Dictator93
Member
I took these just now on the latest patch for ps4.
Sorry I didn't get to go the same location as the above screens you posted.
Those still have pretty poor AF. Is that better than before?
I took these just now on the latest patch for ps4.
Sorry I didn't get to go the same location as the above screens you posted.
Those still have pretty poor AF. Is that better than before?
It looks the same to me.
edit:
I've gone back to the location where the AF was shown to be in. As I making my way there, I could see the AF issues everywhere.
Anyway, back at the tower. One pic is standing up the next is crouching.
You sure you have the patch installed? Your shot looks pre-patch and completely different than the ones posted.
I done a search and it said no update available.
something don't add up lol
there it is
Here are my PS4 shots.
That's enough for you or you need of more prove?Unless anyone shows me that dr_rus has any credibility he is as believable as any other guy here. And getting personal is a weak thing to do when you are in a talk.
But as I said, I would be fine if someone proves me wrong but currently all I see is different opinions of how it could work.
It seems clearly an SDK issue at this point. Jeez tons of posts about 'I don't believe to who said otherwise', 'but you can't prove the contrary' even with tons of explanations how weird are your strange tech convinctions and et voila with a simple patch AF can be improved XD . Even x360 had unified ram never remembered strange AF issue like the ps4.Just downloaded the new patch and took some comparative screenshots. The AF is indeed much better. First image is before patch, second with 1.05:
Same framerate (for me at least) Solid 30 with weird jumps to 60 (this is a known issue on PS4) but if you are asking if it got worst after the increase on AF, nop. Not at all.Frame rate still the same on Dying Light?
Frame rate still the same on Dying Light?
It's not exactly a developers problems. Highly probable SDK on ps4 give some problem in the AF in the multiplat engine.so if they can patch and fix it i assume its a developer problem compared to a tech problem
Very interesting, big props to Techland for fixing it.
Hopefully other games that have this problem fix it too, maybe Techland could inform Sony about it or is that just wishful thinking?
It's not exactly a developers problems. Highly probable SDK on ps4 give some problem in the AF in the multiplat engine.
Sounds like a problem in general for games being ported to PS4, or where PS4 was not the primary platform. Developers that don't pay attention.
Developers perhaps don't but artists do. And why would they implement it in on the other console but not on PS4? This makes no sense. There has to be a specific reason for this. AF is known since years.
I doubt that artists are responsible for whether or not AF gets used. My understanding is that it is the artist's responsibility to provide the art assets for the game which then become's the developer's responsibility to make sure that the game calls those assets properly.
Unless anyone shows me that dr_rus has any credibility he is as believable as any other guy here. And getting personal is a weak thing to do when you are in a talk.
But as I said, I would be fine if someone proves me wrong but currently all I see is different opinions of how it could work.
Developer time is free now?Wow that dying light patch !!!!!!!
Can we please mass PM Ninja Theory to fix DmC ? Patches are free on ps4 so they won't even lose money.
If there is a tool issue somewhere, it doesn't mean that developers use the same tools in the SDK. And if they are affected, fixing it may or may not take time they may or may not justifuy investing. This sort of thing isn't something developers should have to worry about fixing.I disagree. If the SDK had a problem then it would have affected every game that used AF.
Considering that only a few games had issues and that some have been patched already, this seems to be an issue on the developer's end.
Several completely unrelated devs made a tool with the same problem? It's more likely to be a problem of some 3rd party library, possibly included into SDK.
Wow that dying light patch !!!!!!!
Can we please mass PM Ninja Theory to fix DmC ? Patches are free on ps4 so they won't even lose money.
Developers perhaps don't but artists do. And why would they implement it in on the other console but not on PS4?
But how do you justify to an artist spending hours and hours of work for his art that in the game it looks like coloured mud? And internal QA might miss bugs or glitches but definitely not missing AF. Especially if they test both versions where one has AF and the other one doesn't. It is clearly visible.
Developer time is free now?
If there is a tool issue somewhere, it doesn't mean that developers use the same tools in the SDK. And if they are affected, fixing it may or may not take time they may or may not justifuy investing. This sort of thing isn't something developers should have to worry about fixing.
Point a) can be shown by looking at benchmarks.
Point b) we know from Sony themselves (in this case it is 20GB/s)
Point c) we know because we can look at spec sheets
Point d) can be shown by looking at benchmarks of the 7770 which has 72GB/s of bandwidth and has no issue with AF.
Nothing dr_rus said requires them to show any credibility because you can find out the information independently,