Beautifully Shaped Monsters
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So I'm guessing there is absolutely no chance this will come to Windows 7?
Would it be able to run in a VM runnning Win8?
Would it be able to run in a VM runnning Win8?
i need to catch up on these streams (they always do it when i'm at work D
also it says beta starts in october. that's not like october 1st right? just somewhere in october?
Finally gonna catch one lol
I was just in time to see the boss shut it down :3
...however, I saw just enough to be floored by the flexibility of this game O_O! Seriously... angry birds? really impressive how they framed the POV camera too.
Particle emission is doable. Watch this: http://youtu.be/DwWzIn-W5LU?t=47m41s
He creates an asteroid field. Pay attention to the prop effects menu; you could easily just replace the rocks with some kind of spark effect.
Particle emission is doable. Watch this: http://youtu.be/DwWzIn-W5LU?t=47m41s
He creates an asteroid field. Pay attention to the prop effects menu; you could easily just replace the rocks with some kind of spark effect.
Woah, the changing water level stuff is awesome.
Water Temple remake anyone?
Watching the vídeo, but since I don't have a twitch account, I'm gonna ask here:
Is it possible to create "check points" when testing the game? For example, in the stream demo start testing with the troll killed and the object retrieved already?
That's a very good idea. Brain pages should give all the functionality I need.Not that I've seen, but: Brains can have multiple pages and only one page is ever in use at a time, but you can have a When/Do condition that calls to other pages or even other brains in other objects. You could create a separate page in the brain(s) for whatever game objective you want to bypass that meets the conditions of the objective itself and set that page to temporarily override the primary page that does not have the conditions met.
You can also just pick up and place your character anywhere you want, so if your broader set of objectives aren't directly linked to each other it wouldn't really matter where the character is during testing.
All good too. Just one more noob question, I swear: Can you paste a brain as a new page(s) into another brain?You can copy and paste code within a single brain to new lines or other pages or other brains, or you can move an entire brain from one object to another. You can also save brains for later usage and place them in any object you want.
Not that I've seen, but: Brains can have multiple pages and only one page is ever in use at a time, but you can have a When/Do condition that calls to other pages or even other brains in other objects. You could create a separate page in the brain(s) for whatever game objective you want to bypass that meets the conditions of the objective itself and set that page to temporarily override the primary page that does not have the conditions met.
You can also just pick up and place your character anywhere you want, so if your broader set of objectives aren't directly linked to each other it wouldn't really matter where the character is during testing.
Is there a page limit for brains?
Can you paste a brain as a new page(s) into another brain?
I am kind of surprised how awful the text editor in game is. I mean you can only see 5 words that you have written. Why not give a bigger field for entering text?
That's currently being reworked. The current implementation was intended just to prove the feature worked.
How do you get in the beta again?
Today's stream for anyone who missed it. It was excellent start to finish. Terrain deformation as a gameplay mechanic, plus lots of general questions answered.
There's an actual rain prop effect you can use for that.
edit: weird, some how posted before finishing the post.
Yea, I know. Can you set it to hurt you, though? Also, this could be used to simulate hails storms too if you set it up right.
We're finally able to get to Swan Song.
Project Spark Swan Song play-through
Thursday 3pm PDT
www.Twitch.tv/project_spark
Microsofts Team Dakota shows off one of the first complete game experiences by doing a live play through of the Swan Song RPG, created entirely within Project Spark. Community Manager Mike Lescault is joined by Technical Art Lead Rusty McLellan, creator of the Japanese-RPG inspired game that includes a fully-functional leveling system, complete with stat increases, new spells, and armor upgrades. Created as a labor of love during Rustys free-time, Swan Song sets the bar for the use of cinematic transitions and environmental effects to create a compelling narrative introducing the player to a robust and engaging universe, in this hardcore RPG with turn-based combat.
Whoahhh!bomba, this was a reply to a reddit post about someone being conviced to get a xbox one because of project spark
http://www.reddit.com/r/xboxone/comments/1o43eb/project_spark_convinced_my_brother_to_pick_up_a/
bomba, this was a reply to a reddit post about someone being conviced to get a xbox one because of project spark
http://www.reddit.com/r/xboxone/comments/1o43eb/project_spark_convinced_my_brother_to_pick_up_a/
Whoahhh!
I'm curious if he's talking about PC/tablet version maybe?
Mike, any chance you could clarify?
Would be incredible if this game didn't require Gold on Xbox.
During E3, we announced that the core Project Spark experience would be free-to-play, and would not require a Gold membership. We'll be sharing more details as we get closer to release. Gold membership generally provides a tremendous amount of value, and for past Xbox titles, has been required for specific product features such as multiplayer.
Hope that helps!