Now that the dust has settled, we have been contacted by Obsidian Entertainment to provide more detail on what our creation is going to look like. We are the visionaries, while Obsidian constructs our vision to their fullest potential.
From Obsidian Entertainment's Producer on Project Eternity:
Brandon Alder said:
Hello. My name is Brandon and I am the producer on Project Eternity. I am contacting you because, now that we are entering production, we will need to collect info from you regarding your inn design. This info would normally be collected from our backer site, but we are still in the process of revamping it.
Our lead area designer mentioned that he would like to call you. If you don't mind, you can send me a number you would like to be reached at and a good time to contact you. If that doesn't work, we can always do the email thing.
Below is a basic form that we will be providing from our website. You don't necessarily have to fill this out, but you may want to review it so when you interact with Bobby you will have an idea of what you want. Again, the form is a very basic one, so if there are any special things that need to be worked out (within reason), Bobby will be the one to speak to about it.
Thanks,
-B
To make this as streamlined as possible, a poll would be created every week to successfully decide what the Inn would be like.
NPC
Character's Full Name:
What is your character's full (first and last) name?
Personality and Combat Style:
Describe the personality and combat style of your NPC. You're welcome to describe this in prose, or as a series of short descriptors.
Example:
Flimbel is a wild man, talking in stuttering fragments and twitching irregularly, occasionally raising his voice to an unnecessary, booming volume. He interprets the actions of others in the worst way possible, taking offense when none is intended. In combat, he lets loose with big area effect spells, especially if they are flashy and fiery.
Backstory:
Describe the backstory of your NPC. This one is a bit trickier, because we must ensure that the backstory matches the general tone and history of the world. We'll do our best to match the overall spirit of the backstory with something that works for the area in which the NPC is found, and for the type of interactions that players will have with your NPC, possibly including dialogue.
Character's Race:
Please choose a race for your NPC.
Select race.
-- Human / Dwarf / Elf / Aumaua / Orlan / Godlike
Character's Desired Appearance:
Describe how you'd ideally like the appearance of the character to be. Please note, we are limited by a number of factors including color and available items and armor, but we'd like to get close to the spirit of your design.
Character's Gender:
Select gender.
-- Male / Female
Character's Age:
Select age.
-- Youth / Adult / Middle-aged / Old
Character's Class:
Select class.
-- Barbarian / Cipher / Chanter / Druid / Fighter / Monk / Paladin / Priest / Ranger / Rogue / Wizard
Character's Hair Style:
Select hair style.
-- Long / Long and disheveled / Medium / Medium Wild / Short / Bald
Character's Armor Color:
Select color.
-- Black / White / Light Red / Light Red Orange / Light Yellow Orange / Light Yellow / Light Pea Green / Light Yellow Green / Light Green / Light Green Cyan / Light Cyan / Light Cyan Blue / Light Blue / Light Blue Violet / Light Violet / Light Violet Magenta / Light Magenta / Light Magenta Red / Red / Red Orange / Yellow Orange / Yellow / Pea Green / Yellow Green / Green / Green Cyan / Cyan / Cyan Blue / Blue / Blue Violet / Violet / Violet Magenta / Magenta / Magenta Red / Dark Red / Dark Red Orange / Dark Yellow Orange / Dark Yellow / Dark Pea Green / Dark Yellow Green / Dark Green / Dark Green Cyan / Dark Cyan / Dark Cyan Blue / Dark Blue / Dark Blue Violet / Dark Violet / Dark Violet Magenta / Dark Magenta / Dark Magenta Red
Character's Occupation:
Select occupation.
--
Acolyte (of religious temple or mage order) / Apprentice / Armor Smith / Builder / Carpenter / Cartographer / Cobbler / Cook / Courtesan / Cutpurse / Fisherman / Hunter / Innkeeper / Jeweler / Merchant / Messenger / Miner / Sailor / Shipwright / Street Performer / Tailor / Trapper / Weaponsmith / Weaver / No profession or trade
Character's Main Weapon:
Select main weapon type.
-- Short blade (dagger, stiletto) / Medium sword (sabre, long sword, rapier) / Hatchet / Battle axe / Spear / Bludgeon (club, flail, mace) / Warhammer / Two-handed sword (great sword, estoc) / Two-handed pike / Two-handed poleaxe / Two-handed quarterstaff / Two-handed morning star / Pistol (no offhand) / Two-handed firearm (arquebus, blunderbuss) / Bow / Crossbow / Magical implement (no offhand, wand, scepter)
Character's Off-hand Item:
Select off-hand item.
-- Short blade (dagger, stiletto) / Medium sword (sabre, long sword, rapier) / Hatchet / Battle axe / Spear / Bludgeon (club, flail, mace) / Warhammer / Small shield or Buckler / Medium shield / Large or tower shield / No off-hand
Character's Head:
What type of helmet or hat does this character wear, if at all?
Select head-slot item.
-- No hat or helmet / Hat or cap / Partial helm / Full helm
Character's Armor:
Select armor type.
-- Cloth or clothing / Padded / Hide / Leather / Scale / Mail / Brigandine / Plate
Inn / Tavern
Inn/Tavern Name:
What would you like the name of the inn/tavern to be?
Inn/Tavern Concept:
Describe the basic concept of the inn/tavern.
Example:
A high class inn where nobles and important merchants meet to discuss future deals.
Inn/Tavern Appearance:
Describe the appearance of the inn/tavern.
Example:
High end furniture with lots of polished metal fittings neatly arranged in the main room. The walls are draped with fine art and the whole place has a feeling of class and sophistication.
Inn/Tavern History:
Describe the history of the inn/tavern.
Example:
The tavern was founded by Jonas Sayne, a merchant from a noble background. Realizing that Defiance Bay lacked a place for the rich and powerful to meet to discuss business, Sayne commissioned the creation of The Discreet Gentleman in the business friendly Copperlane district. It is rumored a backroom of the tavern houses an entrance to the city jail dungeons.
Inn/Tavern Color:
Select a main color for your inn/tavern.
Select color.
-- Black / White / Light Red / Light Red Orange / Light Yellow Orange / Light Yellow / Light Pea Green / Light Yellow Green / Light Green / Light Green Cyan / Light Cyan / Light Cyan Blue / Light Blue / Light Blue Violet / Light Violet / Light Violet Magenta / Light Magenta / Light Magenta Red / Red / Red Orange / Yellow Orange / Yellow / Pea Green / Yellow Green / Green / Green Cyan / Cyan / Cyan Blue / Blue / Blue Violet / Violet / Violet Magenta / Magenta / Magenta Red / Dark Red / Dark Red Orange / Dark Yellow Orange / Dark Yellow / Dark Pea Green / Dark Yellow Green / Dark Green / Dark Green Cyan / Dark Cyan / Dark Cyan Blue / Dark Blue / Dark Blue Violet / Dark Violet / Dark Violet Magenta / Dark Magenta / Dark Magenta Red
Inn/Tavern Floor Type:
Select what type of floors your inn/tavern should have.
Select floor type.
-- Stone / Wood
Inn/Tavern Wall Material:
Select the type of walls your inn/tavern should have.
Select wall material.
--Brick / Plaster
Inn/Tavern Window Shape:
Select the type of windows your inn/tavern should have.
Select window shape.
-- Round / Square
Inn/Tavern Table Type:
Select the type of tables your inn/tavern should have.
Select table shape.
-- Long / Round / Square
Inn/Tavern Artwork:
Select what type of wall artwork your inn/tavern should have.
Select wall artwork.
--Landscape / Portrait
Inn/Tavern Trophies:
Select the type of trophies your inn/tavern should have.
Select trophies.
-- None / Adventurer Gear / Ancient Relics / Creatures / A Little Bit of Each
Inn/Tavern Lighting:
Select what type of lighting your inn/tavern should have.
Select lighting.
-- Bright and lively / Dark and moody
Inn/Tavern Room Type:
Select the type of rooms your inn/tavern should have.
Select room type.
-- Luxurious (large bedroom with high class accessories) / Functional (single bed with matching accessories) / Common (bunks and chairs)
Inn/Tavern Exterior Sign:
Select what type of exterior sign shape your inn/tavern should have.
--No Sign / Round / Oval / Rectangle / Square
Item
Item Name:
What would you like the name of the item to be? Please avoid long names if possible!
Item Type
Please choose what type of item you are creating. Remember to be creative! A longsword may get lost in the shuffle, while a pair of unique gloves or a flail may stand out.
Select item type.
-- Weapon or Shield / Armor / Ring / Boots / Gloves, Gauntlets or Bracers / Helmet or Hat / Cloak or Cape / Amulet, Torc or Necklace.
Item Color
Select Color.
-- Black / White / Light Red / Light Red Orange / Light Yellow Orange / Light Yellow / Light Pea Green / Light Yellow Green / Light Green / Light Green Cyan / Light Cyan / Light Cyan Blue / Light Blue / Light Blue Violet / Light Violet / Light Violet Magenta / Light Magenta / Light Magenta Red / Red / Red Orange / Yellow Orange / Yellow / Pea Green / Yellow Green / Green / Green Cyan / Cyan / Cyan Blue / Blue / Blue Violet / Violet / Violet Magenta / Magenta / Magenta Red / Dark Red / Dark Red Orange / Dark Yellow Orange / Dark Yellow / Dark Pea Green / Dark Yellow Green / Dark Green / Dark Green Cyan / Dark Cyan / Dark Cyan Blue / Dark Blue / Dark Blue Violet / Dark Violet / Dark Violet Magenta / Dark Magenta / Dark Magenta Red
Item Concept:
Describe the basic concept for the item.
Example:
Extra damage against undead and can cast some sort of light or fire-based spell twice between resting.
Item Appearance:
Describe the appearance of the item. Please keep in mind that details won't always be visible in game, but may go into the description for the item.
Example:
Brass-plated plate armor with a black bear prominently enameled on the breastplate. It's dented and scratched in many places and generally looks well worn. Notably, there's a large puncture that has been repaired right over the heart. The pauldrons are flared a little more than standard plate armor.
Item History:
Describe the history of the item.
Example:
The ring was crafted by an orlan priest. He infused the ring with the captured soul fragments of his enemies and gave it to his prince as a gift. The prince died in battle fighting against a large force of Aedyran mercenaries in the Dyrwood. For a while, it went back to the Aedyr Empire where it was on display in a public exhibit as a morbid cultural curiosity from Eir Glanfath. Eventually, a burglar stole the ring and wound up taking it back to the Dyrwood.