Dreamwriter
Member
Realize that the Retro VGS's hardware designer has worked for Atari, Activision, Iguana Entertainment, and Sony. He has years experience reverse engineering game consoles and creating dev kits for them, he helped develop the system software for the PS3, and has taught classes on game development. Another guy there has developed software and games for Atari, Activision, Apple, Sega, Nintendo, EA, 3DO, Tengen, and Big Fish. These guys have a ton of experience.hilarious bit is that the most damning critic is someone with more experience than these guys lol
For those saying Kevtris is offering what we all always wanted, you must not have read the previous thread, where lots of people were complaining about the FPGA, saying it should be removed to save money, that very few indie developers write games for old systems, maybe make it an optional add-on, that the ARM CPU better not be just for show. But here Kevtris is offering a system that is *only* built around an FPGA, and only for 8-bit systems. And note, he's talking about charging $200-$250 for it. So if just the FPGA half of the console is $200, it makes sense that the full Retro VGS with ARM CPU, extra RAM, and controller, would be pricier. I agree that $300-350 is pricey for something like this, but Kevtris' proposal shows that the price isn't unrealistic.