cormack12
Gold Member
Scope of argument
Regardless of software library and quality of output, it always baffles me how more people don't have more issues with the controllers. Surely I can't be an outlier? I don't have giant hands, just regular manly man hands.
I literally cannot play the switch with default joycon config or:
The Wii U gamepad was just awful as well. Again, they had a pro-variant which was good. Maybe it could have worked if the embedded screen was smaller, but Nintendo seem to excel at placing controls miles apart for some reason, or using massive amount of negative space. The space between D-Pad and triggers was laughable. Regular games like SF:Zero were a mess to control and shouldn't have been. You had to be right on top of the console for the second screen to work. And again, it has the weight issue for holding at time of length and the awful placement decision of the right analogue stick. However, my hands didn't go into claw clamp with the default form factor so that's a plus.
And lastly, the original Wii. I guess this is a matter of preference more than default but they were heavy (again), there were not enough buttons which led to weird combinations being pressed for multi platform games or more regular style games. Using it horizontal like a single player joycon was again uncomfortable and felt like my fingers were precariously holding a wobbly cigar. And again, it was somewhat resolved by a classic pro controller but not before failing with the classic controller first.
I think I speak for us all when I say who the fuck tests these things? Or where do the focus groups come from?
(This is without going in depth on the 3DS XL 'sticks' as well - that feel like tiddlywink counters).
- Wii;
- Wii U;
- Nintendo Switch;
Regardless of software library and quality of output, it always baffles me how more people don't have more issues with the controllers. Surely I can't be an outlier? I don't have giant hands, just regular manly man hands.
I literally cannot play the switch with default joycon config or:
- : handheld mode with controllers attached. The joysticks are like laptop tits and fiddling round with the weight of the screen as well is a nightmare. I can probably suffer it for 30-45 minutes at a push before needing the pro controller type thing;
- : Detached joycons as single players are ridiculously tiny. It's like I'm trying to hold them but I can't get enough purchase to hold them securely;
- : The only way I can play comfortably is using the plastic pro grip where you slide joycons into each side and it resembles a regular pro controller or similar;
The Wii U gamepad was just awful as well. Again, they had a pro-variant which was good. Maybe it could have worked if the embedded screen was smaller, but Nintendo seem to excel at placing controls miles apart for some reason, or using massive amount of negative space. The space between D-Pad and triggers was laughable. Regular games like SF:Zero were a mess to control and shouldn't have been. You had to be right on top of the console for the second screen to work. And again, it has the weight issue for holding at time of length and the awful placement decision of the right analogue stick. However, my hands didn't go into claw clamp with the default form factor so that's a plus.
And lastly, the original Wii. I guess this is a matter of preference more than default but they were heavy (again), there were not enough buttons which led to weird combinations being pressed for multi platform games or more regular style games. Using it horizontal like a single player joycon was again uncomfortable and felt like my fingers were precariously holding a wobbly cigar. And again, it was somewhat resolved by a classic pro controller but not before failing with the classic controller first.
I think I speak for us all when I say who the fuck tests these things? Or where do the focus groups come from?
(This is without going in depth on the 3DS XL 'sticks' as well - that feel like tiddlywink counters).