Audioboxer
Member
Can it be toggled on the fly for some "real time" testing?
Could this affect Destiny at all? Pretty sure that is a locked 30 fps but I'm sure it drops with a lot of stuff happening on screen (e.g. Siege Engine).
Guys, I remember back when the Pro was still launching people were discussing how some games couldn't take advantage of a possible boost due to how said games had computiational stuff tied to the actual framerate.
Any examples of what games could, in theory, suffer from that?
Until Dawn
The Evil Within
So the PS4 Pro was Super charged before what is it now ?!?!?!?
Can it be toggled on the fly for some "real time" testing?
So will this fix screen tearing issues? like Yakuza 0
Battlefield 4, not 1.Edit: read the wrong game title
That is absolutely great.
Ha!Super PS4 Turbo
That is absolutely great.
WOW
whos trying evil within? please report back
generally how long after beta release does it take to become proper full release??
Boost mode may not unlock the extra CUs, but rather only the higher clocks for CPU and GPU. I'm sure they tried a few games and found out what works best.Instability is basically because the games weren't programmed to work with the additional CUs and increase clockspeed of the CPU.
There were 2 unused CUs in the PS3 as a way of increasing yield. I remember having jailbroken my PS3 in order to use additional CUs in the PS3. If you were lucky then those CUs would work and it really did increase performance in games but introduced instabilities such as freezing and other weird Skyrim like glitches.
Use Beast Mode with caution.
not sure how this won't straight up break some games.
but the first thing I want to try is Bloodborne
Ok, firing up Bloodborne to see if the framepacing and loss of framerate [with that accompanying screetching sound effect] in smokey areas is still in.
Typically about a month between beta and full release.
Ok, firing up Bloodborne to see if the framepacing and loss of framerate [with that accompanying screetching sound effect] in smokey areas is still in.
Instability is basically because the games weren't programmed to work with the additional CUs and increase clockspeed of the CPU.
There were 2 unused CUs in the PS3 as a way of increasing yield. I remember having jailbroken my PS3 in order to use additional CUs in the PS3. If you were lucky then those CUs would work and it really did increase performance in games but introduced instabilities such as freezing and other weird Skyrim like glitches.
Use Beast Mode with caution.
Also a question to those who try boost mode out, does it increase the fan speed/noise level of the Pro at all? Bc mines completely silent when playing base PS4 games, wondering if this would change anything
Ok, firing up Bloodborne to see if the framepacing and loss of framerate [with that accompanying screetching sound effect] in smokey areas is still in.
OK this is huge. I need a PS4 Pro ASAP now
Does it concern supersampling@1080p too ?
Ok, firing up Bloodborne to see if the framepacing and loss of framerate [with that accompanying screetching sound effect] in smokey areas is still in.
It will probably work like this:
Any game with a locked 30 fps will hold closer to 30 than the normal PS4, any game with locked 60 should hold closer to 60. Any game using a dynamic resolution will probably hold higher to its max resolution and any game with a variable framerate should get higher framerates in general.
Well for an IRL example on PC, Dark Souls 1 if you hack it to run above 30fps can get some weird collision detection issues, fall through geometry and stuff like that.
Titanfall 1 had something like shooting or reload rate tied to the framerate, so getting your framerate on PC as high as possible actually gave you an in-game advantage.
A lot of games with framerate locks flat-out aren't tested for situations where the framerate isn't locked.
Ok, firing up Bloodborne to see if the framepacing and loss of framerate [with that accompanying screetching sound effect] in smokey areas is still in.
Boost Mode doesn't. Will need to see if there's some kind of hidden thing somewhere, maybe DF will cover it.
Not noticing any increase in noise so far.
I just went to Forbidden Woods and just walked to the area with lots of fires just after the bridge. Zero framerate drops with that screething stutter sound effects. I'm restarting the game in non-beast mode to just confirm those stutters are still there [I havent played game in ages, maybe it was patched out].
Huh. That could present some issues. Hopefully this will work out for the best, though I can see devs having to patch stuff on their side too (if it can be patched to begin with).
I just went to Forbidden Woods and just walked to the area with lots of fires just after the bridge. Zero framerate drops with that screething stutter sound effects. I'm restarting the game in non-beast mode to just confirm those stutters are still there [I havent played game in ages, maybe it was patched out].
I demand that we call it the PS4 Turbo now!So the PS4 Pro was Super charged before what is it now ?!?!?!?
Witcher 3 needs checked as well! *curse a perfect game never getting a pro patch*
[heavy breathing]
IIRC they managed to patch that weird ass noise and the game pretty much dropping to 0.