Mike and Henry have stated repeatedly in the live streams that all creators are publicly and appropriately credited. You cannot copy/paste someone's work without them getting credited as the original author.
interesting concept...have to wait and see what MM does in comparison, plan on being a creator this time around and want to sink down into only one user-generated focus game for a while.
beta must have been moved or it secretly went out.
Ya'll behind like a motherfucker. There's a live stream going on right now.
Trust me, I'd make sure you guys would get your beta keys. I got the list right here ;P
Anyway, they said in a few streams ago that they had to push the beta back to November. Just now in the stream they said they have "320" bugs left on the bug list. Should definitely be out by the end of this month though.
Holding my breath... we're at 133 bugs and dropping fast! #Project Spark #BetaCountdown
https://twitter.com/Saxs
Looks like it is close! Still would have to go through a week of cert testing, but it is very close I think.
Also, are we gonna make a new thread called "Beta Impressions" or maybe we could get the title of this thread changed once it drops?
Yep, I am also for new thread to get more exposure. BTW, the Alpha is down, so the beta is arriving in the next 2 weeks or so...
Yep, I am also for new thread to get more exposure. BTW, the Alpha is down, so the beta is arriving in the next 2 weeks or so...
Beta is imminent.
Beta is imminent.
various parts of my anatomy are hard
Thanks for the laugh!Happy noodle...
Thanks for the laugh!
There was an hour long talk at this years GDC Next...
http://www.youtube.com/watch?v=gK6hD24RA9U
Some pretty good info in the vid.
There was an hour long talk at this years GDC Next...
http://www.youtube.com/watch?v=gK6hD24RA9U
Some pretty good info in the vid.
Just been catching up on streams, still looking great, can't wait for the beta.
Video from today's stream. We ran 'e' through the new user tutorial to see how quickly someone new to the game could start creating. He made a tower defense game like a pro.
http://t.co/iHt5vRfDt0
http://www.twitch.tv/project_spark/
You probably don't wanna miss this one. They're doing leveling and progression systems.
http://www.twitch.tv/project_spark/
You probably don't wanna miss this one. They're doing leveling and progression systems.
Mike just said the beta was submitted for certification today. Usually takes 7-10 business days to pass, assuming everything goes without a hitch. They've been discussing leveling and progression for Project Spark itself, not designing your own. The game rewards players with additional assets for creation the more they play and create, with milestones achieved, design specializations, daily creation goals. You have the option of bypassing all of it by purchasing the content you want straight away.
The build they're showing off looks far more advanced than what they've been showing the past few months.
There's one piece of info from the stream I found a little troubling. So you can unlock or buy creation assets. Totally cool. But what if you're trying to play or remix a game made with assets you have neither bought nor unlocked?
Remixing games containing assets that you don't own is not possible. That makes sense. Playing content you don't own is slightly more complicated.
Players are granted 20 minutes a day of "Spark Time" which allows them to play games that contain assets that they have neither unlocked nor purchased. And if I understood it correctly, if you want to play said game for longer than 20 minutes you can either spend time away from that game in create modes to unlock those assets, you can outright purchase the assets, or you can purchase more Spark Time.
So, as a creator, if I pay for or unlock all the assets I need for my creation, which I am totally willing to do, I might have to also convince other people to buy those assets to experience my game for more than 20 minutes. I think this would be a fairly easy sell for people already buying into the Project Spark ecosystem - those people are likely creators too and will probably want some of that stuff for themselves anyway. But my game is a tougher sell to anybody outside of that ecosystem, and my game is likely reduced to a timed demo. That makes investing time and money into extended projects a little less inviting.
Having to actually "sell" content for Team Dakota so others can play my game was not something I was expecting to have to do.
There's one piece of info from the stream I found a little troubling. So you can unlock or buy creation assets. Totally cool. But what if you're trying to play or remix a game made with assets you have neither bought nor unlocked?
Remixing games containing assets that you don't own is not possible. That makes sense. Playing content you don't own is slightly more complicated.
Players are granted 20 minutes a day of "Spark Time" which allows them to play games that contain assets that they have neither unlocked nor purchased. And if I understood it correctly, if you want to play said game for longer than 20 minutes you can either spend time away from that game in create modes to unlock those assets, you can outright purchase the assets, or you can purchase more Spark Time.
So, as a creator, if I pay for or unlock all the assets I need for my creation, which I am totally willing to do, I might have to also convince other people to buy those assets to experience my game for more than 20 minutes. I think this would be a fairly easy sell for people already buying into the Project Spark ecosystem - those people are likely creators too and will probably want some of that stuff for themselves anyway. But my game is a tougher sell to anybody outside of that ecosystem, and my game is likely reduced to a timed demo. That makes investing time and money into extended projects a little less inviting.
Having to actually "sell" content for Team Dakota so others can play my game was not something I was expecting to have to do.
Are non creators gonna buy more playtime, be it an extra day or a whole month? My gut says no, even if the games are good.
This is the main problem with this system.
This system does not promote buying new content for level creation. I will be wary of every content that should be bought, not because I don't want to buy it (I was more than ready to throw money at this game), but because I don't want to limit my potential player base to a small percentage. What's the point? I spend money in order to make my levels playable to fewer players. Not a great incentive. I just can't believe how bad this decision is.
People would play a game with a pack they don't have, and then it would spark their interest to create something of their own with it, and they would have incentive to buy it.