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Posted by Hiroaki Kato Producer, Square Enix
The origin of Final Fantasy XII The Zodiac Age begins with the original Final Fantasy XII which was released on PS2 in 2006. This game had the honor of receiving many awards with its unique game system that granted players great freedom and strategic ability, and by its graphical expressiveness that utilized the hardwares capability to the fullest, in the world called Ivalice that inherited the genes of Final Fantasy Tactics.
The core members from the original development team got together this time to develop Final Fantasy XII The Zodiac Age, but the first thing that we thought was to not only improve visual and sound expression, but also to reconstruct the game design itself so that the players can experience a new Final Fantasy XII as a modern game.
We created this game as a new game for PS4 by devising multiple mechanics based on the Final Fantasy XII International Zodiac Job System that was only released in Japan in 2007. It featured a more comfortable gameplay experience for our players, including changes to the growth system and the battle design where different strategies can be used compared to the original Final Fantasy XII. Im sure that this experience will surpass the memories of those who played the original Final Fantasy XII. For those playing for the first time, this will be an experience like never before.
In this blog Ill focus on three points:
World views and new key art.
New and recreated visuals and sound.
Reconstruction of the game design, and a new future.
For the purposes of this article, Ill write Final Fantasy XII as FFXII, Final Fantasy XII International Zodiac Job System as FFXII IZJS, and Final Fantasy XII The Zodiac Age as FFXII TZA.