FFObsessed said:So I downloaded the 2.4 firmware and theres awful "?" icons all over the place. I guess the custom themes are gonna have to be updated! :lol
Gonna play Super Stardust HD now
Paging m0dus stat!
FFObsessed said:So I downloaded the 2.4 firmware and theres awful "?" icons all over the place. I guess the custom themes are gonna have to be updated! :lol
Gonna play Super Stardust HD now
But they will have to be going forward, if everyone keeps clamoring for Trophy support in games now.alr1ghtstart said:And most save files are not tied to a specific PSN ID.
Link? I wonder why, at this point, they're not directly supporting MKVs and calling it quits.borghe said:just wanted to mention that subtitles for videos is NOT a stealth update to this firmware... It was put in in 2.20 I believe. I just know it was previous to this firmware because I came across a video with external subs and found info on how to get the subs to play on the PS3 without having to encode the subs hard onto the video.
The only complaining going on is that some people were expecting all games to be compatible with Trophies right away.Firewire said:Just got home, and just found out about 2.4!
Can't wait to download it, anyways I read the OP and skimmed the thread, what is everyone complaining about? Seems there are issues with save files & trophies or something?
kaching said:But they will have to be going forward, if everyone keeps clamoring for Trophy support in games now.
Backing up save files may address the issue of being able to restore in the event of a hardware failure/software glitch but it obviously doesn't address all the reasons you might want to download a savegame file from elsewhere.
kaching said:But they will have to be going forward, if everyone keeps clamoring for Trophy support in games now.
Backing up save files may address the issue of being able to restore in the event of a hardware failure/software glitch but it obviously doesn't address all the reasons you might want to download a savegame file from elsewhere.
Metalmurphy said:The only complaining going on is that some people were expecting all games to be compatible with Trophies right away.
The problem related to Saves is that games that didn't lock the saves to the PSN account can't be patched to accept your already completed achievements. The game would have to be patched so that Saves from then on would be locked, and you'd have to regain the accomplishments.
tanod said:Here's a thought: I don't think Trophies have anything to do with save files. I think they are recorded somewhere on the OS level when you get them and then they sync up to PSN when they upload.
Husker86 said:Why would they have to be if you cannot get trophies from just loading a save file?
tanod said:Here's a thought: I don't think Trophies have anything to do with save files. I think they are recorded somewhere on the OS level when you get them and then they sync up to PSN when they upload.
If a developer does want to give out retroactive trophies, they are probably required to have the save locked at the time of the original release (Burnout), or the trophies have to be based on stats that are kept on a server and not kept in a save file (War Hawk).
kaching said:Backing up save files may address the issue of being able to restore in the event of a hardware failure/software glitch but it obviously doesn't address all the reasons you might want to download a savegame file from elsewhere.
You're right, but the support you mention is limited to DivX subtitles in the video file. The PS3 has no support for external subtitle files whatsoeve. The methods to get subtitles in the video require on-the-fly transcoding, which has nothing to do with the PS3's subtitle capabilities.borghe said:just wanted to mention that subtitles for videos is NOT a stealth update to this firmware... It was put in in 2.20 I believe. I just know it was previous to this firmware because I came across a video with external subs and found info on how to get the subs to play on the PS3 without having to encode the subs hard onto the video.
Lince said:sorry mods for being lazy and all but I can't read the whole thread right now... what's the status for Uncharted and Devil May Cry 4 trophies? thanks guys
Dr_Cogent said:MS did it right by forcing all devs to support custom soundtracks. I don't see why Sony couldn't have included it in their spec and then just stubbed it off, so when the feature did finally arrive - it would seamlessly work.
Jim said:Since everyone else is whining about little issues, let me toss in mine: I hate that the Sixaxis battery/charge icon overlays my precious XMB clock for a second :lol
Oh, and they need to change the friend notification to "X Friends Online" if there are more than a few.
I think I spent more time messaging people than playing games.
Dr_Cogent said:MS did it right by forcing all devs to support custom soundtracks. I don't see why Sony couldn't have included it in their spec and then just stubbed it off, so when the feature did finally arrive - it would seamlessly work.
borghe said:I just know it was previous to this firmware because I came across a video with external subs and found info on how to get the subs to play on the PS3 without having to encode the subs hard onto the video.
Goldrusher said:Subtitles have been supported for quite some time now. Only in .divx files though, try one of these (free) programs to "merge" an avi and a subtitle file to a divx file, only takes a few minutes:
http://www.calcitapp.com/getaviaddxsubs.php
http://userxp.tripod.com/sub2divx.htm
http://labs.divx.com/files/support/setupDivXMuxWizz.exe
OP says it all.Brobzoid said:so, does anyone have a list over what games that have been patched with trophies and custom soundtrack? god damn, postin' from my ps3 is a hassle... -_-
Tntnnbltn said:OP says it all.
Custom soundtracks:
- None
Trophies:
- Super Stardust HD (with 4.00 patch)
You have to start a song, then go the the very top of the music list.Pallaris said:Anyone know how to bring up the new music player? (i'm not seeing the icon that was shown on the video walkthrough). Also, seems the store now takes a second or so longer to load (from the moment you press the button to the...*bling* sound..nothing major)
ScrabbleBanshee said:I don't understand what happened to the custom soundtracks. In the video demos I recall seeing him start PJM, turn off the BGM manually, then just go and start playing some music in the XMB. It appeared that it wouldn't require any patches to do at least this much.
DMPrince said:that was a modified Monster version for demonstration purpose only. i read it somewhere.
ScrabbleBanshee said:I don't understand what happened to the custom soundtracks. In the video demos I recall seeing him start PJM, turn off the BGM manually, then just go and start playing some music in the XMB. It appeared that it wouldn't require any patches to do at least this much.
It does appear to stop at least some games. For example, I pressed the PS button during the Konami logo in MGS4 Database and it stayed there until I returned to the game. Unless the game also did that with the old menu you get when you pressed the PS button.Fafalada said:Afaik it's just game dependant. Overlaying the XMB would have a small GPU performance overhead, and depending on the game, there may be enough headroom left to avoid slowdown. IIRC 360 dashboard behaves similar too, just slowdown being more noticeable.
OS has no way of "forcing" a game to pause (as in, actually entering in-game pause menu), but games do have the option to detect PS button press and pause when it's pressed.
Topher said:T2.) I was under the impression that because Rockstar paid so much in licensing fees to acquire songs for GTAIV that custom soundtracks on the 360 would not be allowed. Am I mistaken?
Crisis said:I agree with everything you said there except I sliiiiightly disagree with "X Friends Online". The way it works now is that it tries to load up all my friends at once like normal.
lowrider007 said:Any reason why the trophies are not added to your gamer card in real time ?, it seems you have to actually go and view your trophy collection first to sync them with your gamer card ?
Jim said:Oh, I just mean the notification of friends being online, not the actual menu hierarchy.
It must have taken 30+ seconds to cycle through the 30+ friends online, every time I reconnected or started up last night. If more than 5 or so, they should just group the notification.
They have the dev kit version of the FW which forces your music on the game.No_Style said:I forgot who, but someone said that video was running a different version of the firmware or PJM. Anyways, unless someone corrects me, I'm assuming the Microsoft patent is preventing system wide custom soundtracks.
Topher said:1.) How in the world could a patent be applied to custom soundtracks? Smart move from a business perspective I guess, but still an asshole move by MS.
hirokazu said:It does appear to stop at least some games. For example, I pressed the PS button during the Konami logo in MGS4 Database and it stayed there until I returned to the game. Unless the game also did that with the old menu you get when you pressed the PS button.
I guess maybe it just doesn't whatever the game used to do when you press the PS button, some game stop running, some games enter the Pause/Menu screen, and some games just keep on running.
That's my understanding of it too. Good news is it shouldn't take much effort at all for devs to implement now. Previously they had to build a whole interface for it like Super Stardust HD did. Now I assume they just have to allow the OS to play music from the XMB.dallow_bg said:They have the dev kit version of the FW which forces your music on the game.
Can't add that to the public FW as it would infringe on the patent.
yes.. no transcoding or anything required. All it does is grabs the video and audio streams from an AVI and sticks them along with the encoded subtitle streams into a DivX container. I have had some issues getting the PS3 (more likely WMP11 actually) recognizing the .divx file, but it seems if you rename the file back to .avi WMP11 sees it just fine and the PS3 plays it just fine.megateto said:Are you talking about the kind of stuff Goldrusher mentioned before?
Topher said:Two things:
1.) How in the world could a patent be applied to custom soundtracks? Smart move from a business perspective I guess, but still an asshole move by MS.
2.) I was under the impression that because Rockstar paid so much in licensing fees to acquire songs for GTAIV that custom soundtracks on the 360 would not be allowed. Am I mistaken?
Well MGS4 saves seem to record the PS3 system it was made on, as evidenced by the MGS4 Database, so I think they could patch it some parts of it rather easily for retroactive trophies, though maybe not all.Gremmie4 said:I think he does have a fair point though about retroactive trophies. I have beat MGS4 twice in the last few weeks, and am about to beat it a third time. If I have to replay those runs to unlock trophies I should have already earned, I'll be disappointed. Obviously Sony knew they were doing trophies, and they probably knew they would be linked to your PSN ID a while ago. Sony should have been on all the devs asses making sure they were locking their save files to PSN id's, that way once the trophy system did come out, games could be relatively easily patched to reward people for stuff they have already done.
Now, with that all said, I'm hoping Sony done exactly that. Burnout was released a while ago, and it is retroactively rewarding players. So hopefully Sony was telling devs a while ago to lock their saves to PSN id's so this transition can be easier.
Dr_Cogent said:HAHAH!
Nothing supports it. Unbelievable. I wonder how much they pushed this with developers before this was released.