109 mb
And the ps4 update is 2-3 months old
What about PS4 memory?
109 mb
And the ps4 update is 2-3 months old
109 mb
And the ps4 update is 2-3 months old
Hopefully FF15 will get a thumbs up to use the core, the framerate currently looks like sweaty balls.
Hope this can help Square achieve 30FPS and 1080p in FFXV without holding back the visuals.
It depends. Framerate is typically more of GPU thing anyway.
full core for gaming, sdk update 2 months ago, 1st party exclusive for now.
Are people over exaggerating this, will this give games that are cpu heavy like a 3fps boost if it's running at 27fps?
I had to make this
Awesome. But this also means the PS4 has peaked.
So will this improve performance on games that are already out, or is it up to devs to take advantage of this?
So will this improve performance on games that are already out, or is it up to devs to take advantage of this?
Too much effort. Games that are already out would have to be rebuilt using a newer version of the SDK, leading to extensive additional QA, huge patches and whatnot.
Expect only upcoming games to benefit from this.
https://www.reddit.com/r/vita/comments/3qrcec/borderlands_2_patch_108_is_now_live_74_mb/109 mb
And the ps4 update is 2-3 months old
I had to make this
https://www.reddit.com/r/vita/comments/3qrcec/borderlands_2_patch_108_is_now_live_74_mb/
* Enabled +77 MB expanded memory mode.
Do you realize who you're talking to?
Yeah, why?Do you realize who you're talking to?
Btw, does anyone think that Javascript might cause UI slugginess?
Browsers also used to be slow sometimes before JIT became the norm...
Yeah, why?
Both OSes are FreeBSD-based.I'd say bad OS design myself.
It's kind of odd, as it's based off the Vita OS and that is pretty much lag free.
Alright, so what's the current RAM allocation on the PS4?
Alright, so what's the current RAM allocation on the PS4?
Also, does the OS reserve GPU CUs?
I'd also like to know how the PS3 was able to run both an OS and a game on a single-core CPU (1 PPE, 2 threads, so it's not really dual-core). I'm not talking about the SPUs, since these are specialized cores.
I get it, XMB is kinda slow and limited, but it still supported a basic form of multitasking (downloading in the background, receiving text messages etc.)Because the PS3 OS did hardly anything when games were running. There's a good reason why when we got in-game XMB it was pretty much useless.
SPUs can be useful for DSP-like/SIMD-esque tasks (we have GPGPU for that now), but you still need a "traditional" CPU core (that's the PPE) for traditional tasks.I could be mistaken, but I think the PS3 OS ran off of one SPU.
The PS3 didn't use the PPE for the OS, the PS3 reserved 1 SPU for its OS.I'd also like to know how the PS3 was able to run both an OS and a game on a single-core CPU (1 PPE, 2 threads, so it's not really dual-core). I'm not talking about the SPUs, since these are specialized cores.
That would be very weird if so.I wonder if there's only a partial core available currently with some first party devs being able to use the whole thing.
Well, 3rd party middleware developers already have access to it too.Devs have to implement it, but according to current rumors only 1st party has access to this for now.
You don't upclock after the system is out for retail.
It's a huge risk which I agree should not be taken, but it is possible via firmware....Really not advisable though. FWIW, I think access to the extra core and GPGPU should be enough to steady some of the odd/random 1-2 frame drops we've been getting in otherwise solid games. Obviously, it will do more than that too.For newer models, maybe. It's extremely unlikely developers would be told to make the most of it though and I'd imagine a lower TDP would be preferred by Sony.
IIRC, MS forced latency into the S models of the 360 as moving everything on package from a separate CPU and GPU socket made the system faster.
I don't think that's a conclusive statement....tbh.Eurogamer did not guess and they have source who confirmed that its shared between OS and Game.
DF said:Right now it's not entirely clear whether similar conditions are in place at all on PlayStation 4, but one source informs us that PlayStation 4's debugging and analysis tool - called Razor - "splits the activity on that core between user and system", which does seem to suggest that the seventh processing core is shared to a certain extent between the OS and game.
So, how did the OS run without a CPU (PPE)?The PS3 didn't use the PPE for the OS, the PS3 reserved 1 SPU for its OS.
Not my expertise, but it's well know fact and Sony was very open about it. Cell had 1 PPE and 8 SPEs. They disabled 1 Spe for better yields and dedicated 1 Spe for the OS and Security (a big reason why it took years for the PS3 to be hacked). Leaving the PPE and 6 SPEs for game developers.So, how did the OS run without a CPU (PPE)?
They were open about the SPE part, not the PPE one.Not my expertise, but it's well know fact and Sony was very open about it. Cell had 1 PPE and 8 SPEs. They disabled 1 Spe for better yields and locked 1 Spe for the OS and Security (a big reason why it took years for the PS3 to be hacked). Leaving the PPE and 6 SPEs for game developers.
Lol, dude yes they were. Cell was a completely different beast, the PPE was used to send out as much task to the SPEs thereby increasing performance. There have been plenty of Naughty dawg and insomniac videos and articles about how they used Cell over the years. They were very proud of it, in any case the PS3 OS ran off the 7th SPE.They were open about the SPE part, not the PPE one.
That's like saying that the PS4 OS runs on the GPU via GPGPU offloading. You know that's impossible, right? Specialized cores are specialized for a reason. You'll always need a traditional CPU for generic tasks.Lol, dude yes they were. Cell was a completely different beast, the PPE was used to send out as much task to the SPEs thereby increasing performance. There have been plenty of Naughty dawg and insomniac videos and articles about how they used Cell over the years. They were very proud of it, in any case the PS3 OS ran off the 7th SPE.
Seriously, Seriously?? The SPEs are not mini GPGPUs. Bro this is settled facts, comparing a traditional cpu to cell isn't even an Apple to oranges comparison, it's like comparing zebras to a hippopotamus. Unless your accusing Sony of lying for 8 years including third party developers involved in the conspiracy, obviously absurd. Cell was exotic and did many things that traditional CPUs couldn't do. It's a fact that the PS3 OS ran off the 7th SPU, thus your understanding of what the PS3 SPEs capabilities are is an error. Again Facts.That's like saying that the PS4 OS runs on the GPU via GPGPU offloading. You know that's impossible, right? Specialized cores are specialized for a reason. You'll always need a traditional CPU for generic tasks.
So no, the entire PS3 OS didn't ran off the 7th SPE... it used the SPE for very specific tasks that could be accelerated, like encryption for example.
Jaguar is more akin to the PPE, with plenty of additional improvements (OoO execution/better branch prediction), so if the PS4 OS needs a CPU to run, then it makes sense that the PS3 OS needs a traditional (not SIMD) CPU core as well. That's all I'm saying.
I have a suspicion that the OS and the game had to share the same PPE and that's why the XMB was sluggish sometimes.
Honestly I think this will just help stabilize frame rates, don't expect miracles.Good the more power the better.
That's like saying that the PS4 OS runs on the GPU via GPGPU offloading. You know that's impossible, right? Specialized cores are specialized for a reason. You'll always need a traditional CPU for generic tasks.
So no, the entire PS3 OS didn't ran off the 7th SPE... it used the SPE for very specific tasks that could be accelerated, like encryption for example.
Jaguar is more akin to the PPE, with plenty of additional improvements (OoO execution/better branch prediction), so if the PS4 OS needs a CPU to run, then it makes sense that the PS3 OS needs a traditional (not SIMD) CPU core as well. That's all I'm saying.
I have a suspicion that the OS and the game had to share the same PPE and that's why the XMB was sluggish sometimes.
Lol, I didn't know that, thanks.You do know that GCN CU's could actually run a OS right?
I don't think you know what you're talking about.Seriously, Seriously?? The SPEs are not mini GPGPUs. Bro this is settled facts, comparing a traditional cpu to cell isn't even an Apple to oranges comparison, it's like comparing zebras to a hippopotamus. Unless your accusing Sony of lying for 8 years including third party developers involved in the conspiracy, obviously absurd. Cell was exotic and did many things that traditional CPUs couldn't do. It's a fact that the PS3 OS ran off the 7th SPU, thus your understanding of what the PS3 SPEs capabilities are is an error. Again Facts.