Senior Tools Engineer
Senior level engineer responsible for driving the development, maintenance and support of proprietary Windows PC applications and libraries necessary for the creation of Retro Studios games.
AI Engineer
Individual contributor that develops, writes and debugs code for video game software and tools with a specific focus on AI programming for enemies & bosses and various other game-play systems as required.
FX Artist
Retro Studios is looking for a Visual Effects Artist
Tools Engineer
Individual contributor that designs, implements, tests and maintains tools for a broad range of functions
Gameplay Engineer
Individual contributor that develops, writes and debugs code for video game software and tools with a specific focus on gameplay programming for player, camera, gimmicks and various other game-play systems as required.
While the descriptions generally steer clear of specifics listed platforms are 3DS / Wii U for four of the roles, with 3DS / Wii U / Wii in one there are some elements that point to a home console project. The FX Artist entry states "next-gen shader technical expertise preferred", while incorporating varying styles to "produce FX with a strong and appropriate sense of timing, color and drama". The Gameplay Engineer role necessitates "prior experience working on game-play systems for AAA video games"
http://www.nintendolife.com/news/20...s_up_recruitment_for_a_variety_of_vital_roles
Lock (on and scan) if old.
So, what do you want them to be working on? I'm hoping for a third entry to complete a new DKC(R) trilogy. Check out Neiteio's excellent post here for a great proposal for such a game.