There was a video that showed the devs testing out 4-player split-screen, but it's not in the game at the moment.
Played for about 45 minutes, already have some issues;
- I don't know what it is but I can't stand the motion blur in this. I can turn it off only by turning off all the post processing which I don't want.
- The settings are pretty abysmal all around. I can't remember the last time I've played a game didn't have full screen options or specific resolutions. No keybindings or button mapping either unless I'm missing something.
- The AI tapping you and spinning you around feels really shitty.
- Not a big fan of the soundtrack so far.
Outside of that it controls really well and is pretty fun, but I don't know about dropping $30 on this. I'll dig into the ini files tomorrow and hopefully find some fixes to some of my complaints.
I mentioned the lack of being able to change the resolution in my review. Since it is running on the unreal engine 4, you can change that via ini. They are going to be addressing the aggressive AI and mapping in a future update.
Ini tweaking - http://steamcommunity.com/sharedfiles/filedetails/?id=756966739
I mentioned the lack of being able to change the resolution in my review. Since it is running on the unreal engine 4, you can change that via ini. They are going to be addressing the aggressive AI and mapping in a future update.
Ini tweaking - http://steamcommunity.com/sharedfiles/filedetails/?id=756966739
Is refunding after playing like that considered good or bad form?
Looks great from TB's video, wishlisted.
As someone who's never played a WipOut game, can someone explain to me how it differs from F-Zero? I always assumed they were pretty similar. And which side is Fast Racing Neo on? Probably gonna pick that up when it comes to retail.
Is refunding after playing like that considered good or bad form?
Is refunding after playing like that considered good or bad form?
No offence meant. I didn't know that Steam had a 2 hour refund window.
I'm a sci-fi racer fan not a PC user
Thanks for the link, but for some reason I cannot get those tweaks to work. No matter how I edit the configuration file, the game always starts at 1080p on a 4K display/desktop. The developers definitely need to patch it.
I think I saw a setting for game res = desktop res in that same ini file, try changing that to true. You could try making the file read only as well, I've had to do that before for UE games.
This games deserve much more love, it's dificult and beautiful at the same degree.
A must have for all the wipeout and fzero fans for sure.
Everyone is noting Wipeout/F zero, but I'm getting MAJOR Star Wars episode 1 podracer vibes from it.
Everyone is noting Wipeout/F zero, but I'm getting MAJOR Star Wars episode 1 podracer vibes from it, I loved that game as a kid and this is the only thing since then that has really scratched that itch, it also helps that there's a bonafide podracer looking car to select lol.
Man I fucking LOVE this game.
When i first started it I was immediately met with crushing disappointment, felt like I had wasted my money cause it's the kind of game I'm probably not going to play much of...
I was amazed at how it looked and felt though so I kept at it, getting frustrated, then less so, and less...until an hour and a half later it finally all "clicked" and I was drifting around corners at a 1000 mph with a huge shit eating grin on my face.
Easily the most satisfying racing controls I've played with in over a decade.
Everyone is noting Wipeout/F zero, but I'm getting MAJOR Star Wars episode 1 podracer vibes from it, I loved that game as a kid and this is the only thing since then that has really scratched that itch, it also helps that there's a bonafide podracer looking car to select lol.
This games deserve much more love, it's dificult and beautiful at the same degree.
A must have for all the wipeout and fzero fans for sure.
What's SRRL?
Redout Patch 1.0.2
Community Announcements - Drowne
A total of 160 changes from 1.0.1 to 1.0.2
DESIGN AND BALANCING
- Further increased max structure for all Koeniggswerth ships
- Increased Conqueror acceleration curve, slightly increased steering responsiveness (it's still a super-fast block of wood)
- Decreased Sulha ships steering responsiveness by a tiny bit
- Further increased wall friction slightly
- Reduced wall repulsion power a bit, high-speed collision are less bouncy
- Slightly reduced AI aggressiveness for the first Career races. Still hard AF as a first experience, but less cruel
- Re-tuned Score bonuses for best lap, speed trap, etc. now staying in front should actually reward you
VISUALS
- Added resolution and upscaling options
- Added quality settings for portals (you can also turn them off now)
- Reviewed Abruzzo lighting (tracks should be easier to read)
- Minor visual fixes in Volcano
- Added Score points-per-second indication on the race HUD
AI
- Fixed bug for which AIs would suddenly become dumb and freak out during jumps, constantly exploding
- Fixed bug for which AIs would fail to control their pitch on slopes, causing a sparklefest
- Reviewed AI ship upgrades and powerup level balancing system: they are now much closer to the ones that the player has equipped
MULTIPLAYER
- Added lobby chat
- Fixed bug for which rapidly toggling "ready" in multiplayer lobby would break the menu
- Fixed random crashes when joining a lobby
- Updated "in race" percentage indicator to be more accurate
BUGFIXES
- Solved framerate-dependant turbo boost strength
- Fixed bug for which a corrupt save file would crash the game (but in this case we just delete your savegame, don't play around with it)
- Solved Abruzzo performance issues
- Fixed performance drops when close to teleporting portals
- Fixed bug for which, in Score races, players and AI would be granted perfect laps even when exploding
- Fixed handling bug for Class II, III and IV Koeniggswerth ships
- Full Optionals contract fixed, you can actually fail it now
- Fixed "Better than Ever" achievement
- Fixed bug for which the music would sometimes fail to play if using Asera (yes, it was weird)
OTHERS
- Added Simplified Chinese support
- Multiple localization issues fixed
- Minor fixes, which is what devs say when they are too lazy to go check the task board for something they may have forgot.
Can't wait to pick this up when it goes on sale and is a lliitttllee bit cheaper; until then I have Formula Fusion. Anyone else still playing Redout?
Redout Patch 1.0.3
Community Announcements - Drowne
TL;DR: https://www.youtube.com/watch?v=h9g_JYeoroc&feature=youtu.be
DESIGN & BALANCE
- "Prototype" racecrafts available to all players, regardless of level and unlocks, in online races and quick races
- Equalized Powerups and powerups upgrades between player and AI
- AI should be slightly more challenging in class III and IV
- EMP Sphere radius enhanced, slowing-down effect amplified for players that are hit, boost reduced
- Energy Drainer effect amplified
- Augmented Propeller slightly nerfed
- Hardened Hull passive powerup also increases automatic health regeneration
- Overloaded Energy Turbine also increases turbo boost power
- Gold rewards for multiplayer races has been reduced
- Added visibility on ship upgrades and powerup levels in the multiplayer lobby and other lists
- Added a minimum racing time before the event gives out base reward, damn grinding
VISUALS
- Cockpit camera (with and without VR)
- Health bar now blinks on all HUDs during health regeneration
- Added 2 more ship color palettes
- More fixes and optimizations for portals
- MaintainYRatio is now default, yay triple monitors
BUGFIXES
- Fixed bug for which the Steam overlay would not appear when the Oculus is connected but not used
- VR optimisation work
- MASSIVE tuning for error correction and teleportation in multiplayer
- Game now saves ship colors, *silly game with no memory*
- Fixed bug for which joypad vibration would stop working after restart
- Fixed achievements related to unlocking powerups and ship upgrades
- Fixed flap animation for Lunare Scuderia
- Minor localisation fixes
- Fixed bug for which the wrong ship would be saved in quickrace records
- Fixed bug for which VSync option would get ignored/reset every time the game would start
- Fixed missing resolution 720p
- Adjusted wrong track widget for Ghibli & Sirocco, and fixed swapped track description for Explorer and Speedway
- Fixed some of minor localisation issues
- Fixed a bug for which the ship would respawn in a very awkward position in Volcano
- There was a bug for which if you managed to restart the game while the ship was exactly at the beginning of the exploding animation, the ship in question would resurrect during the restart in the exact same state. Which means you were driving an exploded ship. Weird stuff
- Fixes various crashes
- Statistics should have numbers which actually make some sort of sense now. Maybe
- FOV doesn't explode anymore while turbo boosting
- Fixes some issues with various contracts
Next update:
Does anyone have any information about how Redout runs on lower end hardware? Some UE4 games let you turn down the rendering resolution and squeak out a lot of performance, so I'm curious about that.
I'm not sure how it will run or look but you can turn down rendering to 40%.
I just heard about this game in the 'hidden gems' thread and I'm disappointed it's taken me this long. The game looks wonderful and much needed.Where is the hype for this game? It is amazing. I'm hoping there is more buzz when the console version is released, it deserves it.
34BigThings is proud to announce that today will be released the first DLC for Redout, which becomes Redout Enhanced Edition, for a price of zero bananas!
Redout Enhanced includes a whole new racing environment: Europa, the icy moon of Jupiter. Pilots are challenged to dive into an alien ocean and face its 5 new spectacular tracks. The single player Career mode has been extended to insert Europa events in the racing calendar, and it now features more than 100 unique races. But it doesnt end here.
Redout Enhanced also includes ship liveries as collectable Steam items. Players can obtain new liveries by playing, 8 unique for each ship in each racing class, which makes them no less than 192! Two extra base liveries will be automatically granted to everyone, so players wont need to get collecting in order to start customizing their hovership from day zero.
New tracks plus customization in new update, that upgrades the game to Redout Enhanced Edition
https://www.youtube.com/watch?v=D2m06oKmaxs
-40% sale on steam right now making this £16.19
Fucking steal! Gogogogo.