Gotdatmoney
Member
I wish every TPS just had Gyro like BOTW while using the joycon grip or pro controller. Let the gyro help you fine aim after using the sticks. Why is this shit so fucking hard?
I wish every TPS just had Gyro like BOTW while using the joycon grip or pro controller. Let the gyro help you fine aim after using the sticks. Why is this shit so fucking hard?
Via cvxfreak. Aiming is not like RE4 apparently.
Agreed.
You wouldn't be able to do it with a single joy-con.
You wouldn't be able to do it with a single joy-con.
Via cvxfreak. Aiming is not like RE4 apparently.
Via cvxfreak. Aiming is not like RE4 apparently.
who is this guy?
Of course you would. They gyro works independently in both JoyCon. You'd use it like you do when playing handheld mode alone.
Point it where? there's nothing to point.Does gyro work when holding a single joy-con sideways? I thought you had to point it.
LOL
Get that shit out of my face capcom
I wish every TPS just had Gyro like BOTW while using the joycon grip or pro controller. Let the gyro help you fine aim after using the sticks. Why is this shit so fucking hard?
Resident Evil Revelations 1+2 on Switch feature new Joy-Con controls for knifing, aiming & reloading. Aiming is a bit different from RE4 Wii
Instead of the RE4 cursor, apparently Revelations 1+2 Switch let you use the Joy-Cons to auto aim at an enemy. #ResidentEvil
You can auto-aim at another enemies by moving the Joy-Con in the direction of that enemy in Revelations 1+2 Switch.
Point it where? there's nothing to point.
For games like Splatoon you can center it with the press of the button. For games like BOTW it's centered every time you use something that uses gyro
Via cvxfreak. Aiming is not like RE4 apparently.
Well, it wouldn't make it more uncomfortable than just using the joy con normallyI can't imagine it's comfortable though with how small the joy-con is.
Rev 1 is clearly a higher budget game despite being a 3DS title.
Journalist in japan that covers resident evil and other things.
He also covered RE7 before it came out by going to the capcom offices if you're questioning his validity.
BizDev Manager @BraveWaveMusic; Author of RE history book (out 2018)
Does gyro work when holding a single joy-con sideways? I thought you had to point it.
crossing everything that this is optional.
He's not a journalist.
Just look at his twitter bio, linked in the quoted post...
This is not a Wii Remote. You're thinking of infrared pointers.
Yea this is a hard pass. Capcom gon Capcom once again. This company never fails to fuckin amuse me!
Via cvxfreak. Aiming is not like RE4 apparently.
Rushed port is shitty? With terrible implementation? I'm shocked.
Other than sketchy gyro the rest seem fine. We're talking about a game that started out on a handheld. I'm sure both games aren't that difficulty to port.
who is this guy?
Journalist in japan that covers resident evil and other things.
He also covered RE7 before it came out by going to the capcom offices if you're questioning his validity.
He's not a journalist.
Just look at his twitter bio, linked in the quoted post...
This is not a Wii Remote. You're thinking of infrared pointers.
Are we talking about GAFs very own cvxfreak?
He of "HOLY FUCKING CRAP" fame?
That actually seems like it would be a cool thing if jerking the left joy-con in a direction would make you turn to face the closest enemy in that direction, in addition to gyro aiming with the right joy-con.
I'd think it was something lost in translation if not for the term "auto", because technically gyro aiming does mean moving the controller in the direction of the enemy (especially when compared to Wii controls). But I'm going to wait for more data to either confirm or deny what's going on here.
Thinking about it, I can't imagine that Capcom would go to the trouble of implementing a completely novel bit of gyro functionality without also including the most obvious bit of gyro functionality (fucking aiming)... which they already designed, developed and implemented in the original release of the original game.
I can't imagine why anyone would do that.
If it was rushed this would have already come out by now instead of waiting till late November. But I realize I'm speaking ahead of myself since we don't know if it will run well.Yes, that would be the point. The ports shouldn't be all that hard but they are late to the party, first of all, and couldn't even afford to bother to implement actual gyro-controls but instead went with *bullet point gyro controls* that amount to glorified tab keys.
Late port -> poor implementation of "selling points" = rushed, low effort.
One should not be surprised by this, Capcom's was caught sleeping on the Switch with no long-term plans at all. It just shows the more they rush out products to fill the void and attempt to tap on the market that they completely missed. Snatching defeat from the hungry jaws of victory.
Like, this is a mechanic ALREADY IN the first Rev 1 game. That means they not only omitted porting that but made something unequivocally worse in its place.
If it was rushed this would have already come out by now instead of waiting till late November. But I realize I'm speaking ahead of myself since we don't know if it will run well.
This is the same company that swapped the buttons for jump and shooting for the Gamecube release of Mega Man Anniversary Collection for no reason at all, with no way to adjust it. Yes, they can, yes, they have and yes, they will.
Uh, doesn't it say optional in the OP?
Not if development started late because they had nothing else and this was the only thing they could port after the console's (and SFII's) successes.
People were expecting Gyro aiming, like Zelda, for which you don't need a Wiimote.Here's the original explanation on Famitsu:
ニンテンドースイッチならではの追加要素として、Joy-Conによる直感的な操作がある。たとえばJoy-Conをナイフに見立てて振ると、ゲーム内でもナイフを振ったり、Joy-Conで直接画面内のクリーチャーを狙うことで照準が合うなど、没入感を高める仕掛けも用意されている。
Aiming at the creature lines up the aiming in-game. But it's different from RE4 because there's no on-screen cursor.
I'm not sure what people were expecting. The Joy-Con isn't a Wii Remote. It should control somewhat similarly, but the vague Famitsu description doesn't clarify this particular issue.