says-valve/
Faliszek also confirmed to NowGamer that the title would include user-made levels for all platforms. Including the usually-closed 360.
The mod tools have to stay on the PC side just because theres a bunch of dependencies that require the Windows platform, he said.
But the content that comes out is agnostic, and so we will be seeing that on all the platforms. Depending on the platform youre on I should say, will depend on how were delivering it.
He added that PS3 users would get said levels through Steamworks.
Theres just a lot of value in engaging the community because theyre smart, theyre thinking of really cool things and we want to be able to have everyone share that.
I actually tried some user-created levels in UT3 on PS3 and some of them lagged really bad because they featured some really crazy looking scenery + advanced physics.