Nikodemos
Member
The obvious answer is a force-feedback chair with four-point harness.It might be necessary to strap persons down before playing. I can see a lot of accident videos in the early days of release.
The obvious answer is a force-feedback chair with four-point harness.It might be necessary to strap persons down before playing. I can see a lot of accident videos in the early days of release.
The obvious answer is a force-feedback chair with four-point harness.
What exactly is Summer Lesson?
The future.
of declining birth rates?
Some of the things there are quiet reassuring in term of graphics. It should really be fine with stylized aesthetics.
Games like Hawken and Vox Machinae work because you're in a *visible* cockpit. Simply being seated doesn't matter. You cant rely on your mental process reminding you that you're actually in a mech of some sort. You need the visual stimulation to drive the point home to your brain.
And it's also not true that FPS's are fine so long as you don't take away control from the player. I wish it was that easy, but the disconnect in movement itself can absolutely cause nausea in many, many people.
Let's just say the inversely proportional relationship between birth rates and fap rates is likely to be exponential.
I know what you meant by seated. Like I said, you don't *see* that you're seated, though. That's the important part.By seated I meant in game (sitting in a mech). I've owned the DK1 and DK2 both since launch and have played many FPS games (both made for VR and not using VorpX). I'm not sure if you are speaking from experience as well or regurgitating things you read - but either way I'll just have to agree to disagree with you.
If they didn't before, they will now.Haha are people serious about this? Like, do people get genuinely sexually aroused by video games? Not judging, just curious.
I know what you meant by seated. Like I said, you don't *see* that you're seated, though. That's the important part.
As for what I'm speaking from, it's both. It's not 'regurgitating' what others have said in a situation like this. You cant just ignore honest testimony from others. VR is tricky and what works for you may not work for somebody else, so you cant just assume that your own experience is the standard metric.
If they didn't before, they will now.
Haha are people serious about this? Like, do people get genuinely sexually aroused by video games? Not judging, just curious.
You can increase your tolerance levels, but I don't think *most* people become completely immune to it. There are a lot of people who have spent a good amount of time in VR that will still experience discomfort/nausea in many games, with FPS's being one of the more prevalent antagonists.Well that is a good point because you become "better" at handling VR. Most people refer to it as their "VR legs". People who picked up the DK1/DK2 and tried it once may or may not have had a comfortable experience. After playing a lot most people become acclimated to it.
I wouldn't be so sure. It's a bit hard to determine from the trailer. It showcases you have glass in front of you as the hud overlays it from time to time. If one followed the cannons to their origin one would probably see the rest of the construct.I know what you meant by seated. Like I said, you don't *see* that you're seated, though. That's the important part.
So much so that there could be a lot of controversy about it in the coming years. This will be scraping very close to the 'is it cheating?' conundrum, for one.
Can someone explain to me what Summer Lesson is about? Am I supposed to be playing some sort of tutor?
Watching that Summer Lesson video feels like I'm watching the future of visual novels.
I like the future. The future is good.
Can someone explain to me what Summer Lesson is about? Am I supposed to be playing some sort of tutor?
Watching that Summer Lesson video feels like I'm watching the future of visual novels.
I like the future. The future is good.
it's the answer to Japan's declining birth rate
I wouldn't be so sure. It's a bit hard to determine from the trailer. It showcases you have glass in front of you as the hud overlays it from time to time. If one followed the cannons to their origin one would probably see the rest of the construct.
You might be able to see if you look around, but that doesn't help when you cant see it during the bulk of gameplay where you're looking forward.I wouldn't be so sure. It's a bit hard to determine from the trailer. It showcases you have glass in front of you as the hud overlays it from time to time. If one followed the cannons to their origin one would probably see the rest of the construct.
Nice. New girl looks great too. Needs to come out. Glad they put out that English trailer, seems way more likely they're really doing it.
Greg and Colin in the KIndaFunny stream yesterday were pretty negativ about Morpheus. They thought its pretty much dead because Sony didn't give it much attention at the show.
Greg at one point said he wished that they had announced that every game they showed so far will be playable on Morpheus, too. They also thought Microsoft is able to compete with Morpheus because of their deal with Oculus.
This shows how little people understand what VR actually is.
It should be obvious that you can show of Morpheus on stage. VR banks on the fact that its so awesome that the few people who actually tried it spread the word and people try it at their friends house and are immediately convinced.
I don't know whether or not VR is really going to be that awesome that this approach works, but thats the way Sony, Valve and Oculus are doing it. We won't see stage shows where they us VR trailers. It just doesn't work that way.
Another common mistake is that people think you can just port normal games over to VR.Thats not how its done. VR is a completely different from normal gaming on a screen or gaming on a 3D screen. We need different inputs, different gameplay mechanics, different movement and camera, different leveldesign and different etc.
Sure there will be some ports, but they will all feel weird. The games developed exclusively for VR are where its at.
And last but not least: the Microsoft-Oculus partnershit has nothing to do with the VR everybody is talking about.
VR is about putting you IN the game world. Oculus on Xbox will just put you in a virtual room where you play your usual games on a virtual screen.
This has nothing to do with what Sony is trying do with Morpheus.
And last but not least: the Microsoft-Oculus partnershit has nothing to do with the VR everybody is talking about.
VR is about putting you IN the game world. Oculus on Xbox will just put you in a virtual room where you play your usual games on a virtual screen.
This has nothing to do with what Sony is trying do with Morpheus.
Partnershit
It has nothing to do with the VR everybody is talking about, but it seems to have the intended effect of diverting attention from Sony's efforts.
Can someone explain to me what Summer Lesson is about? Am I supposed to be playing some sort of tutor?
Partnershit
It has nothing to do with the VR everybody is talking about, but it seems to have the intended effect of diverting attention from Sony's efforts.
Having to have a decent pc to stream your xbox one to to play in a strange view doesnt seem a selling point and i cant see how it in anyway diverts any anntention from sonys efforts when your really never going to see a game made for xbox in vr when the console itself doenst support any vr unit native.
The goal is to get senpai to notice you
They'd be silly to change the name at this point.
VR is something you have to experience by yourself. I'm glad sony didn't spend a lot of time talking about it on the conference.
...
"...It’s at this point that you can look down to see two control pads sitting in your virtual hands that aren’t too far off from the two handles of a DualShock 4, further increasing the bond between the real and virtual worlds. You can also use positional tracking to carefully inspect the intimidating cannons that are strapped to either side of the vehicle. It creates a very genuine and dwarfing sense of being housed inside a colossal piece of weaponry.
...
I like it, too. Sounds futuristic, but not too corny.I agree.
Plus, I actually think it is a pretty good name overall in general.
Having to have a decent pc to stream your xbox one to to play in a strange view doesnt seem a selling point and i cant see how it in anyway diverts any anntention from sonys efforts when your really never going to see a game made for xbox in vr when the console itself doenst support any vr unit native.
The goal is to get senpai to notice you
Like who? This sounds like paranoia to me.It's not a selling point as it really is, but people are imagining this as a full VR solution, like GigaWatts mentioned. It's not a selling point, it's not even a point as far as VR capabilities but that's not how this was perceived and MS probably intended it this way, people now think they are seriously in for VR.