At least they have a programmer nowadays, PROGRESS
They had 90% of the music done before they had 1% of the game complete?
I hate when devs do this.
Projects like this is the reason why the studio I work with decided not to go with Kickstarter, because they felt they wouldn't get pledges. Shame really because I believe we have the team in place and good management but it's not my call to make.
This is fucking pathetic, in every sense of the word's definition. Sad and desperate. They should have given refunds before they were in too deep, I would have had sympathy. As it is now they have only proven that they are ignorant, stubborn, defensive and disorganized.
I firmly believe that in 90% of cases, Kickstarter for video games is a huge mistake. You end up with situations like this where people who have pipe dreams but no actual idea how to make a game get lots of money to ultimately come up with nothing.
Even now, getting a "replacement programmer" to make the game that's going to save JRPGs is laughable. It would take a whole team of people to put together a project of this scope.
lol all programming work delayed because they couldn't get one specific programmer to start the work? HIRE A FUCKING PROGRAMMER!
That's the funniest thing. Just hire a goddamn bunch of coders, you idiots.
They were banking on getting a coder to work for free, and paying him in potential profits, which is really fucking stupid.
You pay for what you get.
They had 90% of the music done before they had 1% of the game complete?
I hate when devs do this.
Remember that JRPG that was going to be the "saviour of JRPGs".
The issue isn't that "most Kickstarter games are failures", it's that Kickstarter failures are so high profile. It would take fifty successful games of ordinary start-up reputation to outweigh the lukewarm reception to Yooka-Laylee and Mighty No. 9 speaks for itself.
If Shenmue or Bloodstained don't deliver, I can't see the zeitgeist surrounding crowdfunding to be as enthusiastic as it has been ever again. Crowdfunding had a really strong community aspect to it where lots of fans plugged and promoted their projects. I remember pledging $250 to Bloodstained and telling everyone I could to donate.
There used to be this feeling that "if we help create this, it will be amazing." Now, there are multiple examples of "if we help create this, it could be just okay."
Which, to be fair, was always the reality. There was no guarantee of quality, only the dream. Dare I say, we have woken from the dream and reality is sobering.
The games might not be good. Knowing that, how much would you donate?
It's very different from before where the expectation of greatness was unshakable. Even with tons of smaller games delivering at a level these high-profile games did not.
One programmer for something of this scale is such a terrible idea. You can get by with one guy for a simple game but not for something as large as a JRPG.
That explains a lot.You'll be surprised how often this happens in the industry. For example the first Nier had all the music done and they had to build the game around it.
It's very different from before where the expectation of greatness was unshakable. Even with tons of smaller games delivering at a level these high-profile games did not.
We also tend to remember the bad better than the good, as the old adage goes- once bitten, twice shy.
Kickstarter (well, not alone) gave us Divinity: Original Sin, Pillars of Eternity for example, not even delving into the many smaller projects (as you mention) that blew up way out of their initial scale from using Kickstarter as a springboard like Undertale, etc.
The issue isn't that "most Kickstarter games are failures", it's that Kickstarter failures are so high profile. It would take fifty successful games of ordinary start-up reputation to outweigh the lukewarm reception to Yooka-Laylee and Mighty No. 9 speaks for itself.
If Shenmue or Bloodstained don't deliver, I can't see the zeitgeist surrounding crowdfunding to be as enthusiastic as it has been ever again. Crowdfunding had a really strong community aspect to it where lots of fans plugged and promoted their projects. I remember pledging $250 to Bloodstained and telling everyone I could to donate.
There used to be this feeling that "if we help create this, it will be amazing." Now, there are multiple examples of "if we help create this, it could be just okay."
Which, to be fair, was always the reality. There was no guarantee of quality, only the dream. Dare I say, we have woken from the dream and reality is sobering.
The games might not be good. Knowing that, how much would you donate?
It's very different from before where the expectation of greatness was unshakable. Even with tons of smaller games delivering at a level these high-profile games did not.
I agree. I actually just said that in the post above yours. We were probably writing our posts at the same time.
There where still a lot of high profile sucesses. The CRPG's like Pillars and Divnity turned out great. As did the shadowrun games. Shovel Knight ect..
People often forget that these games were kickstarters because they don't really advertise it that much.
At least for long forgotten PC genres Kickstarter has been fantastic.
How is this project still going with such a low budget?
I firmly believe that in 90% of cases, Kickstarter for video games is a huge mistake. You end up with situations like this where people who have pipe dreams but no actual idea how to make a game get lots of money to ultimately come up with nothing.
Even now, getting a "replacement programmer" to make the game that's going to save JRPGs is laughable. It would take a whole team of people to put together a project of this scope.
Seems like a good time to post Stump's google doc with all the major and semi-major gaming kickstarters and their current status.Just because a project is funded and released doesn't mean it wasn't a mistake.
Some great games have come from Kickstarter. Hyper Light Drifter was one of my favorite games last year. But there have been a lot of duds or lackluster games, not to mention the ones that never even make it off the ground.
They had 90% of the music done before they had 1% of the game complete?
I hate when devs do this.