Piston Hyundai
Member
I remember GAF bashing the hell out of the leaked demo too.
Seems yelling at unfinished products is an all-time standard.
doesn't no man's sky have enough threads already
yes, this is a joke post
I remember GAF bashing the hell out of the leaked demo too.
Seems yelling at unfinished products is an all-time standard.
That of course is the problem, quality. If that first hour isn't a zinger, it will do nothing but deflate hype.The lack of single player demos these days is a bit baffling.
I wasn't a part of playing the Deus Ex leak, but more recently, the Doom demo is the main reason I bought the game. I had read the reviews and heard the chatter, but it wasn't until I played a nice chunk of the game that I thought I really needed to buy it.
Especially when you have a 10+ hour game, I don't see the harm in releasing the first hour or so of the game to the public ahead of release if you're confident in its quality. It's a great way for a 'non juggernaut' release to get the exposure it needs to get more people to give it a shot.
I remember the demo for Deus Ex Invisible War.
The PC demo had the Xbox UI settings enabled. It was all sorts of fucked up. (Oversized HUD, mouse was laggy, huge hitboxes, etc.)
This was after they said making the game for consoles wouldn't affect PC development.
They never patched the demo and told people not to judge the final product on the shitty fucking demo they put out.
Same here.
I remember my editor at the time telling me he got the official demo from squeenix.
Few years later I asked him and he and he said he probably just got a leaked copy and told us squeenix got it to him.
Fun fact: the build we had had KFC ads as part of the in world advertising
Your memory sucks. Go read the the leak discussion thread again, thanks.I remember GAF bashing the hell out of the leaked demo too.
Seems yelling at unfinished products is an all-time standard.
It was faaar worse than just that. Some gaming-detectives found that the load times on PC were hardcoded to match Xbox load times.
To this day I'm trying to figure out the thought process that went into Invisible War. Surely Deus Ex on PC vastly outsold the PS2 version, didn't it? The only logical explanation I can think of is that Eidos management got swept up in the "PC = Piracy" psuedoscience shit that was going around in the mid-2000's. But consoles aren't even the start of Invisible War's problems. The game was just plain full of amateur-hour writing and questionable game design choices that didn't make sense for PC or Xbox.
What was up with the early press impressions of the game? Was that build significantly different than the leak?
I kind of associate that period with the press following the overall reaction of the community, often to a fault. The reaction to Dark Souls during this era is another example.
What was up with the early press impressions of the game? Was that build significantly different than the leak?
I kind of associate that period with the press following the overall reaction of the community, often to a fault. The reaction to Dark Souls during this era is another example.
I bought the game because I enjoyed what I played in the leaked version.
I remember GAF bashing the hell out of the leaked demo too.
Seems yelling at unfinished products is an all-time standard.
I remember GAF bashing the hell out of the leaked demo too.
Seems yelling at unfinished products is an all-time standard.
I remember GAF bashing the hell out of the leaked demo too.
Seems yelling at unfinished products is an all-time standard.
The same should happen/have happened to Mankind Divided, at least a very big demo.